goduranus Posted July 24, 2013 Share Posted July 24, 2013 Not sure if there are a lore reasons for not doing this, but if the aliens are smart, they should withhold some reapers to defend their ship, seeing how confined space full of smoke cover is the best place for short ranged melee units. Quote Link to comment Share on other sites More sharing options...
thothkins Posted July 24, 2013 Share Posted July 24, 2013 I'd like to think that the Reapers want to get out there and spread terror, rather than being holed up in a stuffy UFO. Please? Quote Link to comment Share on other sites More sharing options...
lightgemini Posted July 24, 2013 Share Posted July 24, 2013 mmmmh, I dont think you really want to do that. It could be Hadleys Hope all over again, and unless you have a xenonaut called Ripley you will be screwed. You can try yourself. Open "ufo contents" folder, and edit the ships you want changing the reapers entry into "defense". They should hulk inside the ufo then. Quote Link to comment Share on other sites More sharing options...
thothkins Posted July 24, 2013 Share Posted July 24, 2013 zzz had an Aliens Mod. I wonder what it would be like to put 50 of them in a UFO and see how things go Quote Link to comment Share on other sites More sharing options...
Name Posted July 24, 2013 Share Posted July 24, 2013 zzz had an Aliens Mod. I wonder what it would be like to put 50 of them in a UFO and see how things go Explosives lots of explosives in an enclosed contianed ufo Quote Link to comment Share on other sites More sharing options...
Mytheos Posted July 24, 2013 Share Posted July 24, 2013 I would have as many of them out and about as possible, as their purpose is to infect and reproduce. And while close range like that would seem better for them, they are supposed to have crazy TUs so closing the gap outside of a UFO shouldnt be a hard thing to do. I remember in XCOM tho they were slightly buggy, they'd charge right at you while you kept repeating a profanity of choice, only to find them get close, and then change their minds and run away enough distance that had they not, would have killed one of your soldiers and started a zombie outbreak. Quote Link to comment Share on other sites More sharing options...
StellarRat Posted July 24, 2013 Share Posted July 24, 2013 Hmm...I don't know. Sharing close quarters with a Reaper would make me nervous even if it was supposed to be on my side... Quote Link to comment Share on other sites More sharing options...
thothkins Posted July 24, 2013 Share Posted July 24, 2013 Some sort of behavioural conditioning, in lieu of a Sebillian being found with a remote control device? Otherwise, I'd land, open the Reaper cages and take off rather quickly, leaving them to get on with it. Quote Link to comment Share on other sites More sharing options...
GizmoGomez Posted July 24, 2013 Share Posted July 24, 2013 I'd say reapers should just hunt down enemies to infect; they're animalistic, not intelligent. They couldn't care less about the UFO, I'd imagine. They just want to inflict terror by breeding. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted July 26, 2013 Share Posted July 26, 2013 On a terror mission they should be out and about doing the terror thing. If you shot down a UFO with them on board then it might be nice for some of them to stay inside in the comforting darkness, in the day time at least. They mostly come at night so venturing out when they are less likely to be spotted and more likely to be a threat. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.