Bromley86 Posted May 8, 2013 Share Posted May 8, 2013 Might not be a bug (i.e. the AI might be attacking the last reported position of an alien). However, I threw a normal frag grenade and blew a Caesan into a goo pile. This was a surprise, but presumably happened because the local had already hit him? Anyway, the local proceeded to spend the rest of the game attacking the goo pile. Ironically, he takes a break from this in the turn that I saved, but once you kill the live alien to the west of him he'll go back to nailing the goo. File: http://www.filedropper.com/2013-05-08212536 Quote Link to comment Share on other sites More sharing options...
Chris Posted May 8, 2013 Share Posted May 8, 2013 I think he's just making sure. Can't be too safe, y'know. (thanks) Quote Link to comment Share on other sites More sharing options...
brian.tani Posted May 8, 2013 Share Posted May 8, 2013 What's a bit aggravating is that local forces also target stunned aliens. I had to place a xenonaut over the hard stunned Reaper body to prevent the guy for shooting it out right. That would be rather unfortunate if it was an officer of some kind... the stunned alien that is. Quote Link to comment Share on other sites More sharing options...
Sathra Posted May 8, 2013 Share Posted May 8, 2013 Also another point of weirdness, frag grenades destroy aliens completely (only some blood and scrap) while Alenium grenades just kill them. Quote Link to comment Share on other sites More sharing options...
Chris Posted May 9, 2013 Share Posted May 9, 2013 Ah, that was a test feature. I've moved the "overdamage" tag to rockets and removed it from the grenades. Quote Link to comment Share on other sites More sharing options...
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