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Jsleezy's Real Fighter SOUNDS


Jsleezy
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This thread is now redundant, as you can now check out the released files here : http://www.goldhawkinteractive.com/forums/showthread.php/11424-v1-07-Jsleezy-s-Real-Fighter-Sounds

So, this one I have been keeping to myself for a few months now. It is not perfect but I can't image playing the game without it anymore. I've spent a lot of time mixing, testing and tweaking and I think it is time for others to enjoy it as well.

Jsleezy's Real Fighter SOUNDS adds around 105 new sounds to the game most of which are soldier chatter. I would have added a lot more but the game crashes if you use too many custom sounds.

[video=youtube;Z2rb8K1r-s4]

The sounds are from Counter Strike. Here are a few examples of what soldiers say while taking actions:

- Moving to position

- Roger that

- OK

- Cover me

- GO GO GO!

- Fire in the hole (granade throw)

And many many more.

Here is the full list of soldier sounds:

<!------------------------>

<!---- Movement -->

<!------------------------>

<Wave>audio/sfx/customAudio/cust_Roger_That.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Roger_That_3.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Affirmative.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Affirmative_3.ogg</Wave>

<!-- --><Wave>audio/sfx/customAudio/cust_Alright.ogg</Wave>

<!-- --><Wave>audio/sfx/customAudio/cust_Alright_3.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Cover_Me.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Cover_Me_3.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Go_Go_Go.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Go_Go_Go_3.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Ok.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Ok_3.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Ok_Lets_Go</Wave>

<Wave>audio/sfx/customAudio/cust_Ok_Lets_Go_3.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Move_Out.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Move_Out_3.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Lets_Go.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Lets_Go_3.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Lock_n_Load.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Lock_n_Load_3.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Follow_Me.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Follow_Me_3.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Storm_The_Front.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Storm_The_Front_3.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Im_in_Position.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Im_in_Position_3.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Ill_Take_The_Point.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Ill_Take_The_Point_3.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Reporting_In.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Reporting_In_3.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_All_Right_Lets_Move_Out.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_All_Right_Lets_Move_Out_3.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Stick_Together_Team.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Stick_Together_Team_3.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Stick_Together.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Stick_Together_3.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Wait_For_My_Go.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Wait_For_My_Go_3.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Sector_Clear.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Sector_Clear_3.ogg</Wave>

<!------------------------>

<!---- Action -->

<!------------------------>

<Wave>audio/sfx/customAudio/cust_Its_Going_To_Blow.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Its_Going_To_Blow_3.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Fire_in_the_Hole.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Fire_in_the_Hole_3.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Enemy_Spotted.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Enemy_Spotted_3.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Taking_Fire.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Taking_Fire_3.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Negative.ogg</Wave>

<!------------------------>

<!---- Injury -->

<!------------------------>

<Wave>audio/sfx/customAudio/cust_injury1_Taking_Fire.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_injury1_Taking_Fire_3.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_injury2_Im_Hit.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_injury4_Im_Hit_3.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_injury3_Taking_Fire_Need_Assistance.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_injury3_Taking_Fire_Need_Assistance_3.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_injury4_Need_Assistance.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_injury2_Need_Assistance_3.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_injury5_Need_Backup.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_injury5_Need_Backup_3.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_injury6_Get_Out_Of_There.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_injury6_Get_Out_Of_There_3.ogg</Wave>

<!------------------------>

<!---- Male Death -->

<!------------------------>

<Wave>audio/sfx/customAudio/cust_Death1_Teammate_Down.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Death1_Teammate_Down_3.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Death2_Team_Fall_Back.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Death2_Team_Fall_Back_3.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Death3_Regroup.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Death3_Regroup_3.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Death5_Regroup_Team.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Death5_Regroup_Team_3.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Death6_Fall_Back.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Death6_Fall_Back_3.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Male_Death_Sound_Effect_1.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Male_Death_Sound_Effect_2.ogg</Wave>

<!------------------------>

<!---- Female Death -->

<!------------------------>

<Wave>audio/sfx/customAudio/cust_Death1_f_Teammate_Down.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Death1_f_Teammate_Down_3.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Death2_f_Team_Fall_Back_3.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Death2_f_Team_Fall_Back_3.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Death3_f_Regroup.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Death3_f_Regroup_3.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Death4_f_Regroup_Team.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Death4_f_Regroup_Team_3.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Death2_f_Fall_Back.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Death2_f_Fall_Back_3.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Female_Death_Sound_Effect_1.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_Female_Death_Sound_Effect_2.ogg</Wave>

<!------------------------>

<!---- Enemy Death -->

<!------------------------>

<Wave>audio/sfx/customAudio/cust_andron_death_2_Enemy_Down.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_andron_death_4_Enemy_Down_3.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_caesan_alien_death_1_Enemy_Down.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_caesan_alien_death_3_Enemy_Down_3.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_harridan_death_2_Enemy_Down.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_harridan_death_1_Enemy_Down_3.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_preator_death_2_Enemy_Down.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_preator_death_3_Enemy_Down_3.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_reaper_death_2_Enemy_Down.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_reaper_death_3_Enemy_Down_3.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_sebilian_death_2_Enemy_Down.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_sebilian_death_1_Enemy_Down_3.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_wraith_death_2_Enemy_Down.ogg</Wave>

<Wave>audio/sfx/customAudio/cust_wraith_death_1_Enemy_Down_3.ogg</Wave>

Please do note that even tho it works it is not perfect. Some aliens use some of the same soldier sounds and thus some of my new sounds i.e. "Fire in the hole" for a grenade throw. It won't happen all the time...but when it does you'll notice. Also, in some cases there is no way to differentiate between male and female voices so females will at times use male voices for things like "moving to position". I did all I could to prevent this but there are limitations to what I can do with how the game's code works.

I almost feel a little selfish for not sharing this mod earlier, but life/work/other mods kept me from giving it the finishing touches...although it's still a work in progress. Even in it's condition I can't imagine playing Xenonauts without this mod.

Please give it a shot. Get it here.

Edited by Jsleezy
New download link.
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Uhhh.. I will love that. Insta download.

Ty for your work

edit: Does this work with 20v5?

edit2: Could this also be done for Aircombat missions? I think I could cut some sounds out of Iron Eagle, Top Gun and the lot that might fit.

edit3: I need to think longer before pressing "post". Is there a possiblity to include something like "Enemy spotted" when your troops see an enemy?

Edited by StK
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With what version will this work with?

Thank you, good job again!

Thanks! It should work with V20 and above, since it's the last patch that changed sounds_gc.xml

If you are using anything below V20 I might have a file that works as well...who wants to be a guinea pig?

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Uhhh.. I will love that. Insta download.

Ty for your work

edit: Does this work with 20v5?

edit2: Could this also be done for Aircombat missions? I think I could cut some sounds out of Iron Eagle, Top Gun and the lot that might fit.

edit3: I need to think longer before pressing "post". Is there a possiblity to include something like "Enemy spotted" when your troops see an enemy?

You're welcome! As for the questions...

1. Yes, it works with 20v5

2. Yes, there are lines for "pilot radio chatter" were you could throw custom files. It's in a different XML file tho.

3. No. My "enemy spotted" only procs when you're being shot at. There are no original sounds for when an enemy comes into range...makes me sad too.

If you guys download the mod, let me know what you think of it or if you run into any issues.

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Pretty cool. Much as I like it now, I'm definitely looking forward to a version that provides for the female soldiers as well.

Don't suppose you could also rip the soldier chatter from Halflife 1 & 2?

Thanks but I don't think it's even possible. I'm just adding a sound in the code for footstep sounds and footstep sounds are applied to all the soldiers in ground combat. If males and females had a separate code for footsteps then it would be possible. For example females and males have different injury/death sounds. In this case I was able to use male and female voices.

As for Halflife sounds it is not something I'm interested at the moment.

Thanks for supporting this mod!

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  • 5 weeks later...

Question for Jsleezy:

With your mod, I noticed that some sounds are labeled "soldier_die_" and "soldier_die_3"

Why isn't it "soldier_die_1" "soldier_die_2" "soldier_die_3" ?

Does that make it Random?

Is there a limit to how many sounds per action you can have?

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Sounds 1, 2, and 3 where supposed to be the same voice with a difference in pitch to add a little variety . #1 was normal, #2 was deep, and #3 was high. I ended up cutting out #2 (deep) because there seems to be a set limit of custom sounds one can add before the game crashes. I actually ended up with a ton of sounds I couldn't use because of this.

The game picks the sounds in any action at random.

I don't think there is a limit as to how many you can have per action, however there is a set number of custom files the system can process before it crashes. I hope that helps. Let me know if you like the mod.

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Did you make sure to download the fix? I just downloaded the files and all the sounds seem to work for me.As for the hunter machine gun sound I don't have one to test, but I didn't change/add any files associated with that.

[EDIT: I just tested the hunter machine gun on my game and it's working fine. I'm not sure what's causing yours to not work. If it was an error in the code it would simply crash the game, which it is not doing.]

Edited by Jsleezy
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  • 3 months later...
  • 1 month later...

I have it ready. I just need to upload to the Nexus tonight. It really adds a lot to the game in my opinion that I can't believe Goldhawk didn't implement soldier barks on movement (probably low on cash).

I'm going to try and add a video so people can get a better feel for what it does. Does anybody know any good video capturing software that is free?

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TD! Nice you are here! Sooo... do you mod any sound file in XNT Into Darkness? Would be save to add it over your mod?

Victor ! Yes I actually make lot of mods in sounds, but this one looks great. I will ask Jslessy for integration after I select all the sounds I like.

Nice to see you around

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I found it great! This is not a mod, is an expansion for sounds.

Awesome work!

I find it hard to download and install.

The compressed file is not suited to assets folder, you need to move the customAudio to audio/sfx to make it work.

Jsleezy can I make the integration for XNT -Into Darkness?

I found it really wonderfull!

Thank you!

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