zzz
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[ v9.3 ] Unable to turn ON chinook roof
zzz replied to Amiga4ever's topic in Xenonauts Bug Reports / Troubleshooting
For farm spawn map there no roof on chinook. Only first level. Since it has reported - there fix for this if you need it. http://www.mediafire.com/download.php?2c3iz5f4lbybplh -
[ v9.3 ] Unable to turn ON chinook roof
zzz replied to Amiga4ever's topic in Xenonauts Bug Reports / Troubleshooting
For farm spawn map there no roof on chinook. -
[V9.31 - Ground Combat] Broken Industrial
zzz replied to Whisper's topic in Xenonauts Bug Reports / Troubleshooting
There hotfix for this issue, if you need it. http://www.mediafire.com/download.php?vba4msyqoblfs8g -
Me too. They can't be fired and count as assigned
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Anyway this not something what need more discusion. There no any underwater missions in xenonauts, as well as there is no buyable little ponies, mars colonisation and parrallel worlds. It's naive and unexperienced(?) suggest begin to make different game for now.
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- flamewar
- naval combat
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I think you post it from parallel universe. In our realm tftd has only underwater crashsites and no any interception above ground.
- 68 replies
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- flamewar
- naval combat
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In xenonauts - no, he can't.
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I miss handling inventory for starting weapons
zzz replied to Aries144's topic in Xenonauts General Discussion
It's by design You could, 12 of them cost(with ammo) 174.000 from starting 4.154.000. Just not all can handle them because it weight, And this is not always useful. -
More than one combat mission before returning to base
zzz replied to BuzuBuzu's topic in Xenonauts General Discussion
Try to select chinook on(from?) the map directly. -
It restricted by way they handled for now. But most of them, except "rolling up", can be closed - I don't know why you can't. Just click on opened door.
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.It depends on the difficulty and on how well you interfere aliens with their affairs. Try wait bit more, And they mistakenly detected as same size as fighter. You never know is this a corvette before intercept. And the corvette "crashsite" is not finished for now.
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Is the soldier-size Scatter laser playable?
zzz replied to Nutbar's topic in Xenonauts Bug Reports / Troubleshooting
You can check this very easy - run Xenonauts_gc_editor - GroundCombat.bat, press U, give to one of you soldiers this weapon and if you CTD when return to game then this not work and visa versa -
Xenonauts Kickstarter and Public Build
zzz replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
For yourself you can just rename soldiers in game. Developer's "reward" made this for all, for those who interested in this sort of reward this make big difference If you understand what i mean.- 144 replies
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- xenonauts kickstarter
- public build
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Is the soldier-size Scatter laser playable?
zzz replied to Nutbar's topic in Xenonauts Bug Reports / Troubleshooting
There some kind of bug. I can not figure what and how but something like entering to combat or loading game will break research tree. It's already mentioned somewhere. Laser and armor technologies just not appear or disappear, I didn't test this too much -
Oil and why it is an awesome idea.
zzz replied to PaladinFury's topic in Xenonauts General Discussion
Me too. All maps in game are "small and isolated". What make oil rig so special? I think need make map overbound blackness to sea texture and voila - oil rig:)