srk123 Posted July 4, 2013 Share Posted July 4, 2013 I do not understand why the new overlay hides actions by the aliens that are taking place right in front of you!!!! The old overlay made sense, it hid unobserved behaviour whilst allowing for gaps where seen alien behaviour could be observed. The current approach lacks realism, it assumes the soldiers can not see what is going on right in front of them and have no idea where the shots/attacks are coming from even when it should be obvious. You also do not know sometimes that a team member has been lost. For me this seriously detracts from this games appeal as it undermines the ability to strategize and plan your teams next move. Why not have a semi transparent overlay or allow for gaps when the alien actions can be seen as per the old overlay. Other than this I think game is coming along well and its certainly a lot more stable. Quote Link to comment Share on other sites More sharing options...
svidangel Posted July 5, 2013 Share Posted July 5, 2013 Apparently it was a mistake. Quote Link to comment Share on other sites More sharing options...
Jonlissla Posted July 6, 2013 Share Posted July 6, 2013 I will have to join in and agree. I was looking forward to playing the latest release but this atrocious Hidden Movement have made me lose interest. Was hoping it would get fixed in the last patch but apparently it wasn't. Think I'll just wait until it's fixed before I start playing again. It's incredibly frustrating. Quote Link to comment Share on other sites More sharing options...
Aufklarer Posted July 6, 2013 Share Posted July 6, 2013 you can go to xenonauts/assests/gui/groundcombat/hiddenmovement once there delete the two images. It works fine for me and it'll be fixed in the next release I'm sure because it currently isn't working as intended. Quote Link to comment Share on other sites More sharing options...
Gazz Posted July 6, 2013 Share Posted July 6, 2013 The overlay images are PNG with an alpha level. You can set them to semi-transparent, you can make anything beyond a small "hidden movement" tag fully transparent... Quote Link to comment Share on other sites More sharing options...
200down Posted July 8, 2013 Share Posted July 8, 2013 Mistake? Possibly. Although it makes no sense to even have a hidden movement "box" at all. This is what fog of war is for. It already does the job for you. Only reason to show "movement" text on screen is for those times when the enemies are "heard" by your troops even when under fog of war. Then the screen should move to the area and display "movement" text and a "sound" symbol in the general fog of war area that would represent sounds being heard by nearby troops. When it's the enemy's turn but they are out of visual range and ear shot of your troops, THIS is when and only when an "enemy turn" or "hidden movement" screen should be shown which needs to block the entire screen. The only reason x-com even had a "hidden movement" screen that blocked the entire view was to save them work. This allowed them to use the same script for moving the camera around to "action" areas even when this shouldn't be seen by the player(for instance enemies that are out of earshot and site range). Hence the huge screen blocking the players view of the battlefield Even though behind that vale, the camera is actually still showing all the movements. They are trying to "improve" this beyond what x-com used, which is causing them problems. No need to improve something that worked perfectly fine already. Hopefully this made some sense... I know it's awfully wordy Quote Link to comment Share on other sites More sharing options...
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