Xeferah
Members-
Posts
30 -
Joined
-
Last visited
-
Days Won
2
Xeferah last won the day on February 7
Xeferah had the most liked content!
Reputation
4 NeutralRecent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
I like your suggestion. I noticed for myself too, that I got VIP rescue missions for intell, while my intell was at 100% and the HQ mission was open. That does not make sense either. In my playthrough I never had the Cleaner VIP mission either. Now I'm not sure what the solution for that would be, as I don't think that removing the intell missions once you reach 100% is good either, as then you could "farm" for ambushes for example. A monetary reward instead of intell has the same problem. But perhaps a slight reduction in panic instead of intell, that could work? It's just kinda annoying to have 100% intell and a VIP rescue mission pops up that you must do (else you gain lots of panic), but there is no reward for completing it.
-
Increased load of Medkit? Why?
Xeferah replied to WhoCares's topic in Xenonauts-2 General Discussion
My advice is to bring loads and loads of flashbangs. Don't let any alien not be flashbanged. Personally I like it, but that's probably just me. It forces you to choose. I noticed this too, that a soldier gets wounded, bleeds for 4 x 5 dmg and I was 'smart' enough to have the soldiers with medpacks to far away ... but that's part of the learning curve. I like those choices. If everyone has a medpack, then what's the point of medpacks anymore, right?- 1 reply
-
- 1
-
I noticed this a few times, but was always too late to screenshot it, when you get a popup for new engineering options, the button sends you to research. See screenshot. This does not happen all the time, but often enough that I noticed it.
-
-
There is a visual bug in the cleaner base for one of the doors. It appears open, but there is an open-icon if you hover the mouse over it, and you can't see through the open door, see screenshot:
-
See screenshot: a soldier is unconcious and bleeding. I cannot stop the bleeding, nor can I revive him.
-
After I destroyed a turret in the cleaner base, it fell apart and was also still visible as not being detroyed. See screenshot:
-
[3.04 experimental - strategy] Sell junk button issue
Xeferah replied to Skitso's topic in Xenonauts-2 Bug Reports
Curious question, I noticed this too, but if you sell them, does the research still stand? I did have a mentarch captured, and after the interrogation I got a corpse to disect, so that part does work correctly. -
[3.03 experimental tactical] Sebillian healing animation issues
Xeferah replied to Skitso's topic in Xenonauts-2 Bug Reports
Correct, I see the animation through shroud too. But why do you say V3.03 does not have autosave, because for me it does? Or did you disable it yourself? If not, that's a bug then too? -
I mean commander mode indeed. By chance, I just installed again on a new HDD, the old one was at the end of it's life cycle, so it should be a clean install. Strange. Maybe there the Devs need more info then. Post what you need, I'll try to anwer.
-
The very first time I want to change the loadout of the aircraft to transport my troops, the loadout looks like this, see screenshot. Once I move the green soldier once, the rest jumps into normal places and I can move them around as normal.
-
Not that I recall. I started the game in brutal mode, but that should not have anything to do with the tutorial. I'll try the tutorial again, maybe I can replicate it. EDIT: In version 3.03 I replicate the bug. I made a game, set to Brutal, select tutorial and not ironman. The same result happens in the tutorial, the enemy does not get shot.
-
If you use the "sell junk" button, it adds Ablative Plating to the list. This does not seem right, as that can be used for your airplanes?
-
The last soldier, I need to preview the shot and click for run and shoot. However, the soldier does not shoot, see screenshot. And I certainly did not elimitate all hostile units, as you see in the screenshot.