

Alienkiller
Members-
Posts
1,784 -
Joined
-
Last visited
-
Days Won
28
Content Type
Profiles
Forums
Events
Downloads
Everything posted by Alienkiller
-
Yep I have the same Bug. After your first turn in the Alien Phase it Crashes. No Save or something else can be offerd / get by, because there is no mission saves implemented yet.
-
[V.2.1 Ground Combat; Save in Ground Missions]
Alienkiller replied to Alienkiller's topic in Xenonauts-2 Bug Reports
OK thanks for the Info. I was very confused about it and get very angry to start the Ground Missions again and again. -
The best things of X1 are abandoned
Alienkiller replied to Noether's topic in Xenonauts-2 General Discussion
The Airfight / Sub-Fight from X-Com 1 (Enemy Unknwon), X-Com 2 (Terror from the Deep) and X-Com Apocalypse were the best. Played many Games of that Gerne (UFO Afterlight, Aftermath, Aftershock, UFO Extraterestials and some spin offs) and the new XCom Titels with XCom EU / EW has the Dogfights, but no one come to the cool Air / Subfights from the Originals. Chris and his Staff of Developers are trying to go back to that cool fights of the Basic Games from that Gerne. And that´s what matters. The Fights will be hard enough with the new old upgraded system. But most important is the tactical convenient to the rest of the Game. -
If someone make a playthrough from the Game and shows how he / she is doing it to manage (like in many Games today) there is no Problem. Haven´t seen it yet, but many other Playthroughs from X1, X-Com, Motorsport Manager and much other games.
-
The best things of X1 are abandoned
Alienkiller replied to Noether's topic in Xenonauts-2 General Discussion
Thanks Chris, Beta 3 is comming up. -
No it won´t. It´s will give the Player more Stress and Angry to hurt anyone real life than anything else. And it was everytime the Same. You lost and the Aliens won, esp. with bigger Ships. If you wanna have such a fightmodel play Xenonauts 1. But not in Xenonauts 2. A mix from the new Form combined with the tactical Fights from XCom or the Old X-Com Series are supportable. But not the old Model like the Devs said already.
-
The best things of X1 are abandoned
Alienkiller replied to Noether's topic in Xenonauts-2 General Discussion
Yes it´s not finished yet. But the things which were to complex are done better, like the Airfight. The old Dogfightsystem was more stress then anything else. For the first 20 Ufos was it fun, but it repeated every time, every time and every time again. Between a Terror Attack. That was all. No special things or something else. And if you wanted something better you had a fully research to do (like Armor, Weapons). That´s why the Devs said, we need a fully new Game, we can´t go on with that. So we get Xenonauts 2. You don´t know what´s done better in being Modified / Overworked or completely new. Therfore you must be a Betatester. So don´t blame something you haven´t tried or played yet. For that I like to give a cuff on your ears. After you got the Early Access and played it from beginning on you will be happy that the Game gets more and better features then it´s predecessor like the Atlas Base. And much more, we get missing Features from the Predecessor in (upgradeable Weapons, Armors and much more). The Devs could have said we aren´t interested to do anything more. But instead they give us Xenonauts 2. A better Ground fighting System, everything in 3D, a much interesting Starting Base and many things more. I read here and in Kickstarter and show the Vids the Devs will give us. And the Concept is correct. Or the Concept from XCom (or the old X-Com), which belongs on the same. So if you uninterested in Xenonauts 2 you can play the old Xenonauts. But then don´t cry about missing features and a every same Gameplay / Playthrough. That´s why I don´t play the orignal Xenonatus anymore and therfore I supported Xenonauts 2. -
[V.2.1 Ground Combat; Save in Ground Missions]
Alienkiller posted a topic in Xenonauts-2 Bug Reports
Hi everybody, I have found a Bug that we can´t save in Ground Missions. Not at the Start of the Mission or elswere. If you come Home try to test the Beta and you are tired about the hole day and wanna save in a Ground Mission then you have to play to the End. Why? In every Game is a Save in the Missions or you can save Manually. This is defenetly a big big Bug. You should have 4 or 5 Saves for Minimum at the Mission (Beginning, 1/3, Half, after 2/3 or such for example) or you can save manually with some Save Slots for the Ground Mission. Atm you have to play the Mission to the End and therafter the Game get Saving automaticly. Fix that Bug and then the Test can go on. -
[v2.0 Ground Combat] Game crashes on successful mission
Alienkiller replied to Bariel's topic in Xenonauts-2 Bug Reports
Yepp the same after my first ground mission. It was the special Mission (light Terror Mission) in the Harbor. I will try a new Game, and if it carshes Again, I look to find the Log and attach it. -
Xenonauts-2 Closed Beta Build V2 Released!
Alienkiller replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
Yep It´s a very good new Version after the first Buildup. Now you test much more which is very very good. Much more fun to test then the first Buildup after the Game is now increased in Playtime. And one word to the Main Base: Let it in the new Buildups. The Player / Tester has to use it´s eyes and brain where the Fighter-Base he / she had buildup. You can see it in differnt Colors too. -
Xenonauts-2 Closed Beta Build V1 Released!
Alienkiller replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
Have tested it too. Airfight is working fine, same in the Base for Research and Production. Haven´t seen there a crash or whatever. Haven´t had a Ground Mission yet, so I can´t say anything to this. Will test the Inventory System for Soldiers in the next Fix / Update and get hopfully an Ground Fight too. -
Xenonauts-2 Closed Beta Build V1 Released!
Alienkiller replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
Got it thanks. Haven´t looked at the Spam department, where it was in. -
Xenonauts-2 Closed Beta Build V1 Released!
Alienkiller replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
Where do we get the Backer Keys, don´t have get one so far after?! Not on Steam or E-Mail atm. -
Xenonauts-2 Beta Date Announced!
Alienkiller replied to Chris's topic in Monthly Development Updates
Ninothree that´s a Beta. Beta´s aren´t fully playable and will change very often in Developement. We have to test all integrated things (Base, Inventory, Missions etc. etc. etc.). This will go as long the Game is getting upgraded to be stable and Early-Access Ready. It´s the same as in every other Game, but Goldhawk and some other small / medium Developers take time to bring up a very good playable game. They aren´t like the most big Developers (for example EA) which bring a fully game and it´s in Beta status. -
@ Casaubon: Yep that was great and unique. Maybe will get this back in an other form. Like my suggestion to start them all and if the Attack on the UFO beginns the Fighters will seperate in 2 or 3 Groups of a pair to attack a Ufo from 2 to 3 Sides. But we will see it sooner or later for what Goldhawk decided for the Air Combat and the Strategy.
-
You are welcome.
-
Xenonauts Kickstarter Combat Demo released!
Alienkiller replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
Yep, Sheepy brings it to the Point. The Demo won´t touched anymore. The Devs are concentrating on the full Game to get it full playable Beta-Ready. -
@ Ruggerman: Yep Chrisalids are in X-Com 1 (EU) as well as here. The Alien you mean is called Tentakulat which is the Chrisalid in X-Com2 (TftD). That was the Alien I had the most fear in all Games which has it in.
-
Xenonauts Kickstarter Combat Demo released!
Alienkiller replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
@fabevil: If you wanna know it, look at Kickstarter. But I give you a Tip: All which took the right rank are in. All others have to wait for Early Acces or the final Game. -
Yep that´s true. I remember the Original X-Com Titels and the Demos. Yep I´m the Kids of the 80s and 90s and I´m rejoiced that a Game like Xenonauts / Xenonauts 2 give that feeling back again.
-
The Idea sounds good. And I agree with roxxed that Xenonauts 1 was to flat in the Ground Missions. So I played the Demo from Xenonauts 2 and must say it´s a big step forward. But the best Ground Comabat Cards were in the Orignal X-Com Series (EU / TftD) that´s absolutly true. The new XCom Series, UFO Extraterestials, the UFO-Afterseries and X-Com Apocalypse get an other way, which is good but not so exiting in the feeling like in the Orignal. I think Xenonauts 2 gets the middleway of them and some of us will know it in the next time when the Betatest beginns.
-
@ Conductiv: The Air Combat System is completly changed from the first Game. And it remembers on the good old X-Com Aircombat (it´s a combined Air-Combat-Stile from X-Com EU /TftD and Acopalypse). But the Air Combat Model in Xenonauts will play quite differently. All big Kickstarer-Founders have to wait for the Beta to test it, because it´s still in big Developement with the other Parts of the Game. The Inventory system will be upgraded and make better, because much of the Founders and Players of the first Xenonauts played the Combat-Demo. The Reacotions about the Inventory Pictures up to now and the fully Ground Combat Demo from the X1-Players / Testers you will not know. That Reactions were the impulse to change the Inventory System back to the Roots. What you see now is the modified Development sytem from the first Xenonauts. New in this Inventory System is the changeability of the Armor and the Armor Plates. That was a big missing in the first Game (Xenonauts 1). Now it´s integrated and all Players will have fun now. The big difference to the first Xenonauts is the Recrutement System: you can only limited recrut new personal, so you have to watch for your People much more then in the Predecousur (Xenonauts 1). Also new are the upgradeable Weapons compered to the predecousur (Xenonauts 1). This uprgadesystem isn´t new [it´s already in older UFO Games like the Afterseries or in the new XCom-Series in a different / much more easyer form because they are older now], but like the Armor / Armorplates a big need in Xenonauts 2. And there are much more needable Improvements to the Predecusor (Xenonatus 1) and all comming / existing Games of that Gerne. I don´t know you have Founded on Kickstarter or not. But 2 things is clear: most of the Gamers have to wait for the Early Access to play the Game themself. The other Thing is that the Betatesters (and that are many big founders on Kickstarter) will have a big controll- and Testwork to do, which will be a big challange.