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Moonshine Fox

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Everything posted by Moonshine Fox

  1. To me personally, map variety is the big bugbear. Whenever I land in a desert area (which seems to be really often) it's *always* the same kind of military base in the desert with one local defender and two civilians, a UFO to the northeast and 9/10 times Sebillians. It's getting very old very quickly. Much much more so than the Firaxis XCOM and it's set maps.
  2. It's a game that stands on its own and I enjoyed it thoroughly. Still play it occasionally. I'd say you'd be a fool not to pick it up. It's not THE XCOM but it's a good game regardless.
  3. It's always great if there's a notification whether the attack succeeded or failed. Perhaps a floating text saying "Succeeded!" or "Failed!" depending on what happened?
  4. Finished it in a couple of hours, while trying to work. Very gripping and insanely hard to put down to get some actual work done. Thank you! Very well made!
  5. I find myself agreeing with you on almost every points. I also found the interception to be a real snorefest. They actually managed to make it worse than the original, which is quite the feat
  6. ...umm...who's this d*****? I've read this entire thread and you have a severe lack of manners. Welcome to MY ignore button.
  7. I thought that for a demo it was utter tripe. Two incredibly short missions, of which one was 95% scripted, set on easy. What da? As for the game itself, combat is absolutely different from the original, but I'm finding that I was enjoying planning and that I actually "commited" more to each move, knowing I only have two moves tops. I liked it and I will certainly like the full game once I get out of that horrid scripted tutorial
  8. I'm so excited for this game. All I've seen and read up until now have only made me want to play it more. I was very cautious in the beginning, but Solomon's team have really done their best to keep it solid.
  9. I absolutely adore this game. It's bloody amazing. I just finished it last night, beating the final boss with only a sliver of hull left. Managed to get the Stealth Cruiser and the Zoltan Cruiser unlocked as well. I foresee MANY, MANY hours ahead of me with this game EDIT: Protip for beating the last boss: Take out it's missile launcher (the first on the right side, from the center) first. Get it out of the picture, and almost anything he throws at you in any phase is tankable with 4 points of shields (aside from the Laserburst flurry in phase 3, but if you have a cloak you can always dodge that).
  10. It only "cheats" in the sense that it has x1,5 resources and buildspeed. It also has Omni sensors on everything, instead of Visual/RADAR/SONAR. It's not omnipotent as your run-of-the-mill cheating AI is. I'd rather call it "AI with handicap" rather than outright cheating.EDIT: Baah, derail! Sorry >_<
  11. I can't see anything because the image is so small.
  12. As far as I heard, XCOM will not be a Steam exclusive on PC, so you should be fine if you don't like Steam.
  13. I'm going to regret this: Chris M. Parks thesis on designing emergent AI for AI:War. Hopefully, that doesn't detract too much from your work. But it's a damn interesting read, and hopefully, there's something in there you can use. Also, WELCOME! AI Coders are something of a "hero class" to me. You guys do pure magic with numbers.
  14. I apologize if this has been mentioned in the thread, I'm a tad pressed for time. But wouldn't sniper rifles be a good candidate for hypervelocity weapons? With armor piercing ammo, they should be able to easily penetrate materials such as walls, trees and sheds.
  15. I believe Desura offers DRM-free downloads of the games they sell, don't they? It's a pretty convoluted process to get a hold of them, but I'm sure I've heard of it.
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