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About Jean-Luc

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  • Birthday 03/12/1985

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  1. Sadly the funding's nowhere near I was hoping it'd be at by now but it was to be expected I suppose without the X-COM name and Gollop not being as well known to the general gaming public. Hopefully there can be an "aquatic expansion" down the way. I'd really hate for that whole aspect of the game to just fall by the wayside, it's a big part of the setting.
  2. If you hadn't you'd have to shoot yourself for insubordination, there'd be maple syrup all over the walls.
  3. At least you'll have an excuse to get drunk again.
  4. It has begun: One thing that caught my eye are these missions with specific objectives that also require special equipment to complete.
  5. I meant aside from X2 or parallel to it rather. Like a re-release of X1 but with applicable X2 features (Unity and 3D assets basically). It's probably not as "easy' as it sounds, it was just a thought. It only came to mind because you mentioned (partially) recreating X1 in unity before implementing/testing X2 specific features so that X1 Unity "skeleton" might be used to make a better (and more moddable) X1 as well.
  6. It'd be really great if you could actually do this to full extent and eventually release it for free to X1 owners. It'd work as an updated modding platform as well.
  7. "Only through inner peace can outward conflict be resolved." \(-_-)/ Like how the game's shaping up. Animations feel smooth, aliens look quite nice, overall familiar but better. Performance is good, no crashing, survivors attain Nirvana.
  8. Seems like a "modest" amount, hope he's found enough capital elsewhere. Fig seems a bit risky too. It can work well for famous devs and established brands but the irony here is that while X-Com is well known Gollop's probably not so much and the game is a new IP, no X-Com name to call upon. Maybe he's hoping Fig will draw some actual investors with significant funds.
  9. Survey results and some thoughts from Gollop. Could also be interesting to other people working on similar games. This is from the newsletter.
  10. We'll be fine as long as Pancakes is there to motivate us. High hopes for this game. Hope Gollop can secure the funding he needs.
  11. I used to have a thread about it but it seems to have not survived the forum migration. In any case there's a bit of news. A short teaser: And a survey to fill out regarding game feature priorities: Some older links. Official site (not much to see but you can subscribe to the newsletter): Basic early info: Early screenshots and concept art:
  12. Enjoying this one a lot now that it's out of EA.
  13. Nice to hear. You've kinda been having bad luck with "other party" announcements. First XCOM popped up soon after the Xenonauts kickstarter and now Phoenix Point. I do think this next KS will need more of a build up (which you seemed to have planned for) since people aren't as X-Com starved today as they were 3-4 years ago. Having something substantial to show will definitely help be required.
  14. XCE does have an exhausting change log but it can be daunting for a new player to find and make sense of it. Pointing out major changes is useful. Explosives not always doing over-damage and slower interceptor patrol speed (and lower fuel consumption) are among the significant yet probably overlooked changes imo.
  15. There've been changes to psi too, right? It's nice to have this clearly listed.