doubleskulls Posted July 21, 2023 Share Posted July 21, 2023 (edited) Latest version of the tech tree - Xenonauts 2 Tech Tree v2.pdf Edited August 7, 2023 by doubleskulls 1 Quote Link to comment Share on other sites More sharing options...
Alienkiller Posted July 21, 2023 Share Posted July 21, 2023 The Tech-Tree have still a lot of Gaps with Texts, Pictures, Informations incl. Translations. So it makes no Sense to make an Documentation of it yet. Evtl. in 1 Year or 1,5 Years, when it´s completly finshed. Quote Link to comment Share on other sites More sharing options...
doubleskulls Posted July 21, 2023 Author Share Posted July 21, 2023 I just meant something so I could understand what unlocks each piece of Tech, it doesn't need to be pretty or in-game 1 Quote Link to comment Share on other sites More sharing options...
Alienkiller Posted July 21, 2023 Share Posted July 21, 2023 (edited) You need all what comes earlyer or later. That can be told without carrying things to far from the experiances of the Beta-Tests. Edited July 21, 2023 by Alienkiller Quote Link to comment Share on other sites More sharing options...
DaviddesJ Posted July 21, 2023 Share Posted July 21, 2023 11 hours ago, doubleskulls said: I was wondering if anyone had documented the tech tree yet? There is a wiki. It’s linked from the main game page. 1 Quote Link to comment Share on other sites More sharing options...
doubleskulls Posted August 5, 2023 Author Share Posted August 5, 2023 Based off the wiXenonauts 2 Tech Tree.pdfki and my own experiences I've actually put it together in a diagram which maybe others will find useful too. If you spot any errors/omissions etc please let me know. 2 Quote Link to comment Share on other sites More sharing options...
Raffik Posted August 6, 2023 Share Posted August 6, 2023 (edited) 16 hours ago, doubleskulls said: Based off the wiXenonauts 2 Tech Tree.pdfki and my own experiences I've actually put it together in a diagram which maybe others will find useful too. If you spot any errors/omissions etc please let me know. very good and helpful diagram. What I saw in the game to be different-not show on the diagram, that I got the fusion explosives research without defeating a bomber - it became available after a terror mission (second one) Edited August 6, 2023 by Raffik Quote Link to comment Share on other sites More sharing options...
Ogilvy the Astronomer Posted August 6, 2023 Share Posted August 6, 2023 Ooh, what are Advanced Lasers? I went straight from Lasers to Gauss. Quote Link to comment Share on other sites More sharing options...
doubleskulls Posted August 6, 2023 Author Share Posted August 6, 2023 53 minutes ago, Ogilvy the Astronomer said: Ooh, what are Advanced Lasers? I went straight from Lasers to Gauss. Advanced lasers are extra damage and in practice infinite ammo. 1 Quote Link to comment Share on other sites More sharing options...
doubleskulls Posted August 6, 2023 Author Share Posted August 6, 2023 6 hours ago, Raffik said: very good and helpful diagram. What I saw in the game to be different-not show on the diagram, that I got the fusion explosives research without defeating a bomber - it became available after a terror mission (second one) Did you notice if you picked up anything new? Maybe Alien Plasma Grenades? Quote Link to comment Share on other sites More sharing options...
Raffik Posted August 6, 2023 Share Posted August 6, 2023 2 hours ago, doubleskulls said: Did you notice if you picked up anything new? Maybe Alien Plasma Grenades? nope.. did not notice anything. Probably the alien fusion bombs during the mission. That probably triggered the research option. 1 Quote Link to comment Share on other sites More sharing options...
doubleskulls Posted August 7, 2023 Author Share Posted August 7, 2023 Thanks for the feedback, the tech tree is updated - I've put it in the first post. 2 Quote Link to comment Share on other sites More sharing options...
bifohe6676 Posted August 7, 2023 Share Posted August 7, 2023 On 7/21/2023 at 11:49 AM, doubleskulls said: Latest version of the tech tree - Xenonauts 2 Tech Tree v2.pdf Nice job, cool to see the entire current tree in a properly formatted diagram Quote Link to comment Share on other sites More sharing options...
Sunnybuns Posted August 7, 2023 Share Posted August 7, 2023 Darn no new melee weapons outside of the knife? I been having fun introducing some aliens to the london welcome. 1 Quote Link to comment Share on other sites More sharing options...
bifohe6676 Posted August 7, 2023 Share Posted August 7, 2023 29 minutes ago, Sunnybuns said: Darn no new melee weapons outside of the knife? I been having fun introducing some aliens to the london welcome. Yeah the knife needs some love already (currently too heavy I think), sad that it is not expanded upon as a backup weapon for high-TU soldiers. Quote Link to comment Share on other sites More sharing options...
Sunnybuns Posted August 7, 2023 Share Posted August 7, 2023 I can kinda understand why Chris made the knife heavy as it is since it has 100% accuracy and therefore guaranteed damage ; but 10 pounds seems a bit too much. I be happy if it was reduced to 8, and be super happy if it got down to 6! Quote Link to comment Share on other sites More sharing options...
doubleskulls Posted August 7, 2023 Author Share Posted August 7, 2023 Technically the Stun Baton is a melee weapon too. Quote Link to comment Share on other sites More sharing options...
Sunnybuns Posted August 7, 2023 Share Posted August 7, 2023 6 hours ago, doubleskulls said: Technically the Stun Baton is a melee weapon too. I want to stab them to death not stun them. Quote Link to comment Share on other sites More sharing options...
Dren608 Posted August 8, 2023 Share Posted August 8, 2023 Knife does less Damage than a pistol and weighs more... It weighs like it is a Sword not a combat knife. Even a Bowie knife doesn't weigh that much. How about we drop its weight to half of current (5) that takes into account of how you have to actually use it in a live combat situation, which I think the "weight" is supposed to also represent. I also find it odd that reloading Weapons takes so many TUs, Modern Combat rifles don't take that long to switch Magazines, Again I guess it is a game balance thing. Just seems odd that you can't usually get any kind of shot off after reloading. Quote Link to comment Share on other sites More sharing options...
momerathe Posted August 8, 2023 Share Posted August 8, 2023 10 pounds is the weight of a late-medieval zweihander, and a chonky one at that! Even an arming sword is only 2-3lbs. Quote Link to comment Share on other sites More sharing options...
Alienkiller Posted August 8, 2023 Share Posted August 8, 2023 (edited) Dubblesculls, that´s an excellent detailed Tech-Tree you have done with your Gameplay so far. That´s what you get in the Beginning-Part (100 Days to 150 Days) and Midgame (from Day 150 on). In the Endgame-Part you get some more nice Techs, but that are not much anymore at the Moment. But there should come more for the Beginn- and Midgame-Techs, there were a lot more tested, but flow sadly out of the Game (like Fighter-Advancements and similar). Let´s hope that´s not all for the Beginn- and Midgame we have seen as well as you get more cool Endgame-Techs in the more advanced Early Access later on, then all Beta-Testers could test out. Edited August 8, 2023 by Alienkiller 1 Quote Link to comment Share on other sites More sharing options...
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