kat0r Posted March 25, 2014 Share Posted March 25, 2014 So, I researched everything except Operation Endgame, and still have no MAG weapons. Did they remove them or did I miss something huge? Quote Link to comment Share on other sites More sharing options...
Beltorn Posted March 25, 2014 Share Posted March 25, 2014 (edited) which game version? V21 Stable? Should be available with researching Alien Assault Plasma. Edited March 25, 2014 by Beltorn Quote Link to comment Share on other sites More sharing options...
kat0r Posted March 25, 2014 Author Share Posted March 25, 2014 Yeah. I do not have Alien Assault Plasma research, and I did a few Battleships/Carriers with Praetors on them... Quote Link to comment Share on other sites More sharing options...
kat0r Posted March 25, 2014 Author Share Posted March 25, 2014 Seems to be a bug, game does not want to give me that research, even with the weapon lying around the GC. Quote Link to comment Share on other sites More sharing options...
TheD3rp Posted March 26, 2014 Share Posted March 26, 2014 (edited) Maybe you don't have the alien weaponry required for researching MAG weapons? Edited March 26, 2014 by TheD3rp Quote Link to comment Share on other sites More sharing options...
Msvknight Posted March 26, 2014 Share Posted March 26, 2014 can you get some screenshots of your Xenopedia? I.E alien weapons, ships, ect Quote Link to comment Share on other sites More sharing options...
dmholt Posted March 26, 2014 Share Posted March 26, 2014 (edited) Definitely seems strange to me - would be good to hear if anyone has managed to resaerch MAG weapons on V21 stable. I'm running out of things to research, and I'm researching the singularity cannon, but still no MAG weapons. Just checked my Xenopedia - it has the alien battle rifle, which I seem to recall led to MAG weapons in V20 stable. Think I resarched alien battle rifle earlier, but it's certainly not available research now. Edited March 26, 2014 by dmholt Quote Link to comment Share on other sites More sharing options...
rftl Posted March 26, 2014 Share Posted March 26, 2014 I have the same problem. For some reason I can't research the Alien Assault Plasma. Does anyone know how I can Cheat the game into thinking I got the Assault Plasma? Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted March 26, 2014 Share Posted March 26, 2014 You could remove the requirement for the alien assault plasma from researches.xml but I don't know if that would give you the unlock or if it would remain locked waiting for the next bit of research. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted March 26, 2014 Share Posted March 26, 2014 I think it would still need a trigger. Easiest way to give it a trigger is to replace the requirements with an easily gettable item, such as a plasma rifle. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted March 26, 2014 Share Posted March 26, 2014 It already has a trigger. Currently you need the heavy plasma, plasma cannon, plasma sniper, and assault plasma. I would just remove the assault plasma requirement entry if that is the problem. What I meant is that if you have already researched the other items I don't know if that would instantly unlock the mag weapons when you load up a game after removing the last entry or if it would not check for unlock until some research was done. If that was the case you could replace the requirement with something else, depends what you still have to research. Maybe linking it to the recovery of a common ground item as well as the previous research would work? Quote Link to comment Share on other sites More sharing options...
kat0r Posted March 26, 2014 Author Share Posted March 26, 2014 Simply removing the AssaultPlasma requirement didn't work, the research does not show up. What did work: change the item required for the AssaultPlasma to another item (plasma cannon) and doing a combat mission where one dropped, now the research is available. Here is a save, there are AssaultPlasmas lying around the GC, however the research will not trigger. [ATTACH]3105[/ATTACH] bug.sav bug.sav Quote Link to comment Share on other sites More sharing options...
HoRRibeSHoTs Posted March 26, 2014 Share Posted March 26, 2014 I have reached operation endgame, i have the Singularity cannon and a Fury, but no MAG Weapons to research. Had 60 scientists for 3 months with nothing to research, i just fired them all. I assumed the MAG weapons were taken out of the game : ( Quote Link to comment Share on other sites More sharing options...
kabill Posted March 26, 2014 Share Posted March 26, 2014 (edited) Might have found the issue - it looks like the alien assault plasma weapon doesn't have an entry in the Items game file, so I guess it can't exist at the moment outside of ground combat. EDIT: I've reported this in the bugs forum. Edited March 26, 2014 by kabill Quote Link to comment Share on other sites More sharing options...
Chris Posted March 27, 2014 Share Posted March 27, 2014 Thanks. Yes, Kabill is correct, I missed the items.xml entry for it. Quote Link to comment Share on other sites More sharing options...
lifehole Posted March 27, 2014 Share Posted March 27, 2014 Is there... a hotfix for this or something? A text edit that is needed that is easy enough to perform? Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted March 27, 2014 Share Posted March 27, 2014 You could try opening items.xml in a text editor, duplicating the entry for weapon.AlienPlasmaRifle and changing the name to weapon.AlienAssaultPlasma. Quote Link to comment Share on other sites More sharing options...
shade Posted March 28, 2014 Share Posted March 28, 2014 what's the alien assault plasma's string and position so I can put it in Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted March 28, 2014 Share Posted March 28, 2014 Position doesn't matter too much but it would be best to put it with the other alien weapons. As I suggested above just copying the entry for the alien plasma rifle and changing the name should work fine. It will give it the same sell price as the rifle but that doesn't seem too far off. I am sure Chris will put it in the next hotfix anyway so any change you make would be temporary but allow you to progress if you get that far in the meantime. Quote Link to comment Share on other sites More sharing options...
shade Posted March 28, 2014 Share Posted March 28, 2014 Position doesn't matter too much but it would be best to put it with the other alien weapons.As I suggested above just copying the entry for the alien plasma rifle and changing the name should work fine. It will give it the same sell price as the rifle but that doesn't seem too far off. I am sure Chris will put it in the next hotfix anyway so any change you make would be temporary but allow you to progress if you get that far in the meantime. thanks Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted March 28, 2014 Share Posted March 28, 2014 This is fixed in the new experimental release. Quote Link to comment Share on other sites More sharing options...
Araxiel Posted March 28, 2014 Share Posted March 28, 2014 Can someone tell me what to edit in items.xml in detail please? I don't want to update my game to new version yet but still want to get MAG weapon research. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted March 28, 2014 Share Posted March 28, 2014 I thought the detail was enough already but I will go over it. Open items.xml in notepad. Search for AlienPlasmaRifle. Cope the whole section from in front of <Row ss:AutoFitHeight="0"> to the end of the line after </Row>. <Row ss:AutoFitHeight="0"> <Cell><Data ss:Type="String">weapon.AlienPlasmaRifle</Data></Cell> <Cell><Data ss:Type="Number">6000</Data></Cell> <Cell ss:Index="4"><Data ss:Type="String">Capped</Data></Cell> <Cell><Data ss:Type="String">items/assaultrifle</Data></Cell> <Cell ss:StyleID="s65"><Data ss:Type="String">Item.Dispose.Destroyed</Data></Cell> </Row> Go to the end of the line after </Row> and press enter. Paste in the copied section from earlier on the new line and make sure that <Row for the next section is on a new line to match the formatting of the rest of the file. Change the weapon.AlienPlasmaRifle to weapon.AlienAssaultPlasma on the newly pasted section. The section should look like this, I have highlighted the new section in bold just for this example. <Row ss:AutoFitHeight="0"> <Cell><Data ss:Type="String">weapon.AlienPlasmaRifle</Data></Cell> <Cell><Data ss:Type="Number">6000</Data></Cell> <Cell ss:Index="4"><Data ss:Type="String">Capped</Data></Cell> <Cell><Data ss:Type="String">items/assaultrifle</Data></Cell> <Cell ss:StyleID="s65"><Data ss:Type="String">Item.Dispose.Destroyed</Data></Cell> </Row> <Row ss:AutoFitHeight="0"> <Cell><Data ss:Type="String">weapon.AlienAssaultPlasma</Data></Cell> <Cell><Data ss:Type="Number">6000</Data></Cell> <Cell ss:Index="4"><Data ss:Type="String">Capped</Data></Cell> <Cell><Data ss:Type="String">items/assaultrifle</Data></Cell> <Cell ss:StyleID="s65"><Data ss:Type="String">Item.Dispose.Destroyed</Data></Cell> </Row> <Row ss:AutoFitHeight="0"> <Cell><Data ss:Type="String">weapon.AlienBattleRifle</Data></Cell> <Cell><Data ss:Type="Number">10000</Data></Cell> <Cell ss:Index="4"><Data ss:Type="String">Capped</Data></Cell> <Cell><Data ss:Type="String">items/assaultrifle</Data></Cell> <Cell ss:StyleID="s65"><Data ss:Type="String">Item.Dispose.Destroyed</Data></Cell> </Row> Save and close items.xml. That should work unless I have missed something. Try it and let me know. Quote Link to comment Share on other sites More sharing options...
Araxiel Posted March 29, 2014 Share Posted March 29, 2014 Thank you very much for the detailed explanation. I've changed everything as you said. I am researching plasma weaponry right now. I will let you know when i get to research MAG weapons. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted March 29, 2014 Share Posted March 29, 2014 No worries, hope it is useful to you. Quote Link to comment Share on other sites More sharing options...
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