Jump to content

VanTrellen

Members
  • Posts

    5
  • Joined

  • Last visited

Reputation

10 Good

Converted

  • Location
    Athens, Greece
  • Interests
    PC Games, Technology
  • Occupation
    Electronic Engineer
  1. On second thought, receiving free stuff is not a good idea since in general it makes the game easier , and we don't really want that (plus it would feel like cheating). In terms of automation, I am highly against it, especially if it detracts to the game. I am only suggesting some sort of mini-game existing within the existing framework of the game to make it slightly more engaging, while removing some missions that might seem a bit tedious later on in the game (but with the options of still doing them if you want to).
  2. The main idea is to automate certain missions when you are "advanced" enough. Also, it's also nice to know what happens in the world besides what we do, certainly all countries/regions do have their own armies, and it's good to know that whatever we are doing is making an effect on the world. Perhaps a region "preparedness" could be achieved either by the sub-system I suggested, or even by just successfully completing a certain amount of missions (or something else), I am honestly not picky, as long as it gives more depth to the game and makes things more interesting.
  3. Hello, Since I'm relatively new to the forums, I wanted to first congratulate the dev. team for making a classic in a new and interesting way. I really like what I have seen so far, especially the in art department (I haven't tried the game yet, just watched some gameplay vids of v9.2). Having said that, I would like to throw off an idea, just in case someone finds it interesting. My main concern with xcom games was that no matter what's your point in the game, you can always find a smaller ufo, with "lesser" aliens on it. This can be especially annoying when you have advanced considerably in the game, you have a relatively powerful team armed to the teeth with uber-weapons, and you still see around those tiny little UFO's that you could just ignore, but that still annoy you like a mosquito. So here comes the idea...the ability to upgrade a territory's [A] Air Defenses: Automatically shoots at UFO's, without need of interecption. The higher a country's Air Defense, the more accurate and more damaging it is (thus when high enough it could destroy lesser UFO's automatically). These defenses don't need to shown anywhere, and could be like base defenses (Laser, Plasma, etc). Military Readiness. This represents training to local military & civilian population. It comes into play during tactical missions, so that the higher it is the greater % you have to encounter helpful soldiers during a mission that are chasing the aliens. Also, it would make civilians less prone to panick (better morale), and perhaps they could even have a % to have a gun or shotgun to use against an alien invading their house. Optionally you could have a morale boost figthing in territories with a good military readiness. ALSO When a smaller UFO is shot down automatically (by your interceptors or Air Defenses) and you don't go there to investigate, Military Readiness could indicate that there is a % that local troops go there and automatically investigate in your stead the crash site, and perhaps even send you some stuff as a gift (a part of the loot?). In graphic terms it won't affect things too much, except that it would need some new window (or tab) where you can develop/purchase these for a particular area (requiring time and money). PS: I noticed on the globe screen that these "areas" are already there, like USA+Canada, Russia, and all have a green contour when you put your mouse over them. I hope I was not too obscure in my explanations, and feel free to ask clarifications!
  4. Regarding UFO: The Two Sides you can still find the 0.99 version on the web, if you look for it (beware of viruses, it should be ~60mb).
  5. I am also glad the game is not real-time. In games like UFO After-xxx I felt it detracted drom the overall tactical complexity. Plus I hated to the Pause/give orders/unpause/pause... rutine.
×
×
  • Create New...