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mclang last won the day on January 24 2024
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I have encountered similar thing few times against medium UFOs. Both times I think I had two Angel interceptors with full missiles and autoresolve gave defeat, whereas when done manually the air combat was piece of cake.
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Thoughts so far on Xen2 (from a long time player)
mclang replied to ooey's topic in Xenonauts-2 General Discussion
I'm not sure if I miss anything from original UFO: Enemy Unknown, it has been so long last time I played. Maybe the possibility to blow holes in the UFOs to create second entrance, which might be possible also in X2 when you get better explosives. But yes, you can capture general and other important enemies alive. -
Can this game be play on Linux
mclang replied to Ruggerman's topic in Xenonauts-2 General Discussion
I also have played Xenonauts 2 on Linux since early versions. Works pretty well also on Steam Deck, only issue being small body text, which cannot currently be increased. -
mclang started following Can you please add an option to increase the font size ?
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Can you please add an option to increase the font size ?
mclang replied to Hoper's topic in Xenonauts-2 General Discussion
Hello from Steam Deck player. I'm not sure if I should have created new thread instead of necroing this old one, but here goes anyways: I play mainly using Steam Deck b/c of life situations and X2 works otherwise pretty well except that the texts e.g on tooltips are pretty hard to read even when contrast is set to max. Using lower resolution is not good option on Deck, so I wonder is config option for text size coming, or is there a file I could edit manually to increase only the base text side leaving headers and UI elements alone? I already searched for mods also but the one I found on Nexus was set hidden due to incompatibility :/ -
Closing all doors at the end of the round
mclang replied to harrison314a's topic in Xenonauts-2 General Discussion
I'm not developer, but I think it is intended behavior. Otherwise it would be too easy to deal with e.g UFOs by opening the big door and waiting the aliens to come out from the inner doors... Annoying yes, but understandable. -
Why do laser weapons have a recoil penalty?
mclang replied to Alan's topic in Xenonauts-2 General Discussion
I think all lasers should be beams, very accurate and have the damage reduction logic talked earlier. Maybe Laser MG just has the space to have more cooling and better battery so that it can fire more powerful beam and keep it on longer so that the soldier can sweep with it thus creating burst like area suppression effect? -
Not all field medkits are big in real life Maybe there could be two sizes available, one small one that can only e.g stop small bleeding and such, and another bigger one for the real medic that can also restore hitpoints and remove more serious status effects?
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Maybe dropships could select e.g between fuel tanks, additional slot for M.A.R.S or even minigun that could be used to clean the LZ?
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I like your idea of Xenonauts panicking and running towards dropship and the dropship taking off even before all the Xenonauts are back on board.
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Is it possible that the Wraith in the middle moved to window, saw your soldier and then the top one knew where to toss the grenade? Otherwise, leaking information through blast radius sounds interesting bug.
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Do enemies throw lethal grenades in this game at all?
mclang replied to Sunnybuns's topic in Xenonauts-2 General Discussion
Would be great to have occasional surprise grenades even when aliens have LOS. -
Yeah, original reapers of XCOM were really scary. I think boosting their intelligence would be more interesting than making them faster or less squishy. What is more scary than spotting one which vanishes behind corner and fetches some reinforcements, Alien style?
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Sorry for the late answer. I haven't played X2 in several weeks due to System Shock Remake taking my evenings, but as I remember I haven't changed anything. There has been some in-game keymapping changes though, so maybe mine isn't optimal anymore. Please share if you have found better settings.
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I backed this game nearly a decade ago
mclang replied to dmastri's topic in Xenonauts-2 General Discussion
I played X1 some but never finished it. Currently I have played different versions of X2 over 80 hours, and it feels much better and more enjoyable than the first one. That is to say, I don't agree that X2 is 90% the same as X1 - it might look pretty much the same but gaming wise there is lot of changes. -
I would empty my pockets if X3: Apocalypse is announced... But let's first get this finished =D