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Boris Eysbroek

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  1. Lore-wise I think it's an grey area, it can swing both ways, but i'm more worried about what it would do to the balance of the game to give the player a significant boost to resources.
  2. Hi everyone, I was thinking it would be cool to have general AI as end game research to give a comprehensive boost to the player. Something like: lower upkeep costs for the base, better AP efficiency for troops, more efficient material use in construction, better dodging capabilities for aircraft and a significant boost to research speed. Would this work in Xenonauts 2 or would it be a bad addition. Thoughts?
  3. Amen. I'm so sick and tired of the constant whining about european politics, that Ukraine and Russia can nuke themselves into oblivion for all i care.
  4. That sounds great. It would be cool to have your scientists and engineers fleeing from aliens during a base defense. Like a terror mission, but with a personal stake.
  5. Dude, no hard feelings, but I have no idea what you are talking about. Do you write your posts in your native language and copy and paste it in a translator afterwards to get English? I'm not a native speaker myself so I feel your pain, but what you are doing is clearly not working.
  6. That sounds great. Wouldn't mind seeing that added to xenonauts.
  7. Hello fellow commanders, Anyone else in favor of turn-based aircombat? Or is it just a weird/niche preference that I have? I find it exhausting to have to spam the spacebar to pause and unpause the game to give minute instructions to my fighter jets (maybe i'm just getting old and my reflexes aren't what they used to be). It's probably way too expensive/time intensive to implement in xenonauts 2, but a turn-based dogfighting system like in a old game called Achtung Spitfire! (1997) looks imho perfect for xenonauts. Anyway, I've rambled for long enough. Have a nice day!
  8. That would be a neat feature. Still, if it's too hard to program, than it also would be fine with me to have civillians be programmed to flee from aliens and make a beeline for the edge of the map. Once they would have reached the edge, they could be despawned and be marked as a survivor in the End of Mission Screen.
  9. Agreed. I personally liked the slightly more serious tone in Xenonauts 1 more. The dialogue in Xenonauts 2 feels a bit forced.
  10. Great idea. Wouldn't mind sacrificing a soldier slot for a weapon locker/rack with a 10x10 grid (as long as it is optional ofc).
  11. I miss large vehicles too, but I don't think they will be comming back. Balancing large vehicles is a pain in the ass. I don't think the developers want to burn themselves on it again like in the first xenonauts.
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