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Forceflow

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  1. The mouse was an aberrant design born of hitler's want for a war winning superweapon but the super heavy (considering that it originally built to counter the mouse and spearhead an assault on the Siegfried line) and the 2nd tank are fairly normal designs, just that the froggie would probably be called an assault gun today. That soviet one is a fake, though. It never existed.
  2. I'm honestly more interested in the vivisection photos. Will we see a scene of xenonaut scientists cutting opening a tied down alien? I hope so.
  3. Ah, cool. Never came across it in the previous version. Well to clarify some steps: 1) Completed Crashsite-1 2) Shot down 2 new light scouts 3) Crashsite-2 and Crashsite-3 on the geoscape 4) Engage Crashsite-2 5) Ammo bug encountered
  4. Not sure if this is a new 'feature' but it wasn't present in 15.1 After completing a mission, I noticed my troops were entering a new one without reloading the ammo in their guns. Only noticed it after I realised my Rokkit Lawnchair Heavy was out of ammo.
  5. First base is always middle east. With this I cover both africas, europe, middle east, a good portion of russia and have access to Indo-china. Second base then goes to North America to cover that part of the globe. 3rd planned base will either cover the tail end of russia with a base in Japan or i'll site one in the forest of Borneo. With troops, I run with: 2 dedicated snipers, 1 machine gunner, 1 rocket totter, everyone else with rifles I don't ever seem to use them shotguns very much as I try to engage at range as much as possible. Armoured car brings along another rokkit lawnchair. Troop placements have Rifle troops at each door (always newbs here), snipers immediately behind these men next to the cockpit block with missile man in the middle. Front row just behind the armoured car will reside the machine gunner in the middle, flanked by my remaining riflemen. This allows me to quickly deploy my heavy weapons in any direction I require should I come under fire immediately after getting out of the chopper without risking my best troops.
  6. If this comes with the added consequence of the Alien invasion force instantly knowing where your base is located (if the UFO gets away) instead of having to search for it. Sounds like fun, if possible.
  7. I found sniper rifles to be actually very effective still against the 2nd tier aliens.
  8. I know we're suppose to get better craft to supplement the F-17 and Migs later on but for the moment they're all we have. Anyone have any luck downing alien assault ships and those bombers? I'm throwing everything I have at them and they refuse to go down. Doesn't help that they're usually escorted by heavy fighters. Heavy fighters that I usually only take down if I outnumber them 2 to 1. (1 distracts, the other homes in on it's 6). I'm probably overlooking something here so, halp. Signed, Clueless Xenonauts Air Boss
  9. Not sure if this has been reported. Searched through the forum and found nothing on it. This bug occurs with the following steps: 1) Play a game till the blue alien base mission icon appears 2) Load any save The blue icon remains on the geoscape in the new game and clicking on it results in a CTD.
  10. Loaded the game in v14.1, bug is still active here. Have uploaded the savefile to help with the report. http://www.mediafire.com/?11afnjjwiy35esd
  11. When I started a mission, my soldiers' weapon slots were missing images. The weapons still exist and work. On entering their inventory screen, the weapons show the correct images.
  12. Reporting that I got this result from a successful Alien Base assault mission as well.
  13. Bug is still present as in: http://www.goldhawkinteractive.com/forums/showthread.php/2813-v13-2-Geoscape-Save-bug As listed in the original thread, saving after transferring equipment results is the game crashing/hanging. I have, however, isolated a possible cause. The first transfer in a game, riding on the C-17-1 goes through perfectly and if the game is saved once it is complete, there is no problem. The bug manifest whenever a second transfer is made and the game, then saved. Quiting to desktop and restarting the game resets the counter on the C-17s and the 'first transfer' goes through properly without problems once again.
  14. In one of my saves, I'm experiencing decrements in my "Changes in funding" counter whenever I move my mouse. Decrease appears to be related to how far my mouse travels as the rate of decrease is directly proportionate to it. It basically stops when the mouse is stationary. On checking with the funding changes of the different regions, there is no change in any of them. Immediately before this bug rearing its head, I had successfully assaulted a corvette that had landed. Things that made their first appearance in this game during the mission: 1) Meeting the alien starting with 'H' 2) Ending screen showing the sale of items.array(something) & items.thrusters(?) An alien base was discovered almost immediately after this attack and I noted the constant decrease in the funding levels. After some testing, the decreases were occurring simultaneously. Attacking and destroying the base mission removed the constant decrease but the mouse-related decrease still continued. I still have the saves with me. If you require them I can upload them.
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