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About Jean-Luc

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  • Birthday 03/12/1985

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  1. Nice to hear. You've kinda been having bad luck with "other party" announcements. First XCOM popped up soon after the Xenonauts kickstarter and now Phoenix Point. I do think this next KS will need more of a build up (which you seemed to have planned for) since people aren't as X-Com starved today as they were 3-4 years ago. Having something substantial to show will definitely help be required.
  2. XCE does have an exhausting change log but it can be daunting for a new player to find and make sense of it. Pointing out major changes is useful. Explosives not always doing over-damage and slower interceptor patrol speed (and lower fuel consumption) are among the significant yet probably overlooked changes imo.
  3. There've been changes to psi too, right? It's nice to have this clearly listed.
  4. I haven't tested the save myself but my concern is that there may in fact exist literally impossible situations (that's what the op claims). Difficulty, even in the extreme, is fine (especially on insane difficulty which this was) but absolute gamestoppers should be avoided imo. Or, I dunno, maybe he just should've brought more shields. Or maybe one should just accept non-winnable scenarios and retreat + airstrike? I just don't want an exploit fix to be a game breaking bug (not claiming it's necessarily the case here).
  5. Heya Solver, any thoughts on this thread: Sorry if it's not your domain so to speak.