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The New Romance
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06-06-2013
10:21
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thothkins
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06-18-2013,
23:42
thothkins
replied to a thread
Manufacturing request.
in
Xenonauts Modding
human psionics for anyone starting the thread :)
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3 replies | 102 view(s)
06-18-2013,
23:39
thothkins
replied to a thread
Xenonauts mentioned by TotalBiscuit, again.
in
General Xenonauts Discussion
always good to see the game get a positive mention :)
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11 replies | 455 view(s)
06-18-2013,
23:31
thothkins
replied to a thread
New Idea for Special intercept missions.
in
General Xenonauts Discussion
A previous thread discusses boarding. More details here.
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3 replies | 101 view(s)
06-18-2013,
23:22
thothkins
replied to a thread
Use the first alien you find as soldiers
in
Xenonauts Suggestions & Feature Requests
Because we have rookies for that :) Aliens sending abducted humans after the Xenonauts. Invasion of the Body snatchers terror mission trap...
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10 replies | 180 view(s)
06-18-2013,
22:52
thothkins
replied to a thread
New UI preview!
in
Development Updates
:) didn't get the smilies it deserved. A round of applause would have been tougher considering...
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215 replies | 30069 view(s)
06-18-2013,
22:45
thothkins
replied to a thread
14th June Development Update
in
Development Updates
In the 1970s, hearing aids, even futuristic looking ones were bulky. Most people choose not to mention such things to avoid embarrassing the wearer...
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44 replies | 4498 view(s)
06-18-2013,
22:40
thothkins
replied to a thread
Need another tester?
in
General Xenonauts Discussion
yes, even something from thothkins can be of use...hey! :)
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7 replies | 134 view(s)
06-18-2013,
22:25
thothkins
replied to a thread
Are my Soldiers Just Special?
in
General Xenonauts Discussion
Well, it's a combination of the intrinsic terror of alien invasion, coupled with familiarisation of the new equipment, plus the east European steroid...
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23 replies | 650 view(s)
06-18-2013,
22:22
thothkins
replied to a thread
Annoying unarmed civilians
in
Xenonauts Suggestions & Feature Requests
I've had to terminate a couple of civilians due to imminent zombification. One ran right towards it over two turns. How could she not hear me...
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14 replies | 164 view(s)
06-18-2013,
22:20
thothkins
replied to a thread
Add a weak cannon to the Charlie (and later dropships) for self defense
in
Xenonauts Suggestions & Feature Requests
The Chinook is a bit of a sitting duck in terms of speed and maneuverability compared to the UFO. I'm just trying to picture what an air...
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4 replies | 66 view(s)
06-18-2013,
22:12
thothkins
replied to a thread
Binoculars
in
Xenonauts Suggestions & Feature Requests
As said, you can justify the FOW. visibility from the Chinook and including the OPs binoculars (along with such things as night vision goggles) as...
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13 replies | 145 view(s)
06-18-2013,
19:33
thothkins
replied to a thread
Need another tester?
in
General Xenonauts Discussion
I'd say that there's always plenty of opportunity to contribute. There's plenty of balancing to be done, features to fine tune, stress testing on...
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7 replies | 134 view(s)
06-17-2013,
22:01
thothkins
replied to a thread
Introduction thread!
in
General Xenonauts Discussion
ah, nothing like that first utter rout :) Welcome to the support group Jorboc.
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470 replies | 20039 view(s)
06-17-2013,
21:56
thothkins
replied to a thread
Are the UFOs always in the same location for each map type?
in
Xenonauts Suggestions & Feature Requests
zzz created something for a few builds back. I've no idea if it works on the current build but there could be some use made of all the little trees...
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18 replies | 315 view(s)
06-17-2013,
21:53
thothkins
replied to a thread
Experimental Build V19 Hotfix1!
in
Announcements & Progress
Looking forward to seeing the alternative Hidden movement screen in action. I thought it would have to be one way or the other, so...
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62 replies | 4133 view(s)
06-17-2013,
18:16
thothkins
replied to a thread
How much time for new bases?
in
General Xenonauts Discussion
no, Once it's placed you should be able to build facilities in it as normal assuming you have the funds. - unless there's a construction workers...
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3 replies | 125 view(s)
06-17-2013,
18:13
thothkins
replied to a thread
first post and suppression burst fire
in
General Xenonauts Discussion
Yeah, I'm still pretty careful around suppressed aliens. Knowing they will be impaired a bit is enough to try a few things, if only cautiously.
see more
5 replies | 125 view(s)
06-17-2013,
18:07
thothkins
replied to a thread
Can't opt in for experimental beta
in
Beta Discussion
ah, can't complain. You? :) Thanks for the tip. It's going to come in handy for others, so well worth posting.
see more
2 replies | 68 view(s)
06-17-2013,
18:04
thothkins
replied to a thread
Annoying unarmed civilians
in
Xenonauts Suggestions & Feature Requests
"Some will get killed, some will survive. The lucky ones." They will need your support. Support to get through invasion survivor counselling. Give...
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14 replies | 164 view(s)
06-17-2013,
18:00
thothkins
replied to a thread
Medals
in
Xenonauts Community Involvement
I went with the "also more medals would be awesome! " bit :) Six days? Six days!? that's a barely decomposing necro thread round these parts :)
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9 replies | 266 view(s)
06-17-2013,
17:56
thothkins
replied to a thread
"I hear a noise..."
in
Xenonauts Suggestions & Feature Requests
Out of the list - Xeno-Drones would seem the most likely. Converted alien ones. This is the most replied to thread I could see, and Gauddlike did a...
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1 replies | 52 view(s)
06-17-2013,
07:11
thothkins
replied to a thread
Lots of new blood on the forum since the steam access launch .
in
Off-Topic
Sure is tasty, whatever it is. >brainsssssurp< excuse me! I must have had a little too much there.
see more
24 replies | 398 view(s)
06-16-2013,
22:25
thothkins
replied to a thread
Alien Class Analysis Mod
in
Xenonauts Modding
That's an interesting take on why invasions, and presumably other forms of warfare take place. Probe envy.
see more
45 replies | 1753 view(s)
06-16-2013,
21:37
thothkins
replied to a thread
[V19 Experimental: Geoscape] Unable to save game
in
Experimental Build Bug Reports
what points in the game does this happen at? Is it consistent?
see more
7 replies | 70 view(s)
06-16-2013,
21:33
thothkins
replied to a thread
Some atmospheric ambient noises
in
Xenonauts Suggestions & Feature Requests
hey, is that the sound of someone getting mugged on the terror mission? :) Would the random noises get in the way of the lovely atmospheric...
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3 replies | 63 view(s)
06-16-2013,
21:28
thothkins
replied to a thread
Are the UFOs always in the same location for each map type?
in
Xenonauts Suggestions & Feature Requests
There's a fair bit of new maps over in the mapping section (he types having still to update the map list) that look to be worth checking out, if it...
see more
18 replies | 315 view(s)
06-16-2013,
21:26
thothkins
replied to a thread
Research suggestion: Nightvision goggles
in
Xenonauts Suggestions & Feature Requests
Should the aliens get any perks now that the humans can see in the dark? Alien night vision for those that can't already see just as clearly? A...
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18 replies | 357 view(s)
06-16-2013,
21:20
thothkins
replied to a thread
How do you buy equipment in the beta?
in
Beta Discussion
Yeah, pretty much everything is manufactured or unlimited. There are threads about having to buy ammo and basic weapons when you're trying to save...
see more
4 replies | 93 view(s)
06-16-2013,
21:15
thothkins
replied to a thread
Lots of new blood on the forum since the steam access launch .
in
Off-Topic
and meatballs in that tomato sauce? The lumpy bits are bits of meatball aren't they?
see more
24 replies | 398 view(s)
06-16-2013,
21:13
thothkins
replied to a thread
Post battle screen
in
Xenonauts Suggestions & Feature Requests
while I was fine with what was there, no doubt the posts above make it even clearer.
see more
9 replies | 140 view(s)
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