Waladil Posted June 3, 2013 Share Posted June 3, 2013 This post was originally a complaint post about how missions will sometimes autofail if you order the dropship away from the mission, but I had an epiphany about the smart way to code things. So I tested it. And my hypothesis was correct. Also, I found an exploit. Basically, there's a hidden timer for each mission that controls how long you have to run it. Crashes disappear, terror sites get tac-nuked. However, that timer will not cause a mission to fail if there's a dropship en route. If the timer has run out, and a dropship is en route and then you order the dropship away, the mission will instantly fail. That was what was frustrating me, because my terror missions are currently bugged and crash whenever I start them. So I couldn't do the terror mission itself because of crashes, and I couldn't reroute to the UFO because if I ordered my dropship to go anywhere else the mission would fail and the UFO would escape. Until I realized I had a second dropship, and a bunch of fresh-off-the-boat noobie privates. I ordered a couple of them to board the dropship, and ordered that dropship to go to the terror site, never intending for it to reach it's destination. And it worked. I could order my primary dropship away from the terror site without the mission failing, because there was still a dropship en route. So, in theory, one could make missions exist in perpetuity with enough dropships (I don't know how many you'd need. Two or three, probably), by ensuring that there's someone ALWAYS heading there. I'll be using this to buy time on terror missions, you can count on that. Quote Link to comment Share on other sites More sharing options...
Sathra Posted June 3, 2013 Share Posted June 3, 2013 You could do the same thing in the OG, so I thought this was an intentional decision Quote Link to comment Share on other sites More sharing options...
flashman Posted June 3, 2013 Share Posted June 3, 2013 Are you using the base game or have you installed any map packs for it to crash? If you are using map packs which ones so we can track and fix the crash. If not then try this pack and see if it can pick a different terror mission and not crash. http://www.goldhawkinteractive.com/forums/showthread.php/5156-Community-Map-Pack Also does it crash every time. - are you going to town or soviet town and what vehicle - chinook etc? Quote Link to comment Share on other sites More sharing options...
Waladil Posted June 3, 2013 Author Share Posted June 3, 2013 Game is completely Vanilla from Steam. I had the same crashes in a prior version of 18.51HF3 downloaded from Desura/Dropbox. Doesn't seem to matter which town I'm going to: Happened in Africa, Australia, and America. (All the "A"blank"A" places. Hmm...) I recall some terror sites working, I don't know when the crashes started except that it MAY have been when I started using a Shrike dropship. I'm about to get a Zephyr, so I'll test when I get a terror site with that. Quote Link to comment Share on other sites More sharing options...
Phoenix Posted June 3, 2013 Share Posted June 3, 2013 Well to be honest I am exploting this a bit, but only because I find night terror missions currently too frustrating If there were some special armors for scouts with extended vision at night (you know, things like UV, infra red, etc), then I would not play with this at all Quote Link to comment Share on other sites More sharing options...
flashman Posted June 3, 2013 Share Posted June 3, 2013 If you want you can just copy the town and soviet town folders from the community map pack. It might be an issue with the basic terror map as there is only 1 at the moment copied and pasted across all folders. I will check it tonight after work. They changed drop ship sizes and it may be that 1 of the maps is not set right with spawns. Quote Link to comment Share on other sites More sharing options...
StellarRat Posted June 3, 2013 Share Posted June 3, 2013 You could do the same thing in the OG, so I thought this was an intentional decision Yes, that was an "exploit" in the original too. Quote Link to comment Share on other sites More sharing options...
Chris Posted June 3, 2013 Share Posted June 3, 2013 This is an exploit that won't be fixed, simply because it's better than the alternative. Quote Link to comment Share on other sites More sharing options...
flashman Posted June 3, 2013 Share Posted June 3, 2013 I have edited the goldhawk terror missions. There were maps with missing alien/civvie spawns and a couple of town ones were missing shrikes. They all now have Valkyrie spawns as well. Download the file, and unzip it to Xenonauts\assets\maps Let me know if this fixes your crashes https://www.dropbox.com/s/3lmv1n68sbkzppf/terror%20fix.zip Quote Link to comment Share on other sites More sharing options...
thothkins Posted June 5, 2013 Share Posted June 5, 2013 I had no idea about that exploit form the original. Learn something new every day. Quote Link to comment Share on other sites More sharing options...
Andeerz Posted June 6, 2013 Share Posted June 6, 2013 It could be fixed by making a ticker count down every time a dropship is sent, and if the timer for how long the mission is supposed to be there is expired AND the ticker is at zero, then the mission fails. Quote Link to comment Share on other sites More sharing options...
Andeerz Posted June 10, 2013 Share Posted June 10, 2013 Would this be possible? Quote Link to comment Share on other sites More sharing options...
Andeerz Posted June 11, 2013 Share Posted June 11, 2013 Seriously, Chris, would this be at all that hard to implement? Quote Link to comment Share on other sites More sharing options...
svidangel Posted June 11, 2013 Share Posted June 11, 2013 It's not really much of an exploit given the other pressures on you. Might save a person from a night mission once in a while if they wanted to bother. Quote Link to comment Share on other sites More sharing options...
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