BoneBaby
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Experimental branch: Testing stable hotfix
BoneBaby replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
Yup, Alien Alloy Fabrication research completes, the Xenopedia article pops up, and I am unable to close it out. It hangs the game up and I have to Alt-F4 it to force exit the game. -
Experimental branch: Testing stable hotfix
BoneBaby replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
I had the same issue as ElToro, research was complete, and the Xenopedia article poped up. It wouldn't close and just stuck me there in the Xenopedia. I went ahead and started up a new game, and will be watching for this one. If I remember right, the hang was on the alien alloy research. -BB -
I somewhat saddened that this one doesn't look like it's going to make it... 100K in 5 days, doesn't look too good. This will be the first project that I backed to fail, that sucks! -BB
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I kinda got on an apocalypse kick a few months back and grabbed a few new books. I picked up: A Canticle for Leibowitz by Walter M Miller Earth Abides by George R Stewart The Forever War by Joe Halderman Childhood's End by Authur C Clarke I run through all of them except The Forever War, I've just not gotten around to it. The first three were all a product for the 50s and all the tension that was going on during the arms race with Russia/USSR. When you read these, it helps to remember that. Of the ones I've read so far, Canticle for Leibowitz was the most interesting though... Earth abides was a close second. I think Canticle could make an awsome epic movie if done right. It's be like a cross between The Book of Eli / The Name of the Rose / and A Boy and his Dog -BB
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No Soldiers to recruit
BoneBaby replied to big_ben123's topic in Xenonauts Bug Reports / Troubleshooting
I suspect that this is the cause of my cross-linked soldier issue I've been experiencing between bases. Every time I use the "new/load" trick to hire soldiers, I end up with duplicates that are linked to one another. Example, soldier in base one takes some damage in a mission. Soldier in base 2 with same name is also wounded. Attempting to dismiss the duplicates will crash to desktop. -
[12.1] Soldiers appear in multiple locations
BoneBaby replied to Rysith's topic in Xenonauts Bug Reports / Troubleshooting
Update to the issue. I tried to dismiss the duplicate soldiers, crash to desktop soon occured. -
[12.1] Soldiers appear in multiple locations
BoneBaby replied to Rysith's topic in Xenonauts Bug Reports / Troubleshooting
I have a similar, but not exactly the same issue. I began the game with my standard North Africa base. After about a month of selling everything recovered from my ground missions I built a second base in North America. After living space was constructed, I transfered 4 vetrans from North Africa to the new base. Then using the "start new game then load save game" trick, I hired 6 additional troops for North America. Everything is going great at this point. After another good month I start a third base in Indochina. After living quarters are built, I again use the "start new then load" trick to populate the hiring fields, and I hire 10 soldiers for Indochina. I put all the new troops into basic training, as the hangers won't be complete for awhile anyway. Later in the month, I ran a mission from North America base on a scout I manage to take down. One of my guys, a sgt. was wounded and listed as %56 health. I didn't think much of it at the time, he'll heal up fine. But it was that "wounded" field that drew my attention to a problem. While checking in on the Indochina base, I looked at the personnel to see how far along the training was. It was there I noticed a soldier that was wounded at %56 and still in training status (as a sgt. no less). That go me to looking, and the soldiers in the Indochina base were in fact 8 out of 10 duplicates from the North America base in name, and rank. -
I posted this in the V12 thread by mistake, so here it is again... It appears the Desura direct D/L .zip has been updated finally. Link
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Quick note for those who prefer the .zip file D/L over installing the Desura client. The direct D/L page has been updated, and it appears to be the new 12.1 we've been waiting for. Link
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Help me out... The direct download link and file are still actually the V12 version, and not the V12.1 version as indicated? I D/L the file, and the launcher has "Preorder Alpha Build V12 - 17 June 2012" in the upper left corner. I would have thought it would have gotten update by now...
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Just to note, I found this on a comment on a youtube video "Lets Replay XCOM" by user shadowhawk2012. To say it was a random find would be an understatement
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Just put in my $100.... I loved XCOM back in the early 90s, it was my favorite game for many years. I will be buying the "re-imagining" that Friaxis and 2K are doing, but have some concerns about the direction they are taking. Xeno, so far is exactly what I would have XCOM be today. It's got the updates and look of a modern offering, but it maintains the "spirit" of the original. I hope the contributions keep comming in, and the game can become a classic in it's own time. I'll be peddling this to my friends as much as I can -BB
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C17 shotdown by UFO makes hangar unusable
BoneBaby replied to farnwago's topic in Xenonauts Bug Reports / Troubleshooting
First post, confirming the issue. While transferring a fighter to secondary base it was destroyed in trasnsit. Secondary base is still counting a hanger as occupied. Kickstarter Build V10 4 May 2012