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Aufklarer

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  • Location
    Camp Bastion, Afghanistan
  • Interests
    Blowing things up
  • Occupation
    Sapper, Royal Engineers
  1. I have 3 days until I leave afghanistan so its mega busy here with the handover and I haven't had the time to continue with the project at the moment. I will add you request to the list and produce a couple of icons in the next release. When I go on leave i'll be able to devote a bit of time to finishing off the mag weapons I have started.
  2. Government issues warning to civilians... stay clear of crash sites as they are dangerous. Risk of civilian casualties on an airstrike becomes less important than killing aliens, remember the context that this game is set in... its not a war, its not even a world war (by our standards) its resistance against humanities very extinction on a global scale. No price can be put on the survival of our species and the planet as a whole. If bombing the alien crash sites denies them recovering assets and fighting troops then I see no reason why any funding nation would hold back. 5 civilian casualties in an air strike amongst a war where the aliens are slaughtering thousands by the hour is nothing.
  3. The fact that it remains optional to use means that you, and other like minded people can still play without the airstrike option ever even being used. Your point while being valid is very situational. Not everyone will use the airstrike and prefer instead to play as the original x-com was intended. I'm glad I'm not forced down any particular path and have the option to choose is great. Air striking is way more preferable than leaving a crash site to expire. The very fact we have options makes what is already a great strategy game even more multi faceted.
  4. Sounds like a reasonable compromise, I really like the advisor option discussed earlier in the thread.
  5. I agree with everything in this post, I think it would make the game much more interesting and remove some of the tedious UFO grinding. It also seems a much better compromise to achieve the desired results than anything else mentioned. For those that state it's akin to auto resolve, how about making this feature controllable via the options menu such as IRONMAN mode currently is. Some people will inevitably prefer the game to remain as close to the original as possible. Too many other versions of the x-com remakes strayed to far from the original formula. I don't see this idea as doing that but by giving people the choice will only serve to please everyone. I have no idea how much work would be required to make this happen but If I could help out in any way I would be more than happy to. Chris comment please I believe this is a very plausible solution
  6. They should block line of sight and restrict firing... the whole idea of smoke grenades are to allow freedom of movement on the battlefield and on occasion provide deception.
  7. Sorry for the late reply I have been really busy with the incoming guys from the UK we are handing over to, Ill be coming home in about 3 weeks or so. I have everything saved as PSD files and PNG files. Ill fiddle about with the PPI, it's been about 6 years since I last used photoshop for stuff and I have lost alot of the knowledge I had. Cheers for the pointers Jsleezy i'll take a look when i next have some spare time.
  8. Ill add letters in the next update then, which will probably be when the mag weapons are done in 3D also. Ill use the role names as opposed to the weapon names. If there is anything else you'd like to see please let me know. Jsleezy I know your pretty handy with graphics, is there any way to increase the resolution that photoshop works to. The images im creating are limited to detail by the resolution at the moment?
  9. ill try and dig out some videos of some charges i have set off and put them in my drop box you guys can see the effects of proper cutting charges
  10. Everything E4D says here is true, the key to it is precision explosives with directional cutting charges. A lump of explosive would create a hole but It would be anything but precise, not to mention dangerous to anyone nearby. As he says normal explosives would need to be placed against a wall with packing material behind it. When the explosives detonate there is little resistance behind the explosives (away from the wall) there is just air. The main force of the blast is projected away from the wall (not entirely). By backing the explosives with wooden frames for example increases the explosion force of the charge. Its a crude way of making it directional. Purpose built breaching charges are designed in strips to place along the desired cutting line, or hinges of doors, and cut with a shaped metal iner which is formed upon detonation
  11. I never even noticed the inconsistencies, I was too busy killing aliens!
  12. Yeah I know what you mean, I'm hoping its something that they intend on refining closer to the games end. The same image file is used and magnified. Also the scroll bar to cycle through the images is the same. There Isn't any reason why they can't display them in the same resolution as they are displayed on the soldier screen. The whole role change and setting of default load outs needs to be redone to be honest as it isn't the most intuitive. I can imagine it's a tidying up issue rather than part of chris's main focus right now. Ill look over the 2D Images and remove the glow effect as I have for most of them already, the ones I haven't done are probably either an oversight, or the additional and ranks which I haven't had the chance to look at yet. I had only knocked together the 2D ones pretty quickly anyway, I intend to improve the quality of those at a later date as there are plenty of 2D ones around. Its a work in progress. I will add in the letters when I get some time as you suggest. I was going to concentrate mostly on the 3D ones for now but it seems a few people prefer the 2D icons so I will look at modifying those. P - Pistol R - Rifle S - Shotgun G - Gunner or H - Heavy M - Missile or RL - Rocket Launcher S - Sniper or M - Marksman There are a couple of role letter conflicts there, any ideas?
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