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Thread: Mapping FAQ and Basics

  1. #1
    Beloved Leader Chris's Avatar
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    Mapping FAQ and Basics

    The mapping information should be available in the wiki. I have put together a page explaining the basics of how to create and modify battlefield maps in Xenonauts here:
    http://xenowiki.goldhawkinteractive....e_battlefields
    Chris England - Xenonauts Project Lead
    chris@xenonauts.com
    @GoldhawkInt

  2. #2
    This is great, I didn't even realize there was an editor. Gonna try it out! The page is well written too.
    Long live the spirit of X-COM.

  3. #3
    Wow, I'll put my teeth in that very soon !

  4. #4
    Squaddie Slippery Jim's Avatar
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    I can't seem to find any photos of the map editor or modding interface on the site. Perhaps post some?

    If you look at games like Arma 1 & 2 there are more people addicted to modifying the game than actually playing it online.

  5. #5
    Beloved Leader Chris's Avatar
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    Added a couple of pictures to pretty it up. Previously you couldn't upload pics, but now you can. So if other people want to add more they're more than welcome.
    Chris England - Xenonauts Project Lead
    chris@xenonauts.com
    @GoldhawkInt

  6. #6
    Squaddie Slippery Jim's Avatar
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    Thanks Chris

  7. #7
    I hope that this wasn't already answered and I just didn't look for it hard enough:
    When creating custom maps, how can I let the game use them when starting crash site missions?

  8. #8
    Alien Hospitality Liaison iamkyon's Avatar
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    Quote Originally Posted by rretzbach View Post
    I hope that this wasn't already answered and I just didn't look for it hard enough:
    When creating custom maps, how can I let the game use them when starting crash site missions?
    It's controlled by levelsetup.xml in the "assets" folder, methinks.

  9. #9
    I may be too optimistic, but would it be possible to create a procedural map generator? While I am in no way familiar with the engine of the game, procedural generation especially for tile based maps is quite easy and beats hand-designing maps when it comes to generic battlefields with no specific plot related requirements fro the terrain.

  10. #10
    Elected Chryssalid Hugger anotherdevil's Avatar
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    I think you are thinking of XCOM:EU. Xenonauts will have a semi-random procedural map generator =]
    "What are you gonna do, talk the alien to death?"
    - James Cameron, on Sigourney Weaver's concern about the use of guns in Aliens

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