Moxar Posted May 8, 2013 Share Posted May 8, 2013 Hi, When you throw a smoke grenade, the smoke only appears the next turn. I don't know if it's a new feature, but it forbid us to use it to cover the trooper's advance. Moreover, rockets no longer leave smoke. Quote Link to comment Share on other sites More sharing options...
Sathra Posted May 8, 2013 Share Posted May 8, 2013 I tested this out and had even wierder stuff happen. Namely that at one point the smoke filled in 1 tile at a time after throwing it. Quote Link to comment Share on other sites More sharing options...
Iskandar Posted May 8, 2013 Share Posted May 8, 2013 Yeah, I get one of three outcomes with smoke or rockets, seeming at random: No smoke/or fire, smoke/or fire the next turn, smoke/fire updates this turn, just slowly. Quote Link to comment Share on other sites More sharing options...
nutbarz Posted May 8, 2013 Share Posted May 8, 2013 I've been throwing Stun Grenades, and when they "Explode" there is a White Block that appears where the alien is, blocking out al the other items, and textures, then once the explosion is done, whatever animation that is supposed to be there comes back. Alt Tab Seems to make it even slower. Also, the more smoke also seems to make it slower, but that could be from the Alt-Tabbing I was trying. Quote Link to comment Share on other sites More sharing options...
Chris Posted May 9, 2013 Share Posted May 9, 2013 This isn't happening in the dev version, so I assume it's another problem with the file archiving. Quote Link to comment Share on other sites More sharing options...
nutbarz Posted May 9, 2013 Share Posted May 9, 2013 Just as a Follow up, It is not effecting the gameplay on the stun grenade, as a grenade hitting near the alien seems to knock him out, yet sometime later that turn the smoke will appear around the stunned alien. Quote Link to comment Share on other sites More sharing options...
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