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Posted (edited)

Hi everyone,

I was thinking it would be cool to have general AI as end game research to give a comprehensive boost to the player. Something like: lower upkeep costs for the base, better AP efficiency for troops, more efficient material use in construction, better dodging capabilities for aircraft and a significant boost to research speed.

Would this work in Xenonauts 2 or would it be a bad addition. Thoughts?

Edited by Boris Eysbroek
Posted

I thought this game was set in something like the 90's.  I think it would be a bit early for general AI since we don't have general AI roughly 30 years later yet.

  • Like 1
Posted (edited)
22 hours ago, Cheostian said:

I thought this game was set in something like the 90's.  I think it would be a bit early for general AI since we don't have general AI roughly 30 years later yet.

 

18 hours ago, Pietje666 said:

@least 2006 (or was it 2009?) People were already researching AI back then

Lore-wise I think it's an grey area, it can swing both ways, but i'm more worried about what it would do to the balance of the game to give the player a significant boost to resources.

Edited by Boris Eysbroek

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