Buzzles Posted October 3, 2012 Share Posted October 3, 2012 (edited) The following sprite sets are missing: Caesan/soldiersupport/AlienSniperPlasma Caesan/soldiersupport/AlienPlasmaCannon Sebillian/SoldierSupport/AlienPlasma Cannon Possibly causing CTD crashes on Terror Sites/Crash sites from Landing Ships, as I've managed to spot and kill "invisible" aliens equipped with sniper rifles and plasma cannons before they can shoot (went and looked at the corpses), but when I don't manage to kill them I tend to find the game CTD's shortly after I hit end turn. Testing now by replacing the soldier_spector for both Caesan and Sebillian with their respective ones for soldier/AlienHeavyPlasmaRifle to see if it's that causing the CTDs. Update: As it was a Sebillan heavy mission, I can't verify the Caesan test, but I can verify that the there was a crash being caused by Sebellian/Soldier/Support/AlienPlasmaCannon being missing, as replacing that specific solider_spectre with a working one solved it. Edited October 3, 2012 by Buzzles Success! Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted October 4, 2012 Share Posted October 4, 2012 Would the temporary solution be to C&P the heavy plasma spectres? Quote Link to comment Share on other sites More sharing options...
Buzzles Posted October 5, 2012 Author Share Posted October 5, 2012 Would the temporary solution be to C&P the heavy plasma spectres? Yeap. That's what I did. Probably should have made that a bit clearer. Quote Link to comment Share on other sites More sharing options...
eldiora Posted October 7, 2012 Share Posted October 7, 2012 Yeap. That's what I did. Probably should have made that a bit clearer. Sorry I am not that good with moddifying files. Could you explain a little bit more detailed what you copied pasted? Have seen the folders and files in them at that location and the sprite file. But is it enough to simply rename the sprite file and copy it into all subfolders of the sibellian aliens or do i need to modify the sprite file itself too? Quote Link to comment Share on other sites More sharing options...
Verci Posted October 7, 2012 Share Posted October 7, 2012 I get this same bug but also after it crashes (which it inevitably does when there are invisible units on the map) and i reload a tacmap save all non xenonaut units are now invisible, cops civvies and aliens and the game will crash as soon as i either shoot an invisible alien (if i can find them) or as soon as i hit end turn (i get the feeling this is because a cop will shoot an alien) Do you think the fix will solve my issue as well? Quote Link to comment Share on other sites More sharing options...
Buzzles Posted October 7, 2012 Author Share Posted October 7, 2012 Righto! Copy paste the soldier_spectre.xml from Alien/Sebillian/Warrior/Weapon.AlienPlasmaCannon and plonk it in Sebillian/SoldierSupport/weapon.AlienPlasmaCannon Then for Caesans, take the soldier spectre from Caesan/Soldier/weapon.AlienHeavyPlasmaRifle and put in it place of the ones in both Caesan/SoldierSupport/weapon.AlienPlasmaCannon AND Caesan/SoldierSupport/weapon.AlienSniperPlasma. It's a bit of a bodge, especially the Caesan as they'll look like they're holding the wrong weapon, but it will result in all enemies being visible and it no longer crashing when they try and shoot. Quote Link to comment Share on other sites More sharing options...
eldiora Posted October 8, 2012 Share Posted October 8, 2012 Must be something else then on my system. Still keep constantly crashing when I kill any of the aliens in my current alien base assault mission. Quote Link to comment Share on other sites More sharing options...
Chris Posted October 11, 2012 Share Posted October 11, 2012 OK. We do have those image sets in the dev version so I'll try to update them in the next version. Quote Link to comment Share on other sites More sharing options...
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