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Thread: Some questions

  1. #1

    Some questions

    1. How can I secure an UFO?

    2. Is it possible to research and manufacture PLASMA RIFLE? (What is needed?)

    3. Is it possible to manufacture anything so far?

    I am just thinking that are not available features right now, I am right?

  2. #2
    Captain Amiga4ever's Avatar
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    1 - leave soldier in every room for few turns
    2 - u can research plasma rifle after plasma pistol
    3 - u can manufacture wolf armour and laser weapons
    and yes - a lot of features is unavailable now. This is still alpha version )

  3. #3
    WishfullThinker Gorlom's Avatar
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    Quote Originally Posted by PEJOCAAL View Post
    1. How can I secure an UFO?

    2. Is it possible to research and manufacture PLASMA RIFLE? (What is needed?)

    3. Is it possible to manufacture anything so far?

    I am just thinking that are not available features right now, I am right?
    1&3 see amiga4evers answer.

    2. No, you cannot manufacture plasma rifles. You can research the alien plasma rifles, but you cannot adapt them to human use for manufacture.
    There is currently a bug that interrupts the research tree by makeing some research unavailable if you save (and load) dureing research. If you want to see the whole research tree avoid saveing while research is in progress.

  4. #4
    Beloved Leader Chris's Avatar
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    Yeah, basically what Amiga said:
    1) You secure a UFO by killing all the aliens in both parts of it, and keeping the soldiers there for 5 turns. That gives you a mission victory.

    2) You can't build plasma rifles, but if you research the plasma weapons and the rest of the tech tree you can build and manufacture laser weapons for your troops in V9.

    3) Laser weapons and Wolf body armour are at the end of the V9 tech tree.
    Chris England - Xenonauts Project Lead
    chris@xenonauts.com
    @GoldhawkInt

  5. #5
    Thanks to everybody, your responses have been fully useful.

    Chris said
    1) You secure an UFO by killing all the aliens in both parts of it, and keeping the soldiers there for 5 turns. That gives you a mission victory.
    q: doing it, give me the UFO SECURE puntuation at the end of the battleground? I feel that I have done that, but in the mission debriefing always I have had "0" in SECURED UFO puntuation.

    I hope to be explaining my self with my seudo-english

  6. #6
    Beloved Leader Chris's Avatar
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    The (0) represents your net mission score there. If you have a very successful mission it will be above 0, and you've lost a lot of troops it'll be less than (0). Perhaps it's not updating properly?
    Chris England - Xenonauts Project Lead
    chris@xenonauts.com
    @GoldhawkInt

  7. #7
    I understand the mision score system, I refer to first line in the debriefing score list

    MISION SCORE:

    1. UFO SECURED.................................0 (THIS ONE, ALWAYS IS 0?)
    2. Aliens killed...................................
    3. Aliens captures................................

    etc

  8. #8
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    I have to borrow this thread as i dont want to make a new..

    1) Why my soldiers have armour at the very beginning? Thats not good, they should be researched and manufactured like in the original XCOM.
    2) Why i have unlimited amounts of guns, ammo and other supplies? Thats no fun.
    3) Obviously my guns bug out, i have same gun as primary and secondary gun. Bug, or something i done wrong?

    Thx

  9. #9
    Captain oracle1990's Avatar
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    Quote Originally Posted by Henkka77 View Post
    I have to borrow this thread as i dont want to make a new..

    1) Why my soldiers have armour at the very beginning? Thats not good, they should be researched and manufactured like in the original XCOM.
    2) Why i have unlimited amounts of guns, ammo and other supplies? Thats no fun.
    3) Obviously my guns bug out, i have same gun as primary and secondary gun. Bug, or something i done wrong?

    Thx
    1 and 2 - this is still early development of the game, changes will be done and it is just for testing (I guess).

    3. When you use a two-hand weapon (rifle, shotgun and so on) both hand will have the same weapon - noting wrong nor a bug.

    --O--
    Last edited by oracle1990; 02-19-2012 at 00:27.

  10. #10
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    Quote Originally Posted by oracle1990 View Post
    1 and 2 - this is still early development of the game, changes will be done and it is just for testing (I guess).

    3. When you use a two-hand weapon (rifle, shotgun and so on) both hand will have the same weapon - noting wrong nor a bug.

    --O--
    Oh, ok. Didnt even think tha possibility that a rifle would need both hands, as it does in real life..

    So far liking the game VERY much!!

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