Skitso Posted July 29, 2023 Share Posted July 29, 2023 (edited) This is a thread we can post small issues that don't warrant a bug report and are more of a small nit picks and things that might need some polish. One issue per post No discussion Edited July 30, 2023 by Skitso 3 Quote Link to comment Share on other sites More sharing options...
Skitso Posted July 29, 2023 Author Share Posted July 29, 2023 Some research images are cropped wrong so it overlaps the UI edges 1 Quote Link to comment Share on other sites More sharing options...
happystrawberry1 Posted July 29, 2023 Share Posted July 29, 2023 give me back my hot mechanic from x1 1 Quote Link to comment Share on other sites More sharing options...
Skitso Posted July 29, 2023 Author Share Posted July 29, 2023 Many soldier portraits have clipping issues near jaw line and neck. 1 Quote Link to comment Share on other sites More sharing options...
Skitso Posted July 29, 2023 Author Share Posted July 29, 2023 This bar here flickers annoyingly when hovering cursor over the buttons above. Adding a bit of fade would probably make it look a lot smoother. 1 Quote Link to comment Share on other sites More sharing options...
Skitso Posted July 29, 2023 Author Share Posted July 29, 2023 Switching to armory looks unpolished as you can see different UI and other elements appearing one by one. Consider delaying the image until everything is loaded. 1 Quote Link to comment Share on other sites More sharing options...
Skitso Posted July 29, 2023 Author Share Posted July 29, 2023 We should have Operations Director visible in the Soldiers screen the same way we have Chief Scientist in the Laboratories. Maybe add a Storage manager in the Base Stores screen too. Any hope to have these large character images redrawn by the same artist that did the cutscene portaits? 2 Quote Link to comment Share on other sites More sharing options...
Wont Tell Posted July 29, 2023 Share Posted July 29, 2023 Upon engineers arriving at a base, the button of the message redirects to the Soldier screen, not the engineering department. I assume the same is true for scientists Quote Link to comment Share on other sites More sharing options...
Skitso Posted July 29, 2023 Author Share Posted July 29, 2023 Silence is golden: fade bg music away for loading screens. Have a bit of silence in strategy view from time to time. Constant music tires ears no matter how nice the soundtrack is. Tactical mission ending would benefit from a small victory/defeat jingles. 2 Quote Link to comment Share on other sites More sharing options...
Skitso Posted July 29, 2023 Author Share Posted July 29, 2023 Just now, Wont Tell said: Upon engineers arriving at a base, the button of the message redirects to the Soldier screen, not the engineering department. I assume the same is true for scientists Well that's a proper bug you should report in the bug forum. Quote Link to comment Share on other sites More sharing options...
Skitso Posted July 29, 2023 Author Share Posted July 29, 2023 That lawn furniture is HUGE! 3 Quote Link to comment Share on other sites More sharing options...
SoulFilcher Posted July 29, 2023 Share Posted July 29, 2023 Cars and other vehicles look too small. Quote Link to comment Share on other sites More sharing options...
cman1983 Posted July 29, 2023 Share Posted July 29, 2023 I liked the fact in x1 that you could see what experience your soldier had before he/she was recruited Quote Link to comment Share on other sites More sharing options...
Raffik Posted July 30, 2023 Share Posted July 30, 2023 all soldiers have the same body model (male) in the soldier screen. It becomes very apparent after researching the stalker armor. Female soldiers with male body look weird.. Also, legs of the soldiers up to stalker seem short (they seem to be in a "semi crouched" position) 1 Quote Link to comment Share on other sites More sharing options...
Judy Posted July 30, 2023 Share Posted July 30, 2023 (edited) Add tutorial or graphic on soldier equip Screen prior to launch explaining where Soldier in slot 1, etc. will be positioned in the dropship. I did not even know you could change order until I went to this forum. A pop-up Dialog Box on the first UFO mission prior to launch would be an easy addition to add to the game.              ======================== Another thing. Some research is marked as plot. I assume this means that researching this accelerates you to the next stop of the game. So if I don't want to progress so fast does that mean I should hold off on researching that?  (Just a point of confusion I noticed) Edited July 30, 2023 by Judy 1 Quote Link to comment Share on other sites More sharing options...
alienman Posted July 30, 2023 Share Posted July 30, 2023 From what I can see there is no kill tally on the mission debriefing. I miss that. 3 Quote Link to comment Share on other sites More sharing options...
Shadeth Posted July 31, 2023 Share Posted July 31, 2023 13 hours ago, Judy said: Some research is marked as plot. I assume this means that researching this accelerates you to the next stop of the game. So if I don't want to progress so fast does that mean I should hold off on researching that?  (Just a point of confusion I noticed) I was also very confused by that (plot research game effects) and I still am. It says it gives you more funding, which is great, but does it mean bigger UFOs will start coming right after (that I might not be able to shoot down), so I should wait to research it?? Or is that more depending on how many calendar days have passed? Anyone who knows, please let me know! Thanks. Quote Link to comment Share on other sites More sharing options...
Skyfire Posted July 31, 2023 Share Posted July 31, 2023 14 hours ago, Judy said: Some research is marked as plot. I assume this means that researching this accelerates you to the next stop of the game. So if I don't want to progress so fast does that mean I should hold off on researching that?  (Just a point of confusion I noticed) 1 hour ago, Shadeth said: I was also very confused by that (plot research game effects) and I still am. It says it gives you more funding, which is great, but does it mean bigger UFOs will start coming right after (that I might not be able to shoot down), so I should wait to research it?? Or is that more depending on how many calendar days have passed? Anyone who knows, please let me know! Thanks. No, researching or not researching the plot techs doesn't affect how quickly new UFOs turn up. There's an official answer from Chris here: Seems to be a common area of confusion - there's some discussion over in that thread about possible ways to fix that, but no real conclusions. 1 Quote Link to comment Share on other sites More sharing options...
Skitso Posted July 31, 2023 Author Share Posted July 31, 2023 Soldiers' nationality flag should be visible in tactical view. Quote Link to comment Share on other sites More sharing options...
Skitso Posted July 31, 2023 Author Share Posted July 31, 2023 (edited) Ground damage texture could be made to tile a bit better. I think even X1 had it better with more variation. Edited August 8, 2023 by Skitso Quote Link to comment Share on other sites More sharing options...
Skitso Posted August 8, 2023 Author Share Posted August 8, 2023 Death animations need more variation. Maybe weapon specific animations? (See Fallout2 for reference) Maybe a bit of ragdoll physics? (Didn't the first demo already have ragdolls?) Quote Link to comment Share on other sites More sharing options...
cman1983 Posted August 8, 2023 Share Posted August 8, 2023 Still recon the training is a great idea for stats not the promotion side that should be earned Quote Link to comment Share on other sites More sharing options...
Skitso Posted September 9, 2023 Author Share Posted September 9, 2023 (edited) Melee attack hit animations, hit reaction animations and damage/stun numbers are all out of sync. Makes it look and feel unsatisfying. Edited September 9, 2023 by Skitso Quote Link to comment Share on other sites More sharing options...
SoftwareSimian Posted September 9, 2023 Share Posted September 9, 2023 Mentarch fire takes way too long. You know it's going to shoot during the alien turn because the game pauses for 3 seconds before and 3 seconds after. Quote Link to comment Share on other sites More sharing options...
Raffik Posted September 17, 2023 Share Posted September 17, 2023 both ARES and MARS have M.A.R.S. written on its body.. Quote Link to comment Share on other sites More sharing options...
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