Challenge Posted January 3, 2021 Share Posted January 3, 2021 Game crashes on return from first mission. Restarted game, loaded the save file -- Crashed again before I got to the base. Quote Link to comment Share on other sites More sharing options...
Alienkiller Posted January 3, 2021 Share Posted January 3, 2021 Then an Gamefile is not installed correctly or the Save File is broken. Quote Link to comment Share on other sites More sharing options...
Chris Posted January 4, 2021 Share Posted January 4, 2021 16 hours ago, Challenge said: Game crashes on return from first mission. Restarted game, loaded the save file -- Crashed again before I got to the base. Thanks. Would you mind posting up the save file so I can check it out? Quote Link to comment Share on other sites More sharing options...
Challenge Posted January 9, 2021 Author Share Posted January 9, 2021 I've been a bit busy so didn't get a chance to send the file. 16.1 seems to have fixed the problem. Quote Link to comment Share on other sites More sharing options...
MrAlex Posted January 9, 2021 Share Posted January 9, 2021 I have a similar problem. Apparently the problem is in the medical rooms. The game falls on the desktop at the end of their construction. In time, I have it just a few hours after the first mission. If I understood the log file correctly, they cannot be completed without a generator. user_game_crush-12.json output.log Quote Link to comment Share on other sites More sharing options...
Alienkiller Posted January 9, 2021 Share Posted January 9, 2021 Problem solved with V.16.1! Quote Link to comment Share on other sites More sharing options...
Chris Posted January 9, 2021 Share Posted January 9, 2021 2 hours ago, MrAlex said: I have a similar problem. Apparently the problem is in the medical rooms. The game falls on the desktop at the end of their construction. In time, I have it just a few hours after the first mission. If I understood the log file correctly, they cannot be completed without a generator. user_game_crush-12.json output.log Yup, thanks. This is fixed in V16.1. Quote Link to comment Share on other sites More sharing options...
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