ladlon Posted June 14, 2013 Share Posted June 14, 2013 Are mines or traps currently in or planned for Xenonauts? Quote Link to comment Share on other sites More sharing options...
Xenomorph Posted June 14, 2013 Share Posted June 14, 2013 AI is too defensive for mines or traps. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted June 14, 2013 Share Posted June 14, 2013 Mines and traps aren't planned. Quote Link to comment Share on other sites More sharing options...
Solarius Scorch Posted June 15, 2013 Share Posted June 15, 2013 AI is too defensive for mines or traps. Yes, that. I tried playing with traps in many similar games and they only worked in UFO: Aftershock; otherwise it was too hard to place a mine on the future path of an enemy. Oh, proximity grenades in the original EU worked fine, but they're something else. As a side note, I wouldn't mind the AI getting a bit more aggressive and actually hunt the Xenonauts instead of just waiting for them (only applicable to the non-defender aliens, of course). It would probably make the game easier since it wouldn't be so much of a castle storming, but also more exciting and tactically challenging. Quote Link to comment Share on other sites More sharing options...
GizmoGomez Posted June 15, 2013 Share Posted June 15, 2013 Well, the AI is still in progress. I'm excited for them to hunt down and slaughter my soldiers too, honestly. Quote Link to comment Share on other sites More sharing options...
Xenomorph Posted June 15, 2013 Share Posted June 15, 2013 Yes, that.As a side note, I wouldn't mind the AI getting a bit more aggressive and actually hunt the Xenonauts instead of just waiting for them (only applicable to the non-defender aliens, of course). It would probably make the game easier since it wouldn't be so much of a castle storming, but also more exciting and tactically challenging. This is a 2 edged sword. If the AI too aggressive, we can win everything using mostly camping tactics, like in Apocalypse or JA2. Which is actually NOT a bad thing at all, but Xenonauts is different, and i'm quite confident the AI won't be the camp galore it is now, or totally suicidal. Quote Link to comment Share on other sites More sharing options...
Solarius Scorch Posted June 15, 2013 Share Posted June 15, 2013 This is a 2 edged sword. If the AI too aggressive, we can win everything using mostly camping tactics, like in Apocalypse or JA2. Which is actually NOT a bad thing at all, but Xenonauts is different, and i'm quite confident the AI won't be the camp galore it is now, or totally suicidal. Yes, my thoughts exactly. If anything else fails, we can have the alien time divided into several sub-squads for various tasks, like: UFO defence, anti-personnel assault and open terrain campers. It would be rather crude, but should do the trick. I guess we're quite away from the main topic now, but oh well. Quote Link to comment Share on other sites More sharing options...
thothkins Posted June 16, 2013 Share Posted June 16, 2013 When this comes up, I always think of the Chinook landing in it's field. The Xenonauts depart right into the middle of the alien mine field. The survivors of that then have to run a gauntlet of traps just to get to the ship. Mission after mission, I can see that as being very frustrating. But it would be a balance for the above. After all the aliens have been at the site for longer, os have more time to prepare such things if they were in the game. While it doesn't look as though proximity grenades are in Xenonauts, I was never a huge user of them. In Xenonauts, I've never had a moment where I thought that they would be useful to have. Particularly as stunned aliens seem to be staying stunned for the entire mission. Even then, I'd just post someone to cover the rear if that was in the game. Quote Link to comment Share on other sites More sharing options...
ThunderGr Posted June 16, 2013 Share Posted June 16, 2013 The aliens could be ambushing the Xenonauts. After all, they see the helicopter coming. They have time to prepare. Advanced combat tactics can be implemented for the AI, so that they behave realistically, without being too offensive or too defensive but adapting to the situation on the battlefield. I would like to see proximity grenades in the game. Quote Link to comment Share on other sites More sharing options...
thothkins Posted June 16, 2013 Share Posted June 16, 2013 Since I didn't use them a great deal, did others here use them a lot in EU1994? Quote Link to comment Share on other sites More sharing options...
ThunderGr Posted June 16, 2013 Share Posted June 16, 2013 I was using them, especially in night missions and when I had scanners. Seeing or hearing the aliens patrolling an area(especially near ufo entrance) and I did not dare come in their line of sight. I was throwing a proximity grenade from a hidden position and, then, either sent the troops after it exploded or moved towards another point of entrance, sure that my flanks are covered. Quote Link to comment Share on other sites More sharing options...
Goetikmagus Posted June 18, 2013 Share Posted June 18, 2013 In this game, as opposed to the original X-Com, you've got civilians on almost every map. Stupid ones. Why would any good commanding officer allow you to land-mine and snare up an area where screaming pedestrians are more likely to run into them than your tactically-sound enemies? Quote Link to comment Share on other sites More sharing options...
GizmoGomez Posted June 18, 2013 Share Posted June 18, 2013 Haha, the point has been made, and it is good. (I'd still appreciate proximity grenades, but I'm okay without them.) Quote Link to comment Share on other sites More sharing options...
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