Skitso Posted May 1, 2024 Author Posted May 1, 2024 (edited) Throwables' icons should be darkened when the unit doesn't have enough TU's to use them the same way as hand weapons. Currently, only the green TU cost gets darkened / greyed out. It's odd to have two different UI visual logics side by side. Edited May 1, 2024 by Skitso Quote
Skitso Posted May 6, 2024 Author Posted May 6, 2024 Just noticed that aliens that are just outside of my FoV don't have their black silhouettes visible like in the original XCom. Always thought it was a nice, mood improving detail. Quote
Skitso Posted December 24, 2025 Author Posted December 24, 2025 These little blood splatters vanish way too quickly, let them stay for the remaining turn at least, they look so nice and make hitting things feel more satisfying, Can't see them taxing the system that much. Same with foot prints in snow/sand. Let them be visible for few turns. It looks cool and adds a nice strategy in gameplay too. (follow the prints to find the alien) 1 Quote
gG-Unknown Posted December 24, 2025 Posted December 24, 2025 (edited) On 12/24/2025 at 9:13 AM, Skitso said: Same with foot prints in snow/sand. Let them be visible for few turns. It looks cool and adds a nice strategy in gameplay too. (follow the prints to find the alien) I have raised this issue several times. First of all, the game time is ruled by turns. Make graphical decals fade out in real time creates two independent time lines which is a nonsense. All the fade outs have to be ruled by one time line. (with an exception of animated explosions, these effects are in real time, so debris made by an explosion can be created and destroyed in real time as part of the explosion animation) I think it could be a technical tunnel vision. It is Similar to sound definition issue, which was solved already. Chris created several types of sounds by technical view, but from player view, we needed a slider for the environmental ambient sound separated. Different point of view which was cleared by a fruitful discussion. Perhaps, in case of footprint, it grown up similar way. Developers consider foot prints in a same category as debris made by explosion. From player point of view, we want all those nice looking decals belong to the time line driven by turns. AND, YES I WANT TRACK DOWN ALIENS ON SNOW MAPs. and Jungle Maps in Mud Puddles Too BTW : I dont think this topic belong to small issue. Edited December 27, 2025 by gG-Unknown 1 Quote
jamoecw Posted January 3 Posted January 3 When an enemy gets suppressed or a wraith activates its cloak on your turn the % to hit chance doesn't update until you take your cursor off the enemy and then back on (it keeps the old number). I intuitively know the rate drops so I didn't even realize it was doing this until halfway through the game. Quote
Kamehamehayes Posted January 4 Posted January 4 (edited) I've noticed that you can't actually pick up the cleaner data from the desks if the soldier has 0 tus. This is weird because picking the data up normally costs 0 tus, but only punishes if you so happen to reach the desk with 0 tus. I think the game should let you pickup the data anyways if a soldier as 0 tus. I've also noticed a couple of instances where there is an extra space in the text that shouldn't be there, especially with alien corpses and such (see screenshot below). As you can see, there is cleaner an extra space between "stunned" and "sebillian" that is not there between "sebillian" and "soldier". I don't have screenshots of other instances as it is pretty rare for me to actually check an alien corpse. Edited January 4 by Kamehamehayes Quote
--oliver-- Posted January 17 Posted January 17 When soldiers are substituted, due to injury, the arrangement in my dropship changes. Is this intended to do so? Because I have to rearrange them, before the starting the next mission. Quote
--oliver-- Posted January 18 Posted January 18 On 1/17/2026 at 12:35 PM, --oliver-- said: When soldiers are substituted, due to injury, the arrangement in my dropship changes. Is this intended to do so? Because I have to rearrange them, before the starting the next mission. Problem solved, I think. As usual, User failure. grmpf Quote
Oggimon Posted January 19 Posted January 19 Not sure if this has been discussed before: The mission brief for the downed alien ship does not actually contain the information on the race of alien. So, fighting Sibilians vs Wraiths requires different strategy. Including it in the brief would be useful. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.