Aaron Posted September 3, 2013 Share Posted September 3, 2013 Just a quick note to say I've pushed a hotfix for the stable version to the experimental branch. This only serves to reinstate some of the changes that were reverted on Saturday when the issue with the hidden movement screen hang was discovered. Because the changes are so minor saved games should not be affected. Once this has been up on the experimental branch for a day or so with no new issues showing up we will push it to the main branch. Quote Link to comment Share on other sites More sharing options...
Leonidas Posted September 4, 2013 Share Posted September 4, 2013 Hi Aaron, Was having lots of HM screen-hanging with the stable build and have had none after +- 4 hours of playing the hotfix. Seems to work! Quote Link to comment Share on other sites More sharing options...
StellarRat Posted September 4, 2013 Share Posted September 4, 2013 Yes! I played trouble free for hours last night. Actually, I was up until 2 AM playing, damn you! It's fun! Quote Link to comment Share on other sites More sharing options...
Tobbzn Posted September 4, 2013 Share Posted September 4, 2013 I've only encountered the cowardly alien bug where the aliens run away and refuse to fire, but when that doesn't happen, the AI seems vastly improved, with Sebillians suddenly bursting from the UFO when a firefight starts outside. Quote Link to comment Share on other sites More sharing options...
Aaron Posted September 6, 2013 Author Share Posted September 6, 2013 (edited) FYI we just deployed a minor update to this with some new Xenopedia content (it is now mostly complete!). The code has not been recompiled, so the version number remains unchanged, and saved games should be unaffected. This will stay on the experimental branch over the weekend then get pushed to the main branch. Edited September 6, 2013 by Aaron Quote Link to comment Share on other sites More sharing options...
majorpickle01 Posted September 6, 2013 Share Posted September 6, 2013 I've only encountered the cowardly alien bug where the aliens run away and refuse to fire, but when that doesn't happen, the AI seems vastly improved, with Sebillians suddenly bursting from the UFO when a firefight starts outside. Yeah, i love that new thing too. Two sebillians ran outside a small ufo on veteran difficulty and basically cut my 4 survivors in half, to get picked off. Really wasn't expecting it. Quote Link to comment Share on other sites More sharing options...
Ozenglish Posted September 6, 2013 Share Posted September 6, 2013 Yes! I played trouble free for hours last night. Actually, I was up until 2 AM playing, damn you! It's fun! Yah, I was up until like 4am almost.. this game is getting more awesome. Just a shame I am down to my last two men and I still have around 8 more aliens to kill :-( Quote Link to comment Share on other sites More sharing options...
Coup Posted September 6, 2013 Share Posted September 6, 2013 thanks 4 the update on the update. appreciated Quote Link to comment Share on other sites More sharing options...
ElToro Posted September 7, 2013 Share Posted September 7, 2013 (edited) Encountered bug with tech "Base Upgrade". Xenopedia entry show on screan after research is complete, but i'm unable to close, and game is stuck =( Update Pressed F1-F12, game autosaved. After i load this autosave - everything is ok, i can open Base Upgrade page on xenopedia and close it. Edited September 7, 2013 by ElToro Quote Link to comment Share on other sites More sharing options...
BoneBaby Posted September 9, 2013 Share Posted September 9, 2013 I had the same issue as ElToro, research was complete, and the Xenopedia article poped up. It wouldn't close and just stuck me there in the Xenopedia. I went ahead and started up a new game, and will be watching for this one. If I remember right, the hang was on the alien alloy research. -BB Quote Link to comment Share on other sites More sharing options...
BoneBaby Posted September 9, 2013 Share Posted September 9, 2013 Yup, Alien Alloy Fabrication research completes, the Xenopedia article pops up, and I am unable to close it out. It hangs the game up and I have to Alt-F4 it to force exit the game. Quote Link to comment Share on other sites More sharing options...
owe166 Posted September 9, 2013 Share Posted September 9, 2013 The hotfix didn't fix anything for me Im still getting crashes at the end of ground missions and the hidden movement bug is still there Quote Link to comment Share on other sites More sharing options...
Chris Posted September 9, 2013 Share Posted September 9, 2013 owe166 - are you sure you've updated your copy fully, then? Quote Link to comment Share on other sites More sharing options...
Sentelin Posted September 9, 2013 Share Posted September 9, 2013 (edited) Everything works fine ... so far no hidden movement bug,even when i do terror missions. Edited September 11, 2013 by Sentelin Because it appears that cause of problem was steam itself Quote Link to comment Share on other sites More sharing options...
Aaron Posted September 9, 2013 Author Share Posted September 9, 2013 I pushed another updated to the experimental branch earlier today to fix the issue with certain tech unlocks hanging the Xenopedia. No other changes, and as it was a data file only the version number has not changed. Quote Link to comment Share on other sites More sharing options...
Ishantil Posted September 9, 2013 Share Posted September 9, 2013 Oh, that's good. I had edited out a few lines to get around this. Quote Link to comment Share on other sites More sharing options...
Ozenglish Posted September 9, 2013 Share Posted September 9, 2013 I pushed another updated to the experimental branch earlier today to fix the issue with certain tech unlocks hanging the Xenopedia. No other changes, and as it was a data file only the version number has not changed. Please tell me the Base upgrade is available, I want to send a cat hologram to another part of the world and not have it crash on me :-( !! Thanks for the hard work guys, I hope our feedback has been helpful to you all. This game is joy for those of us who played the Microprose Original. Now if someone could only redo Sun Tzu's Ancient Art Of War LOL Quote Link to comment Share on other sites More sharing options...
Chris Posted September 10, 2013 Share Posted September 10, 2013 The actual upgrade function is still available - the code was for the new UI background image changing that reflects the increasing tech level of the Xenonauts. However as the actual game code for that hasn't been merged yet, it doesn't work yet. Quote Link to comment Share on other sites More sharing options...
steelwarrior Posted September 11, 2013 Share Posted September 11, 2013 Everything stable and working now with the stable version? Wanted to start again with the new build with my LP ;-) Quote Link to comment Share on other sites More sharing options...
Chris Posted September 12, 2013 Share Posted September 12, 2013 Should be, yes. Quote Link to comment Share on other sites More sharing options...
steelwarrior Posted September 12, 2013 Share Posted September 12, 2013 Great - thanks ;-) Do I need any experimental patch still or just the nromal stable version? Quote Link to comment Share on other sites More sharing options...
Sentelin Posted September 12, 2013 Share Posted September 12, 2013 You can do it either one of those.There isn't much difference between v 19 Stable RC3 and v 19 Experimental Hotfix. Quote Link to comment Share on other sites More sharing options...
steelwarrior Posted September 13, 2013 Share Posted September 13, 2013 Ok - when would the latest hotfix become part of the stabe version? Quote Link to comment Share on other sites More sharing options...
Aaron Posted September 13, 2013 Author Share Posted September 13, 2013 I promoted it to the stable branch just a few moments ago - so now there's no difference between the experimental branch and the stable. As I mentioned it will stay that way for a while until we have the new UI sorted out internally, then we will start doing regular experimental builds again. Quote Link to comment Share on other sites More sharing options...
steelwarrior Posted September 13, 2013 Share Posted September 13, 2013 Great, then I´ll get started with the new stable build... Quote Link to comment Share on other sites More sharing options...
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