Commissar Pancakes Posted April 15, 2013 Share Posted April 15, 2013 1. Ferret armored car cannot crush chainlink fence (currently only desert military base) 2. Troops do not automatically rearm to default loadout (replacement of spent ammo/grenades) Quote Link to comment Share on other sites More sharing options...
Okim Posted April 16, 2013 Share Posted April 16, 2013 There is also a problem of rearming the rocket launchers. After they fire the first rocket their quick reload icon switches to basic explosive missile (the red one) even if you actually use plasma ones. This effectively negates you the ability to use that icon. It does not happen all the time though. This icon should also open a list of rockets in soldier`s inventory (on right click like grenades do). Quote Link to comment Share on other sites More sharing options...
Sathra Posted April 16, 2013 Share Posted April 16, 2013 With the RPG's? The quick-reload icon doesn't update until after you manually reload with a different rocket type. Having a list to select from would be a good idea too. You can have up to, what 5 different rocket? Sure, most are replacements of the previous ones but that still leaves 3 types if the stun rockets are brought back. Quote Link to comment Share on other sites More sharing options...
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