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leonjackson

How many bases can be built?

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Yep like in all such Games you have limited Bases. How many will be a secret until you can play the Game until you can see it. :) But I can promise you that you can´t build up many for many reasons.

First and most important: MONEY! Your monthly income couldn´t pay all the Fixcosts and it dosen´t matter how big your Bases are.

Second: Buildup-Place! Normaly you dosen´t need more than 4 Bases, if you choose the correct places and check the Scanner- / Radar-Ranges which reduces Point 1 immensly.

Third: Base-Structures and Manpower! You will have limited Workes and Scientists for the full game and the most Bases will have more Fighters to defend special Outposts of your Organisation. And 2 Attack Teams with Reserves are normaly enough. 1 is in the Main-Base, the second in one of your farest from the Main-Base.

Maybe there are more Points for that Decission. You can take an example of the full Army, Navy and Airforce of the USA, China or every other Country in the World. They centrelise the Forces with their comrades in centrelised Bases, which reduces the Costs immensly.

Edited by Alienkiller

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11 hours ago, leonjackson said:

Hi guys, is there a limited number of bases built? Thanks.

Yup, you're limited to six bases. It's pretty unlikely you'd ever need more than that though!

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You don´t need more, because Xenonauts 2 plays completly different. I can´t say more about that, but it´s an immensive Playchance to the Predecessor.

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Talking about multiple bases, what are your objectives for that feature in terms of gameplay? Besides what we're used to (radar coverage, air domination, an extra layer of difficulty with micromanagnent...)

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4 hours ago, Dagar said:

*Laughs in X-Division*

Hopefully that max number is moddable?

Probably not moddable out the box, but it'd be trivial for the X2:CE team to change. We cut it down from 8 to 6 just because it frees up a little more UI space, there's no inherent limits to the number of bases beyond what the UI element can take.

3 hours ago, geno said:

Talking about multiple bases, what are your objectives for that feature in terms of gameplay? Besides what we're used to (radar coverage, air domination, an extra layer of difficulty with micromanagnent...)

You'll see / hear more about this over the next few builds but we're adding some new base structures and game systems tied to them, hopefully base structure proximity bonuses so you get rewarded for optimising your base layouts, and there's a scientists / engineer assignment system that we may use to give base structures bonuses.

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