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euskai

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  1. I had a few campaign starts before hotfix 4 and I never had this problem
  2. I'm having the same problem, I'm seeing no advanced weapons and no xenos/vipers
  3. Great, hopefully future versions will show the stats of each armor against each damage type.
  4. The more the better, but I guess a numeric value for each damage type would be enough That. Just give me a different image and some stats and I´ll be happy. It´s all about inmersion, and having equipment of the different funding nations gives you that.
  5. Hi people, this is my first post, I tried the alpha, liked it , and I have a few suggestions: -Research: when you finish a research and get the info page, it takes you to the geoscape. It would be nice if it took you to the research screen so you can choose the next research project. -Minimap: It would be good. Bonus points for a full screen map option, cold war style (if anyone played wargame: european scalation he´ll know what I mean, with the blurry satellite image) -Variety in starting "human" weapons and aircraft: Having NATO style and USSR stlye to choose would be nice. -More research options at game start, including some things you can investigate and produce before lasers and such, as the beginning seems a little empty now (didnt´get very far in the research tree). Medikits, tactical explosives, improved human weapons, armor and vehicles, even combat tactics after facing the first aliens. -Larger fonts please!!! Some text is almost unreadable. -Armor stats, unless I´m missing something there´s none. -Soldier nationality and automatic nicknames for agents when they get past rookie (yep, that´s from Firaxis´ x-com, but still) -More slots for later aircraft, like shields or advanced targeting devices (unless it´s already in, I just saw 2 fighters) In any case the game it´s looking great, the Firaxis game was enjoyable but... it´s not a really xcom game, and I don´t have much hope in UFO 2: ET, so you are our last hope!!
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