Darth Draken Posted February 16, 2014 Posted February 16, 2014 How come land mines never came in to the game?
thothkins Posted February 16, 2014 Posted February 16, 2014 Possibly because you would curse every time you wandered into the land mines the aliens kept planting around their ships?
Ol' Stinky Posted February 16, 2014 Posted February 16, 2014 Possibly because you would curse every time you wandered into the land mines the aliens kept planting around their ships? I think he meant for use by us, so I'd curse every time I wandered into the land mines I kept planting around alien ships.
thothkins Posted February 16, 2014 Posted February 16, 2014 I was really meaning that the game should have balance to it. So, for every request we have to add device X to the game for the Xenonauts, it makes sense to point out that the aliens should have a comparable device Y to balance things out. Hence, walking around in their mine fields. You're right though, you can always forget where you put your own mines for comic and tragic outcomes. I imagine, that there would be enough squealing that the devs would have to add something to remind you though, should such a thing ever be implemented. A further point is that a lot of the game focuses on the combat abilities of the soldiers. Having mines detracts from this a bit, as would support weapons. Having said that, there are the tanks...
Gauddlike Posted February 17, 2014 Posted February 17, 2014 Mines are generally a defensive area denial weapon while Xenonauts troops are normally on the offensive. The only situation in the game where mines may be justified would be for defending your own base and even then only for the perimeter which is not shown in the game anyway. When assaulting an enemy position the use of land mines doesn't seem warranted.
Trance Posted February 17, 2014 Posted February 17, 2014 Mines are generally a defensive area denial weapon while Xenonauts troops are normally on the offensive.The only situation in the game where mines may be justified would be for defending your own base and even then only for the perimeter which is not shown in the game anyway. When assaulting an enemy position the use of land mines doesn't seem warranted. This, i would rather use grenades or rockets than mines
vaultdweller Posted February 18, 2014 Posted February 18, 2014 They were useful in the OG for both blocking the exit of a UFO while exploring the map, and for blocking hallways when assaulting alien bases.
PerfectDeath Posted February 18, 2014 Posted February 18, 2014 Proximity grenades? Make them do primarily suppression as they could slow a charge/flank long enough to reposition.
Valentine Posted February 18, 2014 Posted February 18, 2014 Proximity grenades?Make them do primarily suppression as they could slow a charge/flank long enough to reposition. I have wanted these for ages! Would be useful in terror missions and presumably pretty easy to program
MrPyro Posted February 18, 2014 Posted February 18, 2014 I have wanted these for ages! Would be useful in terror missions and presumably pretty easy to program I think proximity grenades were a potential Kickstarter stretch goal that was not achieved.
Caaygun Posted February 19, 2014 Posted February 19, 2014 Land mines are against this really, so I vote against. Battles should more more be an exchange of shots rather than try to trick enemy AI.
warioland Posted February 22, 2014 Posted February 22, 2014 Proxy Grenades in Terror Missions: I have no idea how that could be useful as civis love to stroll all over the map during alien apocalypses.
Darth Draken Posted February 24, 2014 Author Posted February 24, 2014 I have found after i land in any mission the drop ship gets attacked by aggresive aliens. Then once they are down the second set defends their ship. And the third is on the command deck. But having the option is nice.
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