PegasusOrgans Posted May 17, 2014 Share Posted May 17, 2014 I was wondering/hoping to see the ideas added eventually as an expansion or "DLC". Also, I wondered if any were reached post-KS, and will be included in the full game. In case some have forgotten, they are: $180,000 - Military Base terror mission tileset! $205,000 - Tileset-specific friendly AI soldiers! $230,000 - Motion detector! $255,000 - Soldier Memorial screen! $280,000 - Vehicle combat experience! $305,000 - Pilot portraits & callsigns! $330,000 - Proximity grenades! $355,000 - Tall grass! $380,000 - Human psionics and blaster bombs mod! Those all sound really nice features, and I'd throw money at the thought of having them! Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted May 17, 2014 Share Posted May 17, 2014 We have tall grass. Highly flammable wheat was added a few builds ago. Quote Link to comment Share on other sites More sharing options...
UmberSkies Posted May 17, 2014 Share Posted May 17, 2014 Oh to be able to use psionics... Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted May 17, 2014 Share Posted May 17, 2014 This game need more interactive history line.... Quote Link to comment Share on other sites More sharing options...
Victor_Tadeu Posted May 17, 2014 Share Posted May 17, 2014 I would totally pay for more stuff in this game! Quote Link to comment Share on other sites More sharing options...
xman0 Posted May 18, 2014 Share Posted May 18, 2014 Since this is such a good game, folks, I imagine, would pay for a DLC/Expansion Pack. I sure would! It could even go down as a Kickstarter campaign if Goldhawk wanted to explore the idea (trading some profit for security). Quote Link to comment Share on other sites More sharing options...
TheD3rp Posted May 18, 2014 Share Posted May 18, 2014 $280,000 - Vehicle combat experience! This shouldn't be to hard to mod into the game. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted May 18, 2014 Share Posted May 18, 2014 If you define "reverse engineering the main .exe" as "not too hard" then yes, I would agree with you. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted May 18, 2014 Share Posted May 18, 2014 With access to the source code, a good coder, and a few months of hard work I reckon most of those could be added as mods. The only one that wouldn't technically require coding would be the military base terror missions tileset I would guess. I say technically because it would likely still need some coding done to allow the game to generate missions specific to that new tileset. The masks currently only have two different colour options for terror missions which are used for eastern and western town tilesets. That may be hard coded. Quote Link to comment Share on other sites More sharing options...
kabill Posted May 18, 2014 Share Posted May 18, 2014 There's no reason why you couldn't just add military base maps to the map pools for both existing types, though. It's not quite the same, but it's close enough compared with the effort you'd need to do it 'properly'. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted May 18, 2014 Share Posted May 18, 2014 That's why I said it technically didn't need coding as the tileset could be made and used without coding a specific niche for it. It would just work better with coding. I am not even certain if the game supports more terror tilesets and they could be added to the mask to become functional and separate from the town terror tilesets without needing code. Drifting to mod territory though when the OP was apparently referring to official DLC. Quote Link to comment Share on other sites More sharing options...
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