Reactorcore Posted June 12, 2015 Posted June 12, 2015 (edited) COMMANDER, TAKE OUR MONEY, ALL OF IT. STOP THE ALIENS! ____________________________________________________________ ABOUT: You're basically swimming in money and alloys, plus get many quality of life improvements for Geoscape. This is the Deluxe Geoscape Cheat Mod. ____________________________________________________________ FEATURES: Ridiculous money (800 Million!!!) Tons of alloy/alenium loot from UFOs Better soldier stats Epic planes upgrades Luxury base buildings Efficient refuel and rearm for planes Mindcontrol psionics nefred to hell Super flares for night ops QuantumCryptology Center also a radar now (Ground combat unchanged, only flares buffed) ____________________________________________________________ DOWNLOAD: [ATTACH]6344[/ATTACH] Alt Download Link: http://s000.tinyupload.com/index.php?file_id=09252329631415343460 ____________________________________________________________ (People on Steam wanted this mod so I made it) Deluxe Geoscape Cheat R2.zip Deluxe Geoscape Cheat R2.zip Edited June 13, 2015 by Reactorcore Quote
Max_Caine Posted June 12, 2015 Posted June 12, 2015 Anyone that complains Xeno is too hard, I'll be sure to push them here! Quote
Reactorcore Posted June 13, 2015 Author Posted June 13, 2015 Update: Release 2 _______________ *Troop transports now have jet engines to go really fast *Full 90/90 of lab/workshop personnel at game start I'm happy to see the people at the Steam Workshop are loving the image for the mod. : P It was fun to make it too. Quote
SpardaSon21 Posted July 20, 2015 Posted July 20, 2015 Is there any chance you'll make versions of this for any of the overhaul mods on here? Quote
Reactorcore Posted July 22, 2015 Author Posted July 22, 2015 Is there any chance you'll make versions of this for any of the overhaul mods on here? Why? Does it not work already by just setting the priority high for this mod? Quote
umad41 Posted December 11, 2015 Posted December 11, 2015 Hello, I use your mod quite frequently (The version on the workshop) and have been having an issue with it. Whenever I encounter a wraith it makes the game stick on the alien turn. If needed I can upload a save with it, and a list of active mods. I have tried activating and deactivating all of them and the only one that changed if it crashed or not was yours. Thank you. Quote
Larry Burstyn Posted December 12, 2015 Posted December 12, 2015 Why? Does it not work already by just setting the priority high for this mod? In a single word. NO. Quote
Reactorcore Posted December 13, 2015 Author Posted December 13, 2015 I'm currently reinstalling Xenonauts to look into the issue umad41 mentioned. Did the new version of X:CE drastically change somehow while I was gone? My file does modify psionics, which is possibly where the wraith ability was defined and base building stats, if they changed at all, could need an overhaul. As for overhaul versions, I don't think I'll be doing those at all. I'll just suggest looking at the files my mod provides and use them as a guide to make the necessary changes yourself to suit which ever overhauls mod you're using. All you need is notepad and logic, its not difficult. Quote
Reactorcore Posted December 14, 2015 Author Posted December 14, 2015 Welp, turns out X:CE 0.34 is unstable itself, so its not the fault of this mod at all. My speedrun ended abruptly as the only save I have is guaranteed to crash the moment I press "end turn". Its on a carrier map with reapers and sebilians, so wraiths definitely do not exist here. I also experienced a crash when an alien threw a grenade on an empty teleporter, so theres more issues than just that. X:CE is just unstable right now, so I can't help here but wait for new X:CE version to come out. Sorry. Quote
umad41 Posted December 15, 2015 Posted December 15, 2015 Hey nothing we can do. Thanks. Freaked me out though lol went ripping through files looking for references to Wraiths. Gonna do a complete reinstall. Once again thanks Quote
filippe999 Posted January 18, 2016 Posted January 18, 2016 Could add research and production project to build all the alien things as soon as you get them first time? Similar to how you make alien alloys, but for all the other alien things Quote
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