StellarRat Posted March 6, 2013 Share Posted March 6, 2013 Vasquez: Is that an alien in your backpack or are you just happy to see me? Quote Link to comment Share on other sites More sharing options...
thothkins Posted March 6, 2013 Share Posted March 6, 2013 Hudson: It's an alien. I only date women Vasquez, I keep telling you Quote Link to comment Share on other sites More sharing options...
Commissar Pancakes Posted March 7, 2013 Share Posted March 7, 2013 Wait...so Hudson became an Alien/Human hybrid? ...does his second head keep trying to eat people? Quote Link to comment Share on other sites More sharing options...
thothkins Posted March 7, 2013 Share Posted March 7, 2013 I think he only becomes a human/ alien hybrid if he has the alien in his backpack because it's his lunch. And it turns out not to be an Alien, but a Thing from another world. Still would like to see stunning in the game, to give the Xenonauts something extra to concern themselves with tactically. The more I think about the Sebillian falling over just as easily as a Caesian and staying stunned, the less it works for me. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted March 8, 2013 Share Posted March 8, 2013 That probably wouldn't be the case if stun damage was related to health and armour ratings. Especially if regeneration also worked on stun damage. Thinking about it the regeneration ability is in the game already. Wonder how difficult it would be to allow the xml to set which damage type is regenerated (health, morale, stun etc) and even use the xml to allocate it to any race. Code wise that is. That would take us back to how to handle stunned enemies that do manage to recover though. The old method that allowed them to be rendered useless needs an update. Quote Link to comment Share on other sites More sharing options...
Commissar Pancakes Posted March 9, 2013 Share Posted March 9, 2013 Still would like to see stunning in the game, to give the Xenonauts something extra to concern themselves with tactically. The more I think about the Sebillian falling over just as easily as a Caesian and staying stunned, the less it works for me. Stop giving me flashbacks to when I would capture and hold prisoners in the very front of my skyranger, with a trooper in flying armor floating right 2 spaces away from the door with a stun launcher. Quote Link to comment Share on other sites More sharing options...
crusherven Posted March 9, 2013 Share Posted March 9, 2013 I honestly only did that sort of thing a few times. Later I decided that I was better off just finishing the mission quickly rather than wasting time hauling corpses back and then guarding them. Like using grenades, guarding stunned enemies is one of those things I consider a waste of time--though I realize a lot of good players do both. Quote Link to comment Share on other sites More sharing options...
thothkins Posted March 9, 2013 Share Posted March 9, 2013 It's something I never thought to do either. I'd try to make sure the back of the squad was covered, but even that was jettisoned when I had to cover a lot of ground. Quote Link to comment Share on other sites More sharing options...
StellarRat Posted March 12, 2013 Share Posted March 12, 2013 It's something I never thought to do either. I'd try to make sure the back of the squad was covered, but even that was jettisoned when I had to cover a lot of ground.If the AI is as tough as I think it's going to be you're probably going to at least have to cover the flanks and maybe the rear of your squad all the time. This is an excellent reason to use good tactics like refused flanks, fire and maneuver, and overwatch when possible. Quote Link to comment Share on other sites More sharing options...
thothkins Posted March 12, 2013 Share Posted March 12, 2013 yeah, it sounds as though you're going to have to up your game for Xenonauts. Quote Link to comment Share on other sites More sharing options...
erutan Posted March 13, 2013 Share Posted March 13, 2013 Wesnoth did have a pretty brutal AI / unavoidable damage. Especially if you didn't plan for day/night cycles or enemy reinforcements popped up in the wrong place. Quote Link to comment Share on other sites More sharing options...
crusherven Posted March 13, 2013 Share Posted March 13, 2013 If the AI is as tough as I think it's going to be you're probably going to at least have to cover the flanks and maybe the rear of your squad all the time. This is an excellent reason to use good tactics like refused flanks, fire and maneuver, and overwatch when possible. I think that will depend as much on map size and how good your troops are as on the AI. Kinda hard to get flanked on these smaller maps I've seen so far, and with better troops you don't need to concentrate firepower as much... theoretically. Quote Link to comment Share on other sites More sharing options...
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