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Everything posted by Sunnybuns
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Soviet weapons mod or something - in 2024? Compatible with CE?
Sunnybuns replied to Huntota's topic in Modding Discussion
https://steamcommunity.com/sharedfiles/filedetails/?id=527291748&searchtext=soviet -
Xenonauts - Community Modding Tools
Sunnybuns replied to Chris's topic in Xenonauts-2 General Discussion
Heck I love to give it a shot and help you out! With the addition of the modding tool I feel like we can help you out with your roadmap, especially when it comes to making new maps, which is a huge factor in these kinds of games. -
This is amazing to hear! So happy for you and the crew. cheers!
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So one of my fondest memory with XCOM UFO Defense and TFTD is that an enemy can sometime chuck a plasma grenade in your Skyranger turn 1 and just cause a panic chain. Then trying to salvage the situation or aborting. Great memory to look back and laugh at. So far in both of my most successful Ironman playthroughs I haven't encountered nothing like that at all. Am I just lucky ?
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LOCAL FORCES ARMOR/UNIFORMS - HOW TO GET THEM
Sunnybuns replied to Razorsharp's topic in Xenonauts-2 General Discussion
The mad lad is here! Gosh Unity. I havent messed with that for years. Here's hoping to that the team delivers the mod tools! Cheers to ya mad lad -
LOCAL FORCES ARMOR/UNIFORMS - HOW TO GET THEM
Sunnybuns replied to Razorsharp's topic in Xenonauts-2 General Discussion
There was a mad lad who managed to make a modding tool for X2, they posted here on general discussion. I haven't gotten around poking about and messing around but I feel like it be a bit more painful to mod since the files are vastly different from X1. https://www.goldhawkinteractive.com/forums/index.php?/topic/35796-mod-loader/#comment-204525 Supposedly the developers are working on a modding tool too, but I been waiting since the kickstarter in 2018 and got doubts about that one feature coming out. -
Hell yeah cant wait to make all the cool stuff I want!
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[1.29d Tactical] Box can be walked through
Sunnybuns replied to Skitso's topic in Xenonauts-2 Bug Reports
That's the tactical box, made to surpass Metal Gear.- 1 reply
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I want to stab them to death not stun them.
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I can kinda understand why Chris made the knife heavy as it is since it has 100% accuracy and therefore guaranteed damage ; but 10 pounds seems a bit too much. I be happy if it was reduced to 8, and be super happy if it got down to 6!
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Or you can just make them stay in the UFO once you clear the outside area on a downed UFO mission, and they only come out once your guys are inside Totally not how I lost all my troops on Ironman in X1...
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Darn no new melee weapons outside of the knife? I been having fun introducing some aliens to the london welcome.
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Any thoughts on making multi tile enemies and weapons?
Sunnybuns replied to Xeroxth's topic in Xenonauts-2 General Discussion
I disagree. If that things gets destroyed thats 350,000 down the drain that could have been used on gear and other stuff. If it's going to be so expensive and take shots, I want to repair it. -
After downing an Observer and using the ground combat button, portrait art is missing during the loadout screen.
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Any thoughts on making multi tile enemies and weapons?
Sunnybuns replied to Xeroxth's topic in Xenonauts-2 General Discussion
Absolutely! I always loved seeing your machine buddies fight alongside ya. That's why there's a longstanding tradition in giving tanks nicknames. Fingers crossed for a buff -
Any thoughts on making multi tile enemies and weapons?
Sunnybuns replied to Xeroxth's topic in Xenonauts-2 General Discussion
@Chris I personally feel like the MARS could use a bit of a buff for the HP OR give it the machine gun 10 shot burst to suppress things. It has a 100 rounds and I would love to use all those rounds hehe. I am using it on my Veteran Iron Man first playthrough and as a new player I love the look and feel of it. The fact that it can fit into the smaller UFOs and fight indoors alongside my troopers when the situation calls for it is a plus for me. I do use it as a scouting unit since it can tank at least two hits reliably in the early game so it sees tons of action. However as the game progress I do run into an issue during the mid game. My main problem is that I cant repair lost HP during the field. What if my troopers could repair it to 65% or 75% of HP during combat, in exchange for an inventory slot and weight management? I feel like it would be perfect then, upgrading from the previous version of X1 while still having a unique unit in X2. -
v1.28B Night Mission UFO Visual Bug
Sunnybuns replied to Sunnybuns's topic in Xenonauts-2 Bug Reports
@Chris Hiya Chris. Sorry I didnt respond earlier, was coming home from work. I reloaded the save as you asked. At first when I loaded it in, everything was normal and what you expected, the UFO was hidden. However, as soon as I scrolled up or down, the UFO revealed it self in that buggy format. Do you want me to take a video or would this suffice? -
Improvements with regards to night battles
Sunnybuns replied to Armor9D's topic in Xenonauts-2 General Discussion
If I remember from Xenonauts 1, Aliens have night vision. They probably do too in Xenonauts 2. -
Improvements with regards to night battles
Sunnybuns replied to Armor9D's topic in Xenonauts-2 General Discussion
You could just take a page out of Jagged Alliance 2 and 3 and have weather be a part of the battle at night. Fog, heavy rain, messing with accuracy on both sides. Though I'm not sure that's possible since weather effects didn't reach the kick starter goal. -
v1.28B Night Mission UFO Visual Bug
Sunnybuns replied to Sunnybuns's topic in Xenonauts-2 Bug Reports
@Chris Hello. I have a save during my iron man run with the same bug. Here you go. iron_man-128.json -
Hello. I love your game. I found bug. Night Mission reveals dead alien bodies and UFO location. I'm not sure if I can provide a save since I am on iron man. I did record it while streaming. https://clips.twitch.tv/ShyDiligentTaroLeeroyJenkins-kalzusWwzKAJwIZj