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Posted (edited)

COMMANDER, TAKE OUR MONEY, ALL OF IT.

STOP THE ALIENS!

Best_Image_Ever_DXCheat_Mod.png

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ABOUT:

You're basically swimming in money and alloys, plus get many quality of life improvements for Geoscape.

This is the Deluxe Geoscape Cheat Mod.

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FEATURES:

  • Ridiculous money (800 Million!!!)
  • Tons of alloy/alenium loot from UFOs
  • Better soldier stats
  • Epic planes upgrades
  • Luxury base buildings
  • Efficient refuel and rearm for planes
  • Mindcontrol psionics nefred to hell
  • Super flares for night ops
  • QuantumCryptology Center also a radar now

(Ground combat unchanged, only flares buffed)

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DOWNLOAD:

[ATTACH]6344[/ATTACH]

Alt Download Link:

http://s000.tinyupload.com/index.php?file_id=09252329631415343460

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(People on Steam wanted this mod so I made it)

Deluxe Geoscape Cheat R2.zip

Deluxe Geoscape Cheat R2.zip

Edited by Reactorcore
Posted

Update: Release 2

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*Troop transports now have jet engines to go really fast

*Full 90/90 of lab/workshop personnel at game start

I'm happy to see the people at the Steam Workshop are loving the image for the mod. : P

It was fun to make it too.

  • 1 month later...
  • 4 months later...
Posted

Hello, I use your mod quite frequently (The version on the workshop) and have been having an issue with it. Whenever I encounter a wraith it makes the game stick on the alien turn. If needed I can upload a save with it, and a list of active mods. I have tried activating and deactivating all of them and the only one that changed if it crashed or not was yours. Thank you.

Posted

I'm currently reinstalling Xenonauts to look into the issue umad41 mentioned.

Did the new version of X:CE drastically change somehow while I was gone?

My file does modify psionics, which is possibly where the wraith ability was defined and base building stats, if they changed at all, could need an overhaul.

As for overhaul versions, I don't think I'll be doing those at all. I'll just suggest looking at the files my mod provides and use them as a guide to make the necessary changes yourself to suit which ever overhauls mod you're using. All you need is notepad and logic, its not difficult.

Posted

Welp, turns out X:CE 0.34 is unstable itself, so its not the fault of this mod at all. My speedrun ended abruptly as the only save I have is guaranteed to crash the moment I press "end turn". Its on a carrier map with reapers and sebilians, so wraiths definitely do not exist here.

I also experienced a crash when an alien threw a grenade on an empty teleporter, so theres more issues than just that. X:CE is just unstable right now, so I can't help here but wait for new X:CE version to come out. Sorry. :(

Posted

Hey nothing we can do. Thanks. Freaked me out though lol went ripping through files looking for references to Wraiths. Gonna do a complete reinstall. Once again thanks

  • 1 month later...
Posted

Could add research and production project to build all the alien things as soon as you get them first time?

Similar to how you make alien alloys, but for all the other alien things

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