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thothkins

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Everything posted by thothkins

  1. If the base falls if you lose the command center, then having the access lift in it would lead to complete disaster. The command center should be the last place to be reached. It's a good point about how it managed to be built. Clearly thy send a tunnelling team in, build it, then collapse the tunnels behind them when leaving. Some commanders may sacrifice the tunnelling team to the dark gods to protect the command center location, or just for fun, but this is optional. The next set of facilties requires further tunnelling. Obvious really :-)
  2. Excuse me. I'm having my supper and really don't need to hear about Chris' deposits thank you very much. Donator rewards take a dark turn... :-)
  3. But Sir, why must we fight? Can't we all just... get along? >slap< Sir! This is my Marsec Mk I Laser Rifle! Sir! There are many like it. But this one is mine! It will visit many worlds! It will meet many new species! It will shoot them all before they shoot me! Sir!
  4. I'd be too scared to wear it :-) You'd never go near traffic again. Taglines... "If this shirt is Blue, I'm being mind controlled." - on a Blue T-Shirt "I'm not walking funny, it was the Sectoids" "I'm with the MIB" and an arrow to the side "Hey, wanna see something outta this world?" - possibly with a picture of cheese under the xenonauts logo. Or ... You could have a shirt like the following...
  5. I'm with Mr Pyro, if you were going to have it, then it would have vcreated the exclusion zone for you. It wouldn't want to go up and down the map strafing buildings as it would be too vunerable. However, if the Xnauts have this then why don't the UFOs have craft weapons too? Let's see your troops get past their exclusion zone :-) Also, you'd need to keep a man on the ship to fire it. Unless you explain why your troops are tagged in the 1970s so that your automatically targetting craft weapon doesn't shoot them too. All a bit fiddly really...
  6. #3 for me. I agree that it does seem to be missing something, but overall i prefer it to #2
  7. bah! can't see Chris' images for some reason. Quite like version 2 of Jean Luc's, but possibly without the line underneath.
  8. +1 with the above. A guide to where the cash will be spent gives a lot of confidence that it will be used for a purpose and not for the extra lapdances that you can now afford. Clever developers should ensure their game has a lapdancing themed level, putting down such expenditures as 'research'
  9. I've lost 1 guy (before I knew about toggling roofs). I felt that X-Com pain and a tank in 9.31 when I didn't realise the aliens would now shoot it. Looking forward to this even more, assuming Norton allows me to play it.
  10. That made me chuckle. Thanks. Bah! I'll not be able to play until tomorrow evening....so obviously Desura works like a charm. When I had 2 free days....mutter mumble. Interesting about the smaller maps. When I first saw screenshots for the game, the size of the maps struck me as being too large. Having played it, and knowing that there will be more going on, they aren't so bad. It's more points for the developers to think of scaling them though. I am going to miss my machine guns not giving me get out of Zeta Reticuli cards all the time. I'm also goign to miss my guys stuck like deer in headlights after I've run out of APs to make them kneel or hide. An X-Com tradition that was :-)
  11. Yes, the game did get a lot easier. But it doesn't have to be that way, and still keep the cool things about it. What you want to capture is that first month after Psi Training when your troops would have a much smaller chance of having any effect on the aliens. You would spend all Aps on 3 chances to panic a unit and it was hit and miss. The aliens are either naturally proficient in such abilities or have been genetically modified to be so over generations, even if only to accept mental commands from the others. On the other hand humans have clunked together 40 years of behavioural/biological research and combined it with some painful looking implants and brain washing. Reverse engineering, like they have to do with everything else. There should be no contest on who has the upper hand in any psionic combat. Besides, Psi Amps were very cool.
  12. In the spirit of having a ferrero rocher as a preorder logo, you are spoiling us with these updates ambassador Chris.
  13. I like having both. It means I don't have to cart a ton of books around every time I fancy a game of Call of Cthulhu, but can enjoy reading the books at home.
  14. That's a very good point about Diablo. It's why I like it too. I came across Titan Quest very late on. In fact, the company had gone and blamed piracy in part for not getting enough sales. I really enjoyed going up against creatures from Mythology. It was bright. It was Grecian and had some very interesting features. I didn;t get to paly it and it's sequel more than a couple of times before the next toy came along. A hard drive disaster killed off any save games. So, I didn't ever get to the point that I found it repetitive. It's certainly not a game I've played as frequently as Diablo 1 or 2, but it was a nice change.
  15. ah, is that what it is. Yes, I get this on 9.31 as well. I generally go into personel and click on the weapon and it's fine. But I have to
  16. Nothing that electro shock therapy won't help with. That's what my therapist always tells me, at any rate
  17. Without knowing much of the backstory beyond the Iceland Incident. Is it vital that 3000 appear in our skies at one time. From the Iceland Incident (plus any previous incursions such as New Mexican ones allegedly in 1947-51), the nations of the world know that there are other civilisations out there. As they try to reverse engineer or infer intentions with every scrap of evidence at their disposal, they also look to the skies. The first SETI experiment was in 1960 for example, not long after the in game Iceland incident (just aobut enough time to build the thing) Interestingly, the SETI WOW signal of 72 seconds was received in 1977. Possibly in game this could relate to the nations now knowing that something was definitely on it's way, without it hovering in orbit. the the scouts begin to arrive, sending them into utter panic and enabling the formation of the Xenonauts. Just a thought to possibly add a bit more suspense, add in some real world dates and ideas and still keep to the proposed storyline.
  18. I'm not at all sure about this. If the XNauts can't be bothered pursuing a retrieval mission, then it should have a detrimental affect on funding from the nation where the op would have taken place. If the government of that nation can muster local forces to deal with the threat, then that too should have an affect. As posted earlier, what do they need the XNauts for, if they can protect themselves or feel they *have* to protect themselves. Much prefer Chris' comments that as the ticker moves on the invasion simply will stop sending smaller craft as that part of their plan has been quashed/moved on etc. to bigger and more nefarious things.
  19. As for pilots, I guess that the XNauts are trained to pilot the craft, and then move into the deployment area where you see them when the battlescape loads. Or the craft is operated remotely, but this would seem unlikely in the cold war setting.
  20. Sgt thothkins: Right, Rookie Bob. You get to wear the new red shirt armour that the lab have come up with. Rookie Bob: I'm not putting that on. Sgt thothkins: Look, just put it on. It's armour. Youre going to need it. Rookie Bob: Don't care. I'd rather go out buck naked than put red shirt armour on. Sgt thothkins: Bob, the rest of us can't leave the ship until you get that on and go out first. Rookie Bob: That's another thing. Why do I have to go out first while you all stay in here and play poker? Sgt thothkins: Because you're a Rookie, Bob. It's tradition. You know that. Inspiring Roookies always get to take point. Rookie Bob: And the neon sign.....? XNauts lose the mission due to continued squabbling in the chinook...
  21. I was hoping he had become invisible because you had unlocked the secret cloaking field device
  22. you'd hope so, but then you have an issue that the donation has been made, but aspects of it won't be implemented, which won't work.
  23. Just tripped across this thread and wanted to agree with the well put quote above. Having a text field to put in your soldier's best and worst moments would provide a huge payoff. Just think of the screenshots appearing on the forum, There was nothing quite like seeing three of my original squad making it all the way to Cydonia in my first EU game. >sniff<
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