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Milestone 4.3.0 Released! (Experimental)


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This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!

Gameplay Updates:

  • Stunned aliens will no longer suffer damage from bleeding wounds (as it's not possible to heal their bleeding wounds).
  • The new Heavy Mentarch, Heavy Servitor and Heavy Cyberdrone enemy variants that appear late in the campaign are now palette swapped to look more distinctive from the standard versions, and are also now tougher and equipped with stronger weapons.
  • ARES now has 100HP instead of 80HP. This means it has the same base HP value as the MARS, but it has stronger armour which makes it tougher overall.
  • Basic Androns are now green rather than blue, matching their autopsy artwork.
  • Right-clicking on interactive parts of the UI will now trigger a click sound in the same way left-clicking does.
  • Added some new Andron "jump down" animations, in case they spawn above ground level.

Bugfixes:

  • Fixed a crash that could occur after a Xenonaut was killed by overwatch fire.
  • Fixed Reapers being unable to attack.
  • Fixed the Colossus armour animation issues that were causing it to disappear into the floor when attempting to walk in some circumstances.
  • Fixed grenades sometimes not inflicting any damage on terrain when they hit the middle of a large object (such as a clump of trees).
  • Fixed being unable to transfer Sentry Guns to a base that doesn't have any Living Capacity (they should only require Storeroom Capacity).
  • Fixed the "Passive Aircraft Regeneration Item" debug item appearing in the aircraft equipment lists if you sell an aircraft.
  • Fixed the teleport animation being visually stretched.
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Well, I was really having fun getting further into the game than ever before, but..oh well.

Everything is really looking good except for the idiot AI of the civilians.  Also, I know it's too late in the game (pun intended), but the variety of aliens (lizards, Big Brains, little bipeds with almond eyes, etc.) make absolutely no sense; it's like the aliens' Department of Defense has Disney animators designing their troops.  Maybe Xeno 3.

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1 hour ago, maxm222 said:

Well, I was really having fun getting further into the game than ever before, but..oh well.

Everything is really looking good except for the idiot AI of the civilians.  Also, I know it's too late in the game (pun intended), but the variety of aliens (lizards, Big Brains, little bipeds with almond eyes, etc.) make absolutely no sense; it's like the aliens' Department of Defense has Disney animators designing their troops.  Maybe Xeno 3.

Regarding the different aliens... you don't think the game's story is gonna explain it?

Sure it will. Everything has an explanation.

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Spoken like a true optimist! We need more of you.    Seriously.

I agree that there will be an explanation, the question will be how plausible it sounds.  I'm specifically thinking of some of the research result explanations in Xeno2 that attempt to use quantum mechanical explanations for alien & other technical issues, which, even with my very limited knowledge, are unconvincing.  Filling half of a human's head with "electronics" in order to get them to obey alien orders when an explosive collar or just decent pay and benefits would be enough for many cleaners is another example.

I know that the explanation for the civilians running into clouds of smoke and buildings with visible enemies present is that they are really, really bored or depressed and suicidal.  And that makes sense to me.  :D 

Thanks for all the mods, incidentally!  Although I think I'll wait until there's a stable game to add them to.  We all know about Fallout 4 remastered.  :(

Edited by maxm222
Bad writing.
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