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About Jean-Luc

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  • Birthday 03/12/1985

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  1. Nice to hear. You've kinda been having bad luck with "other party" announcements. First XCOM popped up soon after the Xenonauts kickstarter and now Phoenix Point. I do think this next KS will need more of a build up (which you seemed to have planned for) since people aren't as X-Com starved today as they were 3-4 years ago. Having something substantial to show will definitely help be required.
  2. XCE does have an exhausting change log but it can be daunting for a new player to find and make sense of it. Pointing out major changes is useful. Explosives not always doing over-damage and slower interceptor patrol speed (and lower fuel consumption) are among the significant yet probably overlooked changes imo.
  3. There've been changes to psi too, right? It's nice to have this clearly listed.
  4. I haven't tested the save myself but my concern is that there may in fact exist literally impossible situations (that's what the op claims). Difficulty, even in the extreme, is fine (especially on insane difficulty which this was) but absolute gamestoppers should be avoided imo. Or, I dunno, maybe he just should've brought more shields. Or maybe one should just accept non-winnable scenarios and retreat + airstrike? I just don't want an exploit fix to be a game breaking bug (not claiming it's necessarily the case here).
  5. Heya Solver, any thoughts on this thread: Sorry if it's not your domain so to speak.
  6. Thanks Solver.
  7. To a follower of Xeno-Buddha time is but a mote of stardust floating upon solar winds. A forum is never down when the mind is high up. Ommm.
  8. The Buddhist thread is going to reincarnate either way.
  9. Ok, thanks.
  10. Oh wow, a potential release is so far away and excitement is already kicking into high gear. Why are those screenshots so damn small? Mutated Earth creatures are an idea used in the UFO series and it was one of the cooler aspects of those mediocre games. I remember a giant Hermit Crab using a car as a shell. Just hope Gollop's never forced to cut down on the intended features.
  11. When everything is extraordinary nothing is. I love the idea of mundane vs. fantastical which is, for example, why I prefer the Imperial Guard to Space Marines in 40k, the idea of "average Joes" facing unspeakable horrors. It creates a strong contrast and a grim, desperate atmosphere which is what an X-Com-like needs imo. The lost mission screen for Xenonauts illustrates it best I think. Makes victory that much sweeter.
  12. Hullo thothkins ya daft biscuit, what's a crackin'? There's a screenshot now. Along with a short article. No new info really beyond the screenshot but all the concept art is there too: It's obviously emulating the nu-XCOM aesthetic to a degree but movement seems more granular (12 ticks), range is a stat too, targeting body parts seems nice and it looks like it's going to be an important part of combat rather than a skippable gimmick. Numbers 12, 9, 7 could be ap costs for aimed/quick shots and such. Colored bars on the alien indicate the state of the limb I assume and the color of the text shows how badly the limb needs to be injured for the given effect to activate so bring the claw arm to orange to disable the melee attack. I like the "eldritch" looking human portrait, the weapon doesn't look comically oversized. I just hope Gollop can get the funds to do the game justice.
  13. As of yet information is almost non-existent but it does appear this game will have the bare fundamentals of an X-Com game those being turn based combat and a strategic layer of some sort. Setting seems to be inspired by the likes of Lovecraft and Doom. There's so little info but I can't help but get a little tingly.
  14. Enjoy it while it lasts.
  15. Great news. Has Pathfinder fallen by the wayside than?