Skybirduk Posted April 11, 2014 Share Posted April 11, 2014 Why would they - they aren't OP. The point could be argued that suppressing four units with one grenade is OP and can make breaches very easy to do. I know, so? You throw in such position that the chance will be very little. For a test, just had smoke grenade thrown, alien walked through it, had a pistol guy reaction shoot hit him from a distance. Relying on smoke grenades seems like a tactical liability now. I don't use them now, even though they are part of the kit. What, no justification for the "Come on before you shoot" comment? or are you pretending you didn't say it. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted April 11, 2014 Share Posted April 11, 2014 Lets just leave the discussion where it is and move on to something else. It isn't going anywhere and degenerating further will accomplish nothing at all. Quote Link to comment Share on other sites More sharing options...
Skybirduk Posted April 11, 2014 Share Posted April 11, 2014 Lets just leave the discussion where it is and move on to something else.It isn't going anywhere and degenerating further will accomplish nothing at all. I'll agree with that, for the sake of peace. Quote Link to comment Share on other sites More sharing options...
MortuusSum Posted April 11, 2014 Share Posted April 11, 2014 What, no justification for the "Come on before you shoot" comment? or are you pretending you didn't say it. I don't mean to restart an argument or cause problems, but you did say: Let's use our remaining TU's to move a little further away from the enemy and turn our backs to them? I think he interpreted your phrase "remaining TUs" to mean that you had already shot, using most of your TU. Again, please don't interpret my post to be confrontational or accusatory in any way, I just wanted to clear up what I saw as a misunderstanding that was causing conflict. Quote Link to comment Share on other sites More sharing options...
Skybirduk Posted April 11, 2014 Share Posted April 11, 2014 MortuuSum, this was the comment And finally if you don't have enough TU how can you advance to better position? Come on before you shoot you should calculte how many TUs I will have after it and will I make it back. Not hey I shot I missed and now I am screwed. Without asking or finding out, he decides how I am playing the game, then lectures me on how I am playing it wrong. As I see it, this shows arrogance and condescending behaviour. In the OG I would be very cautious entering buildings and moving around, saving reaction fire in case an alien comes into line of sight. A lot of times in the OG, retreat could get you killed, and I would only use it if I had near maximum TU so that I could hide behind a corner, otherwise it might be better to crouch and reserve TU in case the alien came closer. MortuuSum, if he had said that he had assumed that I was talking about shooting and was mistaken, that would be one thing, but the fact that he said nothing seems to suggest that he was just creating a 'strawman' argument. By the way, don't worry as you are not being confrontational or accusatory. Quote Link to comment Share on other sites More sharing options...
dpelectric Posted April 11, 2014 Share Posted April 11, 2014 A question. Since I moved up to playing Veteran (and Ironman, gulp) the damage and regen stats don't show up on the aliens anymore. That's fine, I understand that makes it tougher/more realistic, but I'm wondering (since I can't see it any more) are the sebbies still regenerating at 50% on v22.3? Quote Link to comment Share on other sites More sharing options...
Skybirduk Posted April 11, 2014 Share Posted April 11, 2014 I recall seeing a number appear above the head of one of the Seb's turn the alien turn on a breach battle, so I would presume that regen is still on. Quote Link to comment Share on other sites More sharing options...
dpelectric Posted April 12, 2014 Share Posted April 12, 2014 I recall seeing a number appear above the head of one of the Seb's turn the alien turn on a breach battle, so I would presume that regen is still on. Hmm. I'm fighting sebs at this very moment, and no stats appear. I'm wondering because, I believe it was for v22.2, the sebs' regen was being jacked way up to 50%. I suspect it's still this high, judging by the way they're still standing the next turn unless I really concentrate a lot of firepower on them Quote Link to comment Share on other sites More sharing options...
kabill Posted April 12, 2014 Share Posted April 12, 2014 Hmm. I'm fighting sebs at this very moment, and no stats appear. I'm wondering because, I believe it was for v22.2, the sebs' regen was being jacked way up to 50%. I suspect it's still this high, judging by the way they're still standing the next turn unless I really concentrate a lot of firepower on them You could check in config.xml (the variable its about half-way down around some other healing-related variables). But I'd suspect that, unless it's said to have changed somewhere, it's probably the same. Quote Link to comment Share on other sites More sharing options...
Troublechuter Posted April 12, 2014 Share Posted April 12, 2014 (edited) I'm getting a lot more crashes in ground missions than I used to. I can't figure out what's causing it though, it always seems to happen when an alien is taking its move, so it could be related to reaction fire. I had it happen twice consistently, and I was about to get a save to upload to demonstrate it in action, but then I re-did the turn again and it didn't happen this time. The only thing that happened differently was that I hit and killed a drone that had previously survived, so it could also be related to drones. The crash happened when an Andron guard was moving, however. Edited April 12, 2014 by Troublechuter Quote Link to comment Share on other sites More sharing options...
Doomsdayman Posted April 12, 2014 Share Posted April 12, 2014 (edited) Why is the shield bigger now. I always carry a 2nd shields because they break in 3 hits. Also that alien reflex fire is to match. I had a alien moving from one end to the other end of the battlefield and have 2 reflex shots. Edited April 12, 2014 by Doomsdayman Quote Link to comment Share on other sites More sharing options...
silencer Posted April 12, 2014 Share Posted April 12, 2014 Because the GH doesn't want you to carry 2 shields per soldier. Balance and stuff. Quote Link to comment Share on other sites More sharing options...
dpelectric Posted April 12, 2014 Share Posted April 12, 2014 I'm still running around with two guys with two shields each. No armor so they can carry lots of grenades. They're my dedicated scouts/grenadiers/suppressors/bullet magnets Quote Link to comment Share on other sites More sharing options...
Skybirduk Posted April 12, 2014 Share Posted April 12, 2014 Why is the shield bigger now.Technically, all of the soldiers were able to carry shields around in their backpacks, and that made it too good an exploit. At present, it is an aid to acting tactically, not a substitute for tactics. Because the GH doesn't want you to carry 2 shields per soldier. Balance and stuff. I agree. Quote Link to comment Share on other sites More sharing options...
silenced Posted April 12, 2014 Share Posted April 12, 2014 Maybe, but only maybe, someone might be able to convince GHI to implement a small storage box in every drop ship. Where you can put in a bit of extra equipment, like a RPG-launcher + backup shields. Similar to all the stuff in X-Com lying around in the dropship. Quote Link to comment Share on other sites More sharing options...
Skybirduk Posted April 12, 2014 Share Posted April 12, 2014 I would guess that it depends how long it would take to rework the coding to add storage to the dropship. It is interesting that you can't put anything in the dropship, yet you can load up soldiers until they can hardly move. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted April 12, 2014 Share Posted April 12, 2014 It has been suggested several times already. The code is not in place and it is not a quick addition so it has not been done and will not be done, especially at this late stage of development. Quote Link to comment Share on other sites More sharing options...
silencer Posted April 13, 2014 Share Posted April 13, 2014 I've got a strange feeling that Wolf Armour or Armour at all got some nerf. The light drone does superficial damage to unarmored person like 4-5 damage, so in theory what I should see in Wolf Armour is plenty of resistance right ? But all I see is the same amount of damage done. In V20 I quite felt a little more secure in wolf, but sometimes I see a devastating hits from plasma pistol. Is that 65 in statistics a damage reduction or damage stopping % ? Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted April 13, 2014 Share Posted April 13, 2014 The light blaster does a base damage of 5pts per hit, but it has an armour mitigation of 70(?!), which means that 70pts of armour are deducted before armour is deducted from the calculated damage (base damage+random %+range dropoff). The only armour that light blasters don't penetrate is predator armour, who has a whole 10pts of armour to absorb damage after armour penetration is worked out. Quote Link to comment Share on other sites More sharing options...
silencer Posted April 13, 2014 Share Posted April 13, 2014 Isn't that too high for "light" blaster? Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted April 13, 2014 Share Posted April 13, 2014 Now, I'm not a dev, but I'd guess the counter-argument would be because each blaster bolt does so little damage, the light drone would be worthless at the same time it's introduced, whereas the light drone as it is has worth throughout the entire game. Quote Link to comment Share on other sites More sharing options...
silencer Posted April 13, 2014 Share Posted April 13, 2014 It would still suppress. What is the point of having armour if it doesn't protect you? And would it be useless. I am building Wolf Armour around end of november when drones are introduced, still in december I don't have full complement of wolf armour and killed dozens of those buggers. The description in Xenopedia says that it does little damage to unarmored civilian, so one would guess that armour should negate the damage but not the suppression. Otherwise it should be written - despite low damage only a tank can withstand any damage. Quote Link to comment Share on other sites More sharing options...
silenced Posted April 13, 2014 Share Posted April 13, 2014 Just another thing. What's with all that becoming unnerved/berserking now? My 'Commanders' with 99+ morale go berserk almost every 2nd turn. Quote Link to comment Share on other sites More sharing options...
silencer Posted April 14, 2014 Share Posted April 14, 2014 PSI Powers that Caesans can use now (Psion and officers/leaders) Quote Link to comment Share on other sites More sharing options...
kabill Posted April 14, 2014 Share Posted April 14, 2014 It would still suppress. Not necessarily. Armour is subtracted from suppression damage, so high-level armours would render you mostly/entirely immune to the suppression damage. (This is another reason for their high armour mitigation, as the effectiveness of armour vs. suppression is also modified downwards by armour mitigation. Basically, as they are at the moment, the light drone can suppress pretty-much anything in one burst because of it's high armour mitigation). Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.