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hawk66

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    Germany
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    tactical / strategic games
  1. That's good news. Anyways it would be cool to create mods in C#
  2. Chris, may be this too early to answer but do you plan to make the Xenonauts 2 full moddable - that means having access to the Unity 3D content and scripts/code ?
  3. <p><p><p><a href="<a href="<a href="http://lophoctienganh.org/" rel="external nofollow">http://lophoctienganh.org/</a>" rel="external nofollow"><a href="http://lophoctienganh.org/" rel="external nofollow">http://lophoctienganh.org/</a></a>" rel="external nofollow">trung tâm tiếng anh</a> <a href="<a href="<a href="http://tutozone.net/" rel="external nofollow">http://tutozone.net/</a>" rel="external nofollow"><a href="http://tutozone.net/" rel="external nofollow">http://tutozone.net/</a></a>" rel="external nofollow"><a href="<a href="http://tutozone.net/" rel="external nofollow">http://tutozone.net/</a>" rel="external nofollow"><a href="http://tutozone.net/" rel="external nofollow">http://tutozone.net/</a></a></a> <a href="<a href="<a href="http://luatngogia.net/thanh-lap-cong-ty/" rel="external nofollow">http://luatngogia.net/thanh-lap-cong-ty/</a>" rel="external nofollow"><a href="http://luatngogia.net/thanh-lap-cong-ty/" rel="external nofollow">http://luatngogia.net/thanh-lap-cong-ty/</a></a>" rel="external nofollow">thành lập công ty</a> <a href="<a href="<a href="http://luatngogia.net/tu-van-luat/" rel="external nofollow">http://luatngogia.net/tu-van-luat/</a>" rel="external nofollow"><a href="http://luatngogia.net/tu-van-luat/" rel="external nofollow">http://luatngogia.net/tu-van-luat/</a></a>" rel="external nofollow">số điện thoại tư vấn luật</a> <a href="<a href="<a href="http://tuvanphapluattructuyen.com/" rel="external nofollow">http://tuvanphapluattructuyen.com/</a>" rel="external nofollow"><a href="http://tuvanphapluattructuyen.com/" rel="external nofollow">http://tuvanphapluattructuyen.com/</a></a>" rel="external nofollow"><a href="<a href="http://tuvanphapluattructuyen.com/" rel="external nofollow">http://tuvanphapluattructuyen.com/</a>" rel="external nofollow"><a href="http://tuvanphapluattructuyen.com/" rel="external nofollow">http://tuvanphapluattructuyen.com/</a></a></a> <a href="<a href="<a href="http://chochucson.com/forums/117/" rel="external nofollow">http://chochucson.com/forums/117/</a>" rel="external nofollow"><a href="http://chochucson.com/forums/117/" rel="external nofollow">http://chochucson.com/forums/117/</a></a>" rel="external nofollow">nhac san cuc manh</a> ánh phẩm. Nếu ta tiếp tục hấp thu như vậy, rất có khả năng vượt qua Thẳm Phán Thương kia, trở thành đệ nhất tiên khí vương phẩm.</p></p></p>

    <p><p><p>- Thầm Phán Thương không dễ vượt qua như vậy. Nó đã không còn là pháp bảo ý nghĩa tầm thuờng, là thứ sinh ra trong lực lượng thầm phán của thiên địa, ngang với Hi Hoàng. Nếu nói trên thế giới này còn có người có thể tu thành Thiên Quân, như vậy chính là Hi Hoàng cùng hắn.</p></p></p>

    <p><p><p>Vũ Hoàng lắc đầu, sau đó nói:</p></p></p>

    <p><p><p>- Đương nhiên, sư đệ kia của ta cũng có khả năng.</p></p></p>

    <p><p><p>- Cái gì? Ngươi đánh giá Phương Hàn cao như vậy?</p></p></p>

    <p><p><p>Thánh Đường Kiếm kinh ngạc.</p></p></p>

    <p><p><p>- Hiện tại Thiên Tài Chiến của Thiê</p></p></p>

  4. Hi, do not know if this is the first review of the game: http://www.4players.de/4players.php/dispbericht/Allgemein/Test/30527/80510/0/Xenonauts.html (in German) It got 78%...I think it is pretty fair...it acknowledges that it is a true successor of the original one and that the groundcombat would be very good. Negative issues are that the AI of civilians and local forces (too random) is weak and for example the cover system (not transparent). The review would like to see more additional content to the original game but maybe the reviewer has not recognized the subtle changes. So, maybe the Devs can improve some issues here in future patches, especially make the cover system more transparent and make the friendly AI a little better?
  5. Isn't the cover example given by eobet a bug ? Or can sbd explain it? I also do not understand it^^
  6. sees like a cool mod^^ but I want to first tryout vanilla. Does it make sense to use your AI improvements in vanilla ? I guess the AI changes are just the xml files in the groundcombat folder ? Thx
  7. ok, thx...yes, I've meant the 1.13 patch
  8. Jagged Alliance 2 looks cool...is it all scripted, that is if you restart do you have the same maps ?
  9. Right...that's one the reasons I've bought not that game.
  10. Ok if the AI is better than in the original game, than it is fine for me You mean they're cheating ? ....I've thought Fireaxis's game won an AI award ?
  11. The title says it all...how's the AI in general in the current version (and I guess it will now not change a lot until the final release)...perhaps comparing it to the original game and also to fireaxis's version? Thx.
  12. @shpeka: with unpredictablity I do not mean unlogic behavior....but using dynamic behavior and randomization ....that NPCs have strict patterns makes a game boring over the long run...
  13. That sounds cool Another option might be that in some scenarios you are the supreme commander of the battlefield and give the friendly NPCs/squads high level orders (e.g. defend this sector, rescue civilians in that sector). I'd love such an option, although I understand that this would be not so easy to implement and has probably not a high priority. Anyways, what do you guys think about it from a feature point of view?
  14. Hi, I've learned that the game will contain friendly, armed NPCs (law enforcement, other soldiers(?)). Is the design already finalized - so how does this feature influence game mechanics ? For example, do the friendly NPCs attack the aliens by themselves etc.? Anyways, I like the idea very much, since it adds more variety to the game. Thanks.
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