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Dren608

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About Dren608

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  1. Dren608

    Closed Beta V3.2 Hot Fix General

    I don't have that resolution as a choice (1920x1080) I tried several other ofthe resolutions I'm offered and they all seem to have the same issue
  2. Dren608

    Closed Beta V3.2 Hot Fix General

    Plus one to this
  3. Dren608

    [V 3.0 Alien base crash]

    Plus one to Alien base crash. some time in the alien hidden movement it fails. I had tossed a couple of grenades at two desperate aliens - was able to open all the doors this time. I am getting dense I couldn't find log file or saved game file from right before the bas mission What directory do they default to? (I haven't changed the default settings)
  4. The over-watch button determines if the soldier can do over watch at all (sometimes having the Grenade launcher guy doing over-watch is dangerous) When it is on the computer needs to know which shot to save TU for (i.e. is it aimed, Burst, Snap). That is the "right click" to designate which shot it needs to save for, I would have rather it be a left click instead but it makes sense - the computer can't just "save time units for over-watch" unless it knows which type of shot. I don't think it's broken, just not obvious or convenient.
  5. Dren608

    [V 3.0 Alien base crash]

    +1 on the alien base crash - will be ignoring it for now to try other things
  6. Note I only experience this with a "shield" Armed Soldier. Other Main Weapons don't seem to have this issue.
  7. At the end of a ground mission will see several soldiers get a promotion. When get back to base going to Armory or Soldiers screen promotions are not there. Go on another ground mission and same soldier(s) get promotion notification then they show up once you get back to base. Seems to take two battlefield notifications to register a promotion for the soldier.
  8. Hey I'm just a programmer in the real world but I have seen this behavior in various languages so it might be relevant. Try looking for what the code does when it overlays a rendered terrain tile with the replacing rendering code for the "dead" sprite. Some condition is "corruptin"g your "dead" sprite code and the language is reverting to the original render code instead of "crashing". I get this behavior in one of our code editors - if you messed up it just "corrects it by not making the change. It is very annoying when you miss a semicolon etc. and all your code isn't saved. Just a thought. Everybody here seems to find the errors I do much faster than I can. Do you want quantity of errors (i.e. if I come across something already reported should I send another bug report from game or in forum?
  9. Version 1.3 More of a clarification than a bug, the written "fiction" describing the game has us going to an abandoned base in Iceland. The game has the Main base in Greenland, Just wanted to point that out before you go printing up storylines referring to Iceland when the base is actually in Greenland. (Either fiction needs to change or base location on the map does)
  10. I just had something similar happen, for me it was last alien in my view (no others revealed) it was killed by over watch fire I have not been able to reproduce yet. I messed up and restarted so log file not of the game in question, did send Bug report via F11
  11. I thoght this too on one battle, I explored (made not black) every square and found an alien hidding out in a cornr of a room I overlooked in the UFO. Other wise I haven't had this particular issue myself
  12. I have the same issue. Would it involve the version of windows being run? I'm on Windows 8.1 still.
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