Frakel Posted March 17, 2014 Share Posted March 17, 2014 Ive tested three "hands off" games on veteran difficulty. - I make no interceptions, no research, no ground combat... - At the end of each month I note the funding change for each region As you will see in this image, some regions gets positive funding - even though I dont do anything... Is this a bug or some hidden funding mechanic working behind the scenes? Quote Link to comment Share on other sites More sharing options...
Chris Posted March 18, 2014 Share Posted March 18, 2014 Hmmm. No, that shouldn't be happening at all. How strange... Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted March 18, 2014 Share Posted March 18, 2014 (edited) Does it make a difference where your base is placed? *edit* Never mind I misread part of it, thought more of the positives were over the Americas than anywhere else. Edited March 18, 2014 by Gauddlike Quote Link to comment Share on other sites More sharing options...
Caaygun Posted March 18, 2014 Share Posted March 18, 2014 Soviets were happy that aliens were abducting some Americans. Then Americans were jubilantly chanting "take dat" when soviets got terrorized the next month in the second test. Quote Link to comment Share on other sites More sharing options...
Frakel Posted March 18, 2014 Author Share Posted March 18, 2014 [ATTACH]3024[/ATTACH] This is the setup I use to run the test. Just load the save-file and speed ud the timer... In at least every other test run I see these weird positive funding changes - but I´ve been unable to pinpoint what is causing them... Funding test start.sav Funding test start.sav Quote Link to comment Share on other sites More sharing options...
Beltorn Posted March 18, 2014 Share Posted March 18, 2014 [ATTACH]3024[/ATTACH]This is the setup I use to run the test. Just load the save-file and speed ud the timer... In at least every other test run I see these weird positive funding changes - but I´ve been unable to pinpoint what is causing them... I tried your save and had only negative results which corresponded with UFO activity and I ran for two month. I installed the game from 21.6 and upgraded to stable candidate. Have you tried clean reinstall? Quote Link to comment Share on other sites More sharing options...
Frakel Posted March 18, 2014 Author Share Posted March 18, 2014 (edited) As mentioned, this doesnt happen in every test, but in at least every other. I run the test until game-over - usually that is 5 months. So to experience it in a single test running just two months, you would have to be (un)lucky... It is odd, however, that is happens less often in this save, than in the test rund I conducted yesterday. (In the first three test runs this possitive funding happened multiple times in each test.) Edited March 18, 2014 by Frakel Quote Link to comment Share on other sites More sharing options...
Beltorn Posted March 18, 2014 Share Posted March 18, 2014 As mentioned, this doesnt happen in every test, but in at least every other. I run the test until game-over - usually that is 5 months.So to experience it in a single test running just two months, you would have to be (un)lucky... It is odd, however, that is happens less often in this save, than in the test rund I conducted yesterday. (In the first three test runs this possitive funding happened multiple times in each test.) I tried testing your way and still get only negative results. Try another save or a several saves where you save after each week to check if there has been an increase in funding. Quote Link to comment Share on other sites More sharing options...
Skitso Posted March 19, 2014 Share Posted March 19, 2014 Does building a new base boost nation relations? In one of my games I build a brand new base to NA (I had no bases anywhere near there) just before end of the month. In the end of month summary i got green NA and positive relations there even I hadn't done anything there but built the base... Quote Link to comment Share on other sites More sharing options...
thixotrop Posted March 19, 2014 Share Posted March 19, 2014 This is another good cause to have a better control/overview of the nation funding thing. Quote Link to comment Share on other sites More sharing options...
jeon Posted March 20, 2014 Share Posted March 20, 2014 I tested this out by changing all of the random events to have 0 penalty and turning on/off various types of events and it would appear there are 2 things doing this. 1) Some of the events generated by the bombing groups seem to add some positive points on the other side of the world or something weird, it isn't very consistent. 2) The fighter/interceptor groups that generate the airliner shot down/military plane shot down events create lots of positive points in the region where they are active. By putting event penalties back to normal and having a high rate of air events and no chance for other events, regions could end up with very high increases or decreases in funding when a fighter group was around... it appears to be tied to certain events for whether it goes up or down overall, but I'm not 100% sure. Quote Link to comment Share on other sites More sharing options...
Frakel Posted March 21, 2014 Author Share Posted March 21, 2014 Great work Jeon! This confirms my own suspicion that the positive funding was somehow tied to bombers and interceptors. I haven't tried modding (wouldn't know where to start), so my only option was to let the geoscape run, and manually investigate all regions every time an event occurred. And with several events often happening at the same time, this was just speculation on my part, so I didn't want to post it. Quote Link to comment Share on other sites More sharing options...
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