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Xeferah

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Xeferah last won the day on February 7

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  1. I think you might want to add a save file here, as it's clearly not a repeating bug as it happens to only one of the three phantoms.
  2. I like your suggestion. I noticed for myself too, that I got VIP rescue missions for intell, while my intell was at 100% and the HQ mission was open. That does not make sense either. In my playthrough I never had the Cleaner VIP mission either. Now I'm not sure what the solution for that would be, as I don't think that removing the intell missions once you reach 100% is good either, as then you could "farm" for ambushes for example. A monetary reward instead of intell has the same problem. But perhaps a slight reduction in panic instead of intell, that could work? It's just kinda annoying to have 100% intell and a VIP rescue mission pops up that you must do (else you gain lots of panic), but there is no reward for completing it.
  3. My advice is to bring loads and loads of flashbangs. Don't let any alien not be flashbanged. Personally I like it, but that's probably just me. It forces you to choose. I noticed this too, that a soldier gets wounded, bleeds for 4 x 5 dmg and I was 'smart' enough to have the soldiers with medpacks to far away ... but that's part of the learning curve. I like those choices. If everyone has a medpack, then what's the point of medpacks anymore, right?
  4. I noticed this a few times, but was always too late to screenshot it, when you get a popup for new engineering options, the button sends you to research. See screenshot. This does not happen all the time, but often enough that I noticed it.
  5. And it seems the reverse is also true: a closed door where you can walk through and shoot through:
  6. There is a visual bug in the cleaner base for one of the doors. It appears open, but there is an open-icon if you hover the mouse over it, and you can't see through the open door, see screenshot:
  7. See screenshot: a soldier is unconcious and bleeding. I cannot stop the bleeding, nor can I revive him.
  8. After I destroyed a turret in the cleaner base, it fell apart and was also still visible as not being detroyed. See screenshot:
  9. Curious question, I noticed this too, but if you sell them, does the research still stand? I did have a mentarch captured, and after the interrogation I got a corpse to disect, so that part does work correctly.
  10. Correct, I see the animation through shroud too. But why do you say V3.03 does not have autosave, because for me it does? Or did you disable it yourself? If not, that's a bug then too?
  11. I mean commander mode indeed. By chance, I just installed again on a new HDD, the old one was at the end of it's life cycle, so it should be a clean install. Strange. Maybe there the Devs need more info then. Post what you need, I'll try to anwer.
  12. The very first time I want to change the loadout of the aircraft to transport my troops, the loadout looks like this, see screenshot. Once I move the green soldier once, the rest jumps into normal places and I can move them around as normal.
  13. Not that I recall. I started the game in brutal mode, but that should not have anything to do with the tutorial. I'll try the tutorial again, maybe I can replicate it. EDIT: In version 3.03 I replicate the bug. I made a game, set to Brutal, select tutorial and not ironman. The same result happens in the tutorial, the enemy does not get shot.
  14. If you use the "sell junk" button, it adds Ablative Plating to the list. This does not seem right, as that can be used for your airplanes?
  15. The last soldier, I need to preview the shot and click for run and shoot. However, the soldier does not shoot, see screenshot. And I certainly did not elimitate all hostile units, as you see in the screenshot.
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