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Alienkiller

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Everything posted by Alienkiller

  1. Emely, in some Points I give you right. Some Guys which have only the Thinking form 1980 / 1990 and don´t accept new useable Features in the Game can´t get helped anymore. They are not watching for the small Details and Steps the Game is making in its WIP-Progress like we Testers are doing. Where I give you right is the Fact, that many testet Parts of the Game were not good and will come with an big Refit / Rework back in the Game. We will see how they work, if the full ballancing can get startet. And the Game isn´t finished yet, there are Parts of our Beta-Test-Ideas which surely will come. Not all, but some. Like the better Airfighting-System, that Interceptors from other Bases can assist, more Enemys with secret Orders f. e. And sometimes it´s better not to integrate everything which get as Ideas directly in the Basegame. Sometimes it´s better to bring them in an DLC to make the Game Longtime-Playable. There are many Examples which are doing that. And Xenonauts 2 is such an Candidate for 1 or 2 DLC-Upgrades with more Content, Integrations etc. later on. There we have to trust on the Devs. An similar Discussion is currently for an FIA-Game-Licenced Manager for the F1, which get called "F1 Manager 2022" after 22 Years of idel lie Licence. Chris is right in make the Suggestion to make a Break. To prevent such an Burn Out I have some ways like reading a Book in the Sun, making Sports and so on. That gives me the Energy to make deep Tests and watching Things where others easy oversee (like working all Tooltips, is the Xenopedia fully and similar). Therefore the others are doing an deeper Gameplay.
  2. I have to remember you all, that you haven´t an Indicator for the old X-COM-Series for the first 3 Games (from Gameplay-Timeline Apocalypse is the last one): 1. in old X-COM (Enemy Unknown): Sadly you don´t have an indicator, what is raising Panic etc. After the Sequence of an Threaty-Sign is comming, you lost the Game. 2. in old X-COM (Terror from the Deep): Sadly you don´t have an indicator there too, what is raising Panic etc. After the Sequence of the Raising form the Alien-Mothership from the deepest of the deepest Waterground show up, you lost. 3. in old X-COM (Apocalypse): Sadly you don´t have an indicator there too, what is raising Panic etc. After the Sequence of the full opening from the Special-Dimension-Portals show up, you lost. Means: You give your Best and didn´t know why you loose this Games. The first Indicator come with the last good Game from the old X-COM-Row (the Game in Timline before Apocalypse) more bad then good (Interceptor): 1. in old X-COM (Interceptor): the 4 Vid-Sequenzeces after the Research where the Aliens are planing something. If you don´t get the Black hole found and the Sequenze from the Earth-Destruction show up, you lost. The great indicators for Panic and give the Player something to move his / her rear come with the new UFO-ET-Row [UFO 1 ET Standard / Gold] the first time, then with the new XCOM-Row [esp. in XCOM 2 / XCOM 2 WotC] and as the latest finished Game with Phoenix-Point: 1. in new XCOM (Enemy Unknown / Enemy Within): with the Panic-Status and the Choise to reduce Panic here or there. If you lost to much Countrys you lost the Game. [in the Storyline the World-Council signed the Human-Alien-Threaty] 2. in new XCOM (XCOM 2 / War of the Chosen and all smaller DLCs): with the AVATAR-Project, the real fun beginns first. So you have to stop it as Long-Time-Goal or Humanity get lost forever! 3. in Phoenix-Point (Phoenix Point with or without the cool DLCs): there the AVATAR-Project is an Nebula, which have to be stoped as an long time Goal; as well as the 3 Main-Factions with her Colonys are not friendly among each others, which have to be handeld as an second long time Goal 4. and the first one (as direct Opponent, which is the Benchmark for the Xenonauts-Row): 2007 it brought already in the Mothership, which keep you realy bussy. You know it is there, but you can´t do anything with underdog Human-Technology and esp. Weapons. Your Homeplanet [Earth] can´t be saved from the Invasion, so the reamaining Humanity have to flee after the Mothership beginns to do something. Haven´t found out what exactly. The Result: You have to flee like in Battlestar Galactica to your new Homeplanet Esperanza. This Planet isn´t save from the Aliens too, because they find the remaining Humanity there. If the Motership can get fully Power Up again, Humantiy is totaly lost. Such little Pushes with Countermeasures makes this Games interresting, not shoot down thousends of UFOs with nothing happen. And here the Morale-System comes in too from XCOM 2 / Phoenx Point and esp. here in Xenonauts 2, which is fully combined with the Geoscape and Missions. You have to decide to make tertiary Missions (only UFOs) with no Soldiers for the very important and secondary ones later on, which means you loose. Or the important Missions (Terror-Sites, Base-Defeneses, Base-Attacks, Special-Missions, big UFOs with more following) with some secondary ones (medium and big UFOs later on) with Breakes for your Troopers to regenerate. What is very interessting too in the UFO-ET-Row and Xenonauts 2, that the Soldiers with an Rank-Upgrade get more Money. That´s like in Reality. Short said: Since the move your Rear-Features get in such Games the get very interessting. Without such move your Rear-Features they were Dead-End. In the 1980s / 1990s it was fully OK, today everyone ywap about such old Features where nothing happen as an backlash from the Aliens / Humans. The fast End of unfinished old X-Com-Storyline is / was an Mercy. That Xenonauts 1 / UFO 1 ET had some of such Dead-Ends was an Mercy too. With that the important and interesting Features (undestroyable Mothership from Outside in UFO ET-Series / undestroyable and cloacked Space-Station in Xenonauts 2, AVATAR-Project in new XCOM, death Nebula in Phoenix Point and what XCOM 3 as well as the UFO-ET-Row / Xenonauts 2 is more of that bringing in).
  3. We will see how his name is and the Name from the Others after the Tutorial is finished. But the Names you announce are very funny. Esp. the quote from Leonard "Pill" McCoy. The first time I could laugh here since a very very very long time.
  4. Hi thixotrop. The Tooltips are working in all Parts. I have checked it in the latest Version 23.0. The new Tooltips which come yesterday Evening with the Hotfix I haven´t checked yet. The Tooltips show up, after you go over an Weapon, Armor, Ammonation and all other Things and not moving the Mouse. There you have every information you need. What the Aliens belongs, there you get more Infos in the Box under the Picture later on. Like you say the Game isn´t finished, esp. in the R & D-Part, where with every big Version and mostly Hotfix new Things will show up.
  5. Mr.Alex, the Update was comming yesterday Evening on Steam European Time. You must have it already.
  6. Aha, interresting. If it´s comming up in V23 first, then it could be one of the special Missions, which are fix in the Map. Haven´t seen such Special Missions yet, but it was clear that such fixed Story Missions will come in.
  7. What you mean? If you mean the Introdruction-Explenation from the Xenonauts-Beginning then you can cut it off with the Hook. Everything else is not known at the Moment.
  8. Monopoly, Poker, Black Jack and all other real Cards ect. Games with Pen, Paper and / or Cubes. That are real Multiple Player Games, which you can make the best gift (bestow Time f. e. your Childs, Friends, Partners). There you meet personaly and you make an Gift in Time. That are the Multiple Player Games, which are realy important. I play WoW too, but it´s the one and only Multiplayer Game in I-Net. Makes fun too from time to time. The 08/15-Scrap in the I-Net, must have MP-Integrations or which make Kills in the Traffic are for hurl. For some Games it make sense (Diablo, Hoi-Series, WoW and some Shooters). The best Multiple Games are the in the first Row real announced ones, where you sit on an Table and have a lot of fun. There you can check where is trying to betray and / or similar.
  9. The easyest Way to handle that is to link it with the Difficulty. An simlar Way the Devs from the direct competitor are going. I have played it with both linked Storylines (UFO-ET-Series). More fairness you cant have. In our Beta-Perfectionation / Early-Access-Perfectionation the cool Alien-Orbit-Gun and Storylinepart to with several Ways to Win the Game is linked to the Difficulty-Setting: 1. Easy: 9 Monthes no activation from the Alien-Orbit-Gun (about 270 Gameplay-Days) 2. Normal: 7 Monthes no activation from the Alien-Orbit-Gun (about 210 Gameplay-Days) 3. Veteran: 5 Monthes no activation from the Alien-Orbit-Gun (about 150 Gameplay-Days) 4. General / Admiral: 3 Monthes no activation from the Alien-Orbit-Gun (about 90 Gameplay-Days) That are the the Main-Settings. To make it more interessting when it show up it get linked with the R & D-Part and the Geoscape-Results too. Means: When the Aliens see that you shoot down too many UFOs / get the Invasion-Army and their helpers to bussy (Geoscape-Results) and R & D get to fast much better to fight them, then in the first 3 Difficulty-Settings the Alien-Gun show up faster (about 20% Shorter). Everything else is totaly nonsene, esp. Cheats or such.
  10. We will see. It´s not impossible that the Game get an DLC with more Features. What the Game will get and that is Promised are Moddingabilitys in the Early Access / Endphase. Modding-Ability and DLC-Ability is what the Games make longtime attractive. That you can see in the newer Games from Paradox, in the Games from the Publisher 2K (esp. Firaxis) and the famous unlicenced Motorsport Manager from Playsport. That are only several Examples from many. They have Multiplayer in the one or other way, but the Main-Attention is a perfect Campaign, cool Features and Modding-Ability. The Secondary Attention is then Multiplayer. I don´t wanna break the March-Update so I will bring in my Experiance and common Problems with Multiplayer short. I play Multiplayer-Games too like World of Warcraft. The Reason I and many others don´t play with other Humans are: 1. Renege on ones promise (from other Players / Teammates) 2. Not pay any attentions to the Regulations (from other Players / Teammates) 3. stand to the Agreements (from other Players / Teammates) Dosen´t matter if it´s in the Group / Guilds / CO-OPs or whatever. There are many Campaigns, which get canceld prevously or completely aborted about such betrayals. That´s not seldom and to many MP-Aborts / Cancels about this to list. And that´s an big Reason why the Devs here concentrate on the Singleplayer-Campaign, cool Features and after the Game is stable for Early Access on Modding-Support.
  11. The Problem with your Idea is, that you don´t get loot which you need. In old X-Com, where the Xenonauts-Series and the UFO ET-Series predict, such an Option isn´t in. There you have to make the Ground-Fights, if you want or not. If you don´t wanna have loot and instead Money, you can let do the Country-Army-Forces the Job, where the UFO get crashed. That´s the Option you have here. If you wanna have the other Option, play UFO 2 ET with the upcomming big-Mod-Rework and the upcomming UFO 1 ET Platinum-Edition. Then you will see the Difference of both Concepts, which bring both the same Result (you get Money). In Xenonauts 2 the Country get the Loot then (and evtl. we can buy or trade it later for something else). In the other Concept from UFO ET (and I could test it already) everything is lost completely. If such an Idea get implemented, then an middleway. The Airstrike can be integrated as an exception, if the Enemys get extremely dangerous for Humans / Animals and the Groundforces can´t handle them without it. That will raise the Panic then (dosen´t matter the Mission get won), because many Civilians get hurt or die too, before the Groundmission get started. Means you have to handle it with extremly care and not to often.
  12. mitrida, the heavy Combat at the beginning with inferior Troops [Armor, Weapons etc.] is more then Realistic. You have to use Cover as much as you can and Crunch / Lay Down your Troopers. The best way to save your Troops is to have 1 to 2 Snipers, 1 to 2 Heavy-Troopers (LMG / Grenadiers) and an Combat Vehicle on Board. As well as make an Upgrade with your Suits and Starting Armor / Starting Weapons incl. Ammonition.
  13. I instead love it. We have to look what the direct Competitor, the UFO ET-Row, bring in. Thats the Benchmark, nothing else. And there is much it bring in with the new 10 to 12 Years availible Programming-Technology for Games. Play it, then you see the Difference and what Xenonauts 2 needs to get on an similar Level in that Points and completely differnt in other Points. The Panic- and Stresslevel must be high in both Games, with more difficulty Step by Step. The UFO ET-Row makes it very good to raise the Difficulty Step by Step with the link to R & D-Progress from the Player, UFO-Shootdowns and done Ground-Combat Missions [Crashsites, Terror, Abduction etc.]. Evtl. one more thing I have forgotten. Sadly the UFO ET-Row haven´t many of such cool similar Potential from Xenonauts 2 in the Basegame UFO 2 ET "Battle for Mercury" incl. an big Mod for it atm. Some of the Potential from the upgraded first Game (UFO 1 ET Gold) the Mod integrates after an adjustment for the new 10 to 12 Years aviailible Computer-Games-Technology, others have to integrated with the WIP-DLC "Shadows over Earth". We all know that many Content for Xenonauts 2 is still missing and the Balance for the Game can be done first finalised, after all is integrated. There the cool Alien-Space-Station which get revealed themself will be more balanced then later. I have done an Test-Game with the new Version yet and played the first Month fully. The Game get much cool Refits in Ground Combat, Air Combat as well as R & D and Storyline-Content. The Refit from the Alien-Space-Station I haven´t seen so far (about 40 Ingame-Days of Playing). If the Devs have balanced it it will show up first after 3 Month (90+ Ingame-Days of Playing), which is more then Fair. And fires the Town-Destruction-Laser all 2 Month (about 60 Ingame-Days of Playing) or so. And the orbital Bombardement is not unfair for the more Balance of UFOs, Geoscape-Missions and so on, which is linked to it. In 90 % of Strategy-Games you have that as Opinion (in Hoi 4 for example you can use your big Ships to Bombard the Coasts; in Star Wars the Star Destroyers and similar from the Rebells can Bombard the Planets from Orbit; in Command & Conquer and StarCraft you have an similar Option). That is only small Part of Examples in similar Games, which make them Great. It´s a nice Feature and bring in more pep to the Game, in our Case Xenonauts 2. An similar Pep is the Mothership in the UFO-ET-Row. Both pushes the Player in differnt ways. @Emily_FTo have an stable Interesst in the Games I have I make the following trick. Pause them for a Time [like here some Hotfixes] out and then make an new try with an later Hotfix. Or wait for the next big Version and play something else [like the direct Competitor from Xenonauts 2, Hoi 4 or whatever]. What I do instead is reading the monthly Updates and Release-Informations for an new Hotfix / big Version from Xenonauts 2. With that new Energy an fully Test can be startet again. In that Case I look that all Info-Boxes are Working, the Game is stable, the R & D is correct and so on incl. all doable Ground-Missions, Airfights etc. I suggest you make an Break from Testing, get new Energy for it and come back for V.24 or V.25, when the Game get more Features back in / new Features get in, more Balances and so on.
  14. The suggestion is good, if you don´t have an other Option. That comes in for UFO 2 ET from the Devs in the Mod for it. This Mod-Version isn´t there atm, the prevouis Idea in it [last Mod-Version] is with a Cruise-Missle to get money instead Recovery. In the UFO-ET-Row you don´t have the Options like you have in Xenonauts 2. That makes the attractivnes to play Xenonauts 2 and the UFO ET-Row as direct Comparision. They have different Solutions for similar Things. In Xenonauts 2 it makes atm. no sense, there you have the Option already to make an Ground attack [Recovery from Aliens, Parts etc.] or let the Army of the Country do it [Money] (if Aliens get survived the Crash). If only an unmand or similar UFO crashes an normal recovery get started. If you have the Option to Test V23, then you will see what I mean. You will have to find a Ballance between Money, Experiance and Recovery from Ground Missions. But how knows, evtl. such an Option comes in too, if the Alien- and Alien-Support-Invasion get harder.
  15. I love Singleplayer-Games. There I don´t need to fuss about other Players. The Problem with Multiplayer-Games are that the complete Game get destroyed (Storyline and so on). The Singleplayer Mode is one of the Main-Reason I found and test this Project. If the Game is stable and fully tested, I have no Problem with it, that an CoOp-Modus like in XCOM 2 comes as an seperate Part in, which isn´t linked with the Singleplayer-Game-Parts.
  16. Exactly I have announced that too yesterday evening. Two more thing I have to add: The Crunch don´t work after Loading a Save. In the next Round it works again. The Crunch get blocking in normal Turns too sometimes, so that the Soldiers can´t Crunch while they have more then enough TUs left.
  17. @ mitrida, I have announced that too. The best is, you post it in the Bug-Part for Xenonauts 2. There I can bring in more then about the Crunch what I have detected. @ Devs: Thanks for the new Version. All in all the first Part of the new Version is very good so far and all Help- / Infos-Windows for Weapons, Armors etc. [dosen´t know the exactly name for it] work correctly. Have only tested it yesterday evening and have played the first Month. The Groundfights with the new Armor- / Vest-System work very good and are much more interresting now. The refited Airfight-System succeed very well as well as the new Recovery-System on the Geoscape. Hope to see more of that and other reimplementet testet cool Features, Research-Parts and so on in the second Part of this Version.
  18. Thanks for the first Part of new Version. Have downloaded it some Minutes ago and beginn to look into it. From what I read the second Part will come next week. That´s good, so that the full V.23-Version can be testet much better, esp. on the Easter-Days with public Holydays.
  19. Let´s get back to the Topic and see what get reworked, refitetted, fixed etc. I personaly hope that the Gameinternals (R & D-Texts, Geoscape, Storyline, Missions etc.) as well as the Flexibility for the Equipment / Bases / Outposts and so on (Armor, Weapons, Vehicles etc.) get more. As well as that the Groundparts get stable to bring in the important and secondary missing Content (already Pre-Tested in some Parts) Step by Step.
  20. Meddog50, the Answer is very easy and the Team and I are tired to explain it an thounend time. Only so much: "We both know the old times (1980s, 1990s and the beginning 2ks), where nothing other were possible". But now back to topic. Let´s see what the new Version brings us with the announced flexibility. Hope that she comes out for the Weekend, so that she can be investigatet and bughunted.
  21. In that and other Parts, which get more flexibility with the complete new Features. Like explained, effectived used get 20 or 30% of the Vehicles etc. you can R & D. I explained it in my Post above. And the Community wanted an Base-Defense-System like in X-Com / XCOM. Now they have it, which is flexible like the Vehicles, Armors and whatever you can have. That reduces the other 70 % obsolte Things and the Game (Xenonauts 2) is on the new and best Featurestandard you can have for such Parts (flexible Vehicles, flexible Airforce, flexible Armors, flexible Weapons and Ammonition etc.), which gives 70 % more Time for important and secondary Things (Storyline, Basemanagement, Soldiermanagement, Training, Geoscape-Things and whatever). The same Level get the UFO-ET-Row too, which is the direct comperable Counterpart to Xenonauts 2. On that Xenonauts 2 have to orient in that Parts. Everything therefore (old X-COM / new XCOM) or the Phoenix Point Game is no Benchmark.
  22. That could be read out of my written words if they get misunderstood. English is not my Main-Language, and it dosen´t matter how good I translate, that can happen without to speak directly to Persons / Groups. Many of us here are Founders, that´s correct. But not all are Testing like the constant Betatestteam from beginning on. We respect the untesting Founders. But then they have to respect us too, while we are doing the hard Testwork after comming home from Work, Family and so on. What we don´t respect are the impertinent Suggestions, Demands etc. from the Communty which refuse the Game and / or Features from the outset. And esp. the unrespect for the Time we need to bring the Game stable to get to the next Step, which beginns now in V.23 and long before. Dosen´t matter where [Steam, Kickstarter or wherever the Game get presentet and Community informed]. If nice formulated Explenations of the Features / Gameprogress / Bugfixes / Refits / Reworks get several times ignored or refused from the outset, then the Maximum Point of affability is reached. Esp. if the Communty get integrated and then get said from them that the Refit of the stable Baseground takes to long. I don´t know if you read the Steam Community from Xenonauts 2, but there the People bring last Straw to the Maximum Point of affability realy fast.
  23. Dagar, the Game won´t be an 1:1 Copy as the old X-Com-Series with EU / TftD. Exactly that 1:1 Copy, which was only makeable in the 1990s up to 2009 the People don´t wanna see anymore. Since 2010 or so new and better Features / Technologys we have to make the Games more interessting, which get testet the first Time in the new XCOM-Row (XCOM EU / EW and XCOM 2 with all DLCs). All Developers have understand that and are going to use the new Features in that and similar Gernes to make the Games more flexible and interresting. Esp. in Refits from the old Games, Reworks from new Games of a Game-Row to hold it allive. Chaos Concept is completely Refiting her 2007 Surprisse Hit UFO Extraterrestials to the newest Features / Technologys. In the Standard- / Gold-Version from UFO 1 ET you had to much Vehicles and used 20 to 30 % effectively. The same Problem was in Xenonauts 1 too, where to much unused things get Researched and Produced. That Mistake the Devs from Chaos Concept (UFO 1 ET) aren´t doing anymore with UFO 2 ET [DLC and Freelancer-Integration comes] as well as with the Platinum-Editions for UFO 1 ET [WIP] and later UFO 2 ET Platinum-Edition. There the new Features to reduce unused Items get integrated and make the Vehicles / Items more flexible [like the Infantry-Weapons, Vehicles in Armor- / Engine- and Weapon-Upgrades]. The same get done from Goldhawk for Xenonauts 2. That is only 1 Example of Severals, to bring in more playability on the Geoscape, for Specials / Secrets and so on, which the Gamers wanna see.
  24. If I was harsh in my last Posts, then I´m very sorry. The Thing is, that the Game needed from Ground on in some Parts a big refit about the Things which haven´t worked after many Fixes, Try & Errors and so on up to V16 or similar. I can´t remember that Versions exactly. After that was done and all Versions after the big Groundrefit up to V21 / V22 with new Features and so on get testet, the first big Bugs should be out of the Game now. In the upcomming V23 we (Founders / Betatesters and Devs / Freelancers) hope to get the Game fullly stable now, that the other Parts which get still missing (R & D, Specials on the Geoscape, more Storyline and so on) can be integrated to make an more interresting Open Beta eventually to the End of the Year for more Founders / Betatesters like the Game UBoat is doing it. If all goes well it will be V27 or similar. The constant hard Working Founders / Betatesters schould be able to make an full Run / Playtrough in the next Versions with the Standard Win- / Lose-System. More Alternatives are comming for the Gameend (if I have an older Dev Diray correct in Mind 5 Playthrough-Ends incl. the old Standard Win- / Lose-System) and more cool Stuff in the Game-Phases (Start, Mid, End) with overworked already testet Features etc. to make Xenonauts 2 more differnt to the predecessor. There are light and medium Differneces to the Predecessor already integrated. Testet Features which come back Reworked / Upgraded Step by Step will bring in more medium and big differences to the Predecessor, so that the public Beta-Test will be an big hit.
  25. Chris thanks for the very interresting Update like always. I have read a second time and the Content sounds very good. Let´s see what the Groundwork of the last 3 to 4 Years with the new Reworks, Refits and Bugfixes of the last 3 to 4 Monthes bring us.
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