Mikhail Ragulin Posted May 20, 2014 Share Posted May 20, 2014 (edited) Magnum Force Click here to download. What is Magnum Force? Magnum Force is a ballistic weapons mod for v21 stable. All the vanilla infantry weapons have been replaced (stats and images) with ballistic weapons of the period, and they have been incorporated into the tech-tree (the updated Xenopedia contains the lore behind these changes). I like hard games, and this mod is no exception. The early game guns are actually more powerful (max 50 damage, to vanilla's 35), but the later weapons lack the raw power of the MAGS (90 compared to 120). There are some new weapon types (revolvers, hence the mod name, sub-machine guns, automatic grenade launchers) and adjustments to existing weapons. An example of this is the assault rifles - they can burst twice per turn. I feel that in vanilla they aren't effective enough, and this change reflects their dominance over other weapons without overpowering them. Ground combat retains the same balance in the respect of TU% for actions, movement, etc. - I like that balance in vanilla, it works. The geoscape features only a couple of changes - starting money is down a bit, and the later dropships have lower capacity...the vanilla mid to end game gets a bit tedious for me, too many soldiers knocking around reduces the difficulty. Here's a picture of the omnipresent Ryan Quinn modelling our new stock weapon range (Josh Eales was not available at the time): He's packing the Browning Auto-5, an AK-47, the pig, a S&W Model 629 , and a shiny block of c4. Installation Download link is at the top of the page (the file is 3.53mb). Make a clean copy of v21, and move the assets folder from the download into the clean copy, replacing the vanilla files. There's also two excel files in the download (vanilla weps and mod), which makes it easy to see the changes which have been made to the weapons. Any questions, feel free to ask. Changelog: folder/gui - replaced vanilla weapon and ammo images with new ones folder/ufocontents - increased number of caesans and sebillians in light scouts and scouts to compensate for more powerful early weaponry folder/units - added spectres to make new eapons correspond with correct ground combat animations folder/weapons - replaced vanilla weapon and ammo images with new ones folder/xenopediaimages - replaced xeno images with images of the new weapons aircrafts.xml - reduced capacity of shrike to 10, valkyrie to 12 ammos - added new ammos gameconfig - lowered starting money to 1 million to compensate for more bounty in early ufos items - changes relating to new weapons manufactures - changes relating to new weapons psionicpowers_gc - due to issues in v21, psionics are effectively disabled researches - incorporated new weapons. what was laser weponry now requires stun weapons first, and plasma needs laser before researching (same with what was MAG and plasma) strings - changes relating to new weapons weapons - as above weapons_gc as above xenopedia - as above Edited May 29, 2014 by Mikhail Ragulin Quote Link to comment Share on other sites More sharing options...
Mikhail Ragulin Posted May 23, 2014 Author Share Posted May 23, 2014 (edited) Updated the first post with the download link, and more info. Weapons spoiler... S&W Model 629 Browning Auto-5 AK-47 SVD M60 Carl Gustav 84mm Nova XR-5000 SPAS 12 M79 GL AGS-17 Saco MK19 AGL IMI Mini-UZI Armsel Striker SIG SG 542 L115A1 M249 Desert Eagle MKVII, 50 cal IMI Micro-UZI KS-23 Barrett M82 M134 Browning M2 Edited May 23, 2014 by Mikhail Ragulin Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted May 24, 2014 Share Posted May 24, 2014 Wao thats a lot of work! Good job! I'll test it and I comment my feedback! Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted May 24, 2014 Share Posted May 24, 2014 The weapons included only comprehend aesthetics and little changes in weapons dynamics? I found that this game is too much Sci Fi and I find more ... suited the illustrations than photograph, specially for Lasers, Plasmas and MAGs. Anyway good job! Quote Link to comment Share on other sites More sharing options...
TheD3rp Posted May 28, 2014 Share Posted May 28, 2014 The Browning Auto-5 is giving me flashbacks of BF1942: SWoWW2. Quote Link to comment Share on other sites More sharing options...
Mikhail Ragulin Posted May 28, 2014 Author Share Posted May 28, 2014 The Browning Auto-5 is giving me flashbacks of BF1942: SWoWW2. Turns out that it likes to pop up in a variety of places, according to the imfdb. Along with 1942, it's apparently been handled by the likes of Chuck Norris and R Lee Ermey. The BA5 also makes it into the next edition of Magnum Force, featuring a whopping 34 new weapons. Be ready soon-ish. Quote Link to comment Share on other sites More sharing options...
silencer Posted May 28, 2014 Share Posted May 28, 2014 Can we get a version without the additional geoscope changes like money and dropship changes once the game reaches status complete? Quote Link to comment Share on other sites More sharing options...
Mikhail Ragulin Posted May 29, 2014 Author Share Posted May 29, 2014 Can we get a version without the additional geoscope changes like money and dropship changes once the game reaches status complete? Sure, I'll include a version sans-geoscape changes in the next download. Quote Link to comment Share on other sites More sharing options...
Mikhail Ragulin Posted May 29, 2014 Author Share Posted May 29, 2014 (edited) And speaking of the next download, here's a brief taster... The big change is how the weapons are available, and how they progress. There are 34 new weapons, split into five categories: breaching, rifles, heavy, sidearms (all of these have eight weapons), and melee (just two of them). The four main categories replace the vanilla tabs in the equip screen (ballistics, lasers, plasmas, and mags), and are all unlocked from the start, with two weapons in each, as each new section contains two types of weapon. Breaching has shotguns and smg's, rifles has AR's and marksman, heavy has MG's and explosives, and sidearms has pistols and machine pistols. You follow? Well, here's Clint to help you out: Edited May 29, 2014 by Mikhail Ragulin Quote Link to comment Share on other sites More sharing options...
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