Boris Eysbroek Posted November 30, 2023 Posted November 30, 2023 (edited) Hi everyone, I was thinking it would be cool to have general AI as end game research to give a comprehensive boost to the player. Something like: lower upkeep costs for the base, better AP efficiency for troops, more efficient material use in construction, better dodging capabilities for aircraft and a significant boost to research speed. Would this work in Xenonauts 2 or would it be a bad addition. Thoughts? Edited November 30, 2023 by Boris Eysbroek
Cheostian Posted November 30, 2023 Posted November 30, 2023 I thought this game was set in something like the 90's. I think it would be a bit early for general AI since we don't have general AI roughly 30 years later yet. 1
Pietje666 Posted November 30, 2023 Posted November 30, 2023 @least 2006 (or was it 2009?) People were already researching AI back then 1
Boris Eysbroek Posted December 1, 2023 Author Posted December 1, 2023 (edited) 22 hours ago, Cheostian said: I thought this game was set in something like the 90's. I think it would be a bit early for general AI since we don't have general AI roughly 30 years later yet. 18 hours ago, Pietje666 said: @least 2006 (or was it 2009?) People were already researching AI back then Lore-wise I think it's an grey area, it can swing both ways, but i'm more worried about what it would do to the balance of the game to give the player a significant boost to resources. Edited December 1, 2023 by Boris Eysbroek
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