thothkins Posted May 14, 2012 Author Share Posted May 14, 2012 It's not X-Com without cattle mutilation. Quote Link to comment Share on other sites More sharing options...
Morgian Posted May 15, 2012 Share Posted May 15, 2012 What I would like to have most, when thinking back to XCOM, would be: - more different tilesets/varied locations for missions; they got kinda bland towards the latter half of the game - the ability to move while crouched or crawling along (kinda as in Jagged Alliance) - a function to set for each individual soldier how I want him to do his reaction fire (probably too complicated, though); I really don't want the rocketeer to use his bazooka in response to an alien (so I want a "don't use reaction fire", too) walking into view closeby Otherwise I need to become more adapt at not getting shot down by alien aircraft... Quote Link to comment Share on other sites More sharing options...
thothkins Posted May 15, 2012 Author Share Posted May 15, 2012 so I want a "don't use reaction fire Yeah, I remember having to be careful with that, when I wanted to capture an alien commander a couple of times. Because the leader was the only one left, I just had everyone standing around while the guy with the stun rod got there. With so many Aps left they shot the leader before I could stun him. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted May 15, 2012 Share Posted May 15, 2012 Don't think rocket launchers use reaction fire. Best bet when you are waiting for your stun rod trooper to close in was to pelt the enemy with smoke grenades. Do a bit of stun damage to prime him for the zap to the back of the head but also usually stops your troops taking shots at him. Quote Link to comment Share on other sites More sharing options...
thothkins Posted May 15, 2012 Author Share Posted May 15, 2012 Oh years went by before I picked that little nugget up. Quote Link to comment Share on other sites More sharing options...
Corporal Hicks Posted May 15, 2012 Share Posted May 15, 2012 I think they should add a nuclear warhead ammo to the bazooca at some point in the game... Something a la Starship Troopers. Quote Link to comment Share on other sites More sharing options...
Shima Posted May 15, 2012 Share Posted May 15, 2012 Well unless they also add very deep bug tunnels, tactical nuclear warhead in a rocketlauncher is veeeery bad idea (speaking troop survivability terms.. or anything on the map actually) Quote Link to comment Share on other sites More sharing options...
thothkins Posted May 15, 2012 Author Share Posted May 15, 2012 I think they should add a nuclear warhead ammo to the bazooca at some point in the game... Something a la Starship Troopers. great idea. But why actually turn up to use it? We could just have a bleak, 1970s command room with a Big Bright Button that nukes them from orbit. You'd like that The point of the game would be to be to press the button decisively/ or by reaction time/ or setting the coordinates before hand off of a Geoscape Map (so the graphics there don't go to waste). Then all you'd need are two animations. One for the aliens going 'Aaaargh! and another with them going 'Nayah! Missed us! Gah! prevailing winds!" This game design lark is a doddle Quote Link to comment Share on other sites More sharing options...
Shima Posted May 15, 2012 Share Posted May 15, 2012 That could be actually pretty funny flash game Quote Link to comment Share on other sites More sharing options...
thothkins Posted May 15, 2012 Author Share Posted May 15, 2012 I was picturing the Muton animations from the original when I was typing. I believe there may even be an alarm button in there somewhere. That could be tweaked to be your launch button. Yes, pledge $250 and a year's supply of almond slices and we will give you. XenoDeath From Above! ...Nuke 'Em From Orbit Quote Link to comment Share on other sites More sharing options...
Game_tester Posted May 15, 2012 Share Posted May 15, 2012 Some new ideas for game ... - 1.) Peek around the corner (Looking out around the corner wall) 1b) Throwing a grenade around the corner, with NO looking out around the corner. 2.) Use Ja2 system for movement. Run, go, go-squatting, crawling. lie on the floor function - for snipers. go-squatting - this function is very necessary, because without - covers have no meaning when moving. (when aliens shooting in you) (on\off - silent mode for movement) 3.) Open doors not completely function - 25% \ 50% \ 100% (look into the room through doorway) 4.) Setting traps on the door (such as grenade, c4) alien open door and Booomm ! - aliens can make it too ! 4b) Closed doors - which you need to crack. (like in ja2) 5.) Shot in the head, if there is a skill - sniper. - aliens can make it too ! 6.) Setting grenades as a trap, if solder have exploser skill. - aliens can make it too ! 7.) Strafe left\right, go back. (Ja2 system of movement) 8.) Traces of blood when the object has a wound. (red, green, blue, orange or black as oil, if alien is a mechanical) 9.) "Large avatars" view of all team. (ja2 interface) 10.) Add visual liveliness, - add to the background - cats, dogs, birds, - cows in the fields, goats, sheeps and other livestock. 11.) Make an animated trees and bushes. 12.) Ability to mine the way - if the coating allows. (laying of mines) - aliens can make it too ! 13.) Hotkeys such as ctrl+s \ ctrl+l - fast loading\saving. 14.) Add animation when a soldier is idle ... (as in ja2) 15.) Add Value stamina (energy) as was at X-com & is in ja2 game, so when you run - stamina go down, if a soldier is overloaded - stamina go down. If breathing gas or smoke - stamina go down. 15b.) gas masks. 16.) Ability crush(kill) the alien with machine\tank. ---------- Some ideas for engine - Quote Link to comment Share on other sites More sharing options...
thothkins Posted May 15, 2012 Author Share Posted May 15, 2012 strange sense of deja vu kicking in looking at that post... must be late. Quote Link to comment Share on other sites More sharing options...
thothkins Posted May 15, 2012 Author Share Posted May 15, 2012 strange sense of deja vu kicking in looking at that post... must be late. Quote Link to comment Share on other sites More sharing options...
udm Posted May 15, 2012 Share Posted May 15, 2012 You were abducted by aliens and transported back into the past. That is just a side effect of the memory wipe serum they gave you. Quote Link to comment Share on other sites More sharing options...
Shima Posted May 15, 2012 Share Posted May 15, 2012 Nah, someone is just fooling around and makin' changes to the Matrix again... PS: it seems like JA2 did eveything right, when it comes to tactical combat game. Shame no other game in this genre never even came close to it's quality. Quote Link to comment Share on other sites More sharing options...
Corporal Hicks Posted May 16, 2012 Share Posted May 16, 2012 Cool Ideas Game_tester... But after seeing those pics, dunno, I felt like taking another shower... Quote Link to comment Share on other sites More sharing options...
Corporal Hicks Posted May 16, 2012 Share Posted May 16, 2012 XenoDeath From Above! ...Nuke 'Em From Orbit That's the only way to be sure. Quote Link to comment Share on other sites More sharing options...
udm Posted May 16, 2012 Share Posted May 16, 2012 Yeah I agree, Game_Tester's ideas are nice. @Corporal Hicks: You feel a need to shower after seeing a bunch of buildings in a suburban setting? How's that even work Quote Link to comment Share on other sites More sharing options...
Shima Posted May 16, 2012 Share Posted May 16, 2012 Visible soldiers behind walls are great addition idea and it might not even be too hard to implement? The battlefield view could use a zero-zero level. By that I mean toggle for making walls disappear on the ground level, so you see what's behind them. Quote Link to comment Share on other sites More sharing options...
Corporal Hicks Posted May 16, 2012 Share Posted May 16, 2012 Yeah I agree, Game_Tester's ideas are nice.@Corporal Hicks: You feel a need to shower after seeing a bunch of buildings in a suburban setting? How's that even work lols... The website he chose to upload the pics... There's also other pics, if you know what I mean. Quote Link to comment Share on other sites More sharing options...
udm Posted May 16, 2012 Share Posted May 16, 2012 Ah ... I see Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted May 16, 2012 Share Posted May 16, 2012 Visible soldiers behind walls are great addition idea and it might not even be too hard to implement? That is one of the many things they are working on. It is harder than you might think in the current game engine. Actually I think pretty much everything in game_testers post has been suggested at least a couple of times. Most of it has been shot down, either by Chris or other forum users who don't want that specific feature. That is a problem really, there aren't many suggestions that haven't been made and you can't always tell until you make them again Quote Link to comment Share on other sites More sharing options...
thothkins Posted May 16, 2012 Author Share Posted May 16, 2012 strange sense of deja vu kicking in looking at that post... must be late. I knew I'd seen this before. It's in the Engine Mod thread Matrix going wonky indeed....nonsen...hey! that cat looks familiar. Quote Link to comment Share on other sites More sharing options...
Targe Posted May 19, 2012 Share Posted May 19, 2012 1. Much more research options. 2. Much more back story and using existing alien folklore. 3. More equipment and weapon types, vehicle types, fighter types. 4. More intelligence in alien AI. In the air they go on missions or hunt and shoot down xcom planes. On the ground they move, come out of the ufo, and hunt down xcom troops, perhaps try to blow up the chinook or kill all hunams. 5. Lots of customization for players. Allow developer mapset tools, weapons packs, aliens packs, ect.... this will keep the game alive and going for years. Quote Link to comment Share on other sites More sharing options...
thothkins Posted May 19, 2012 Author Share Posted May 19, 2012 1. Much more research options. Will be on the way in Beta and beyond. 2. Much more back story and using existing alien folklore. Doesn't seem to be the way this one is going. It's hard to tell, as we've only got some of the storyline. It can always be modded later, hopefully. I know I'm probably going to. 3. More equipment and weapon types, vehicle types, fighter types. Like research, very much on the way. 4. More intelligence in alien AI. In the air they go on missions or hunt and shoot down xcom planes. On the ground they move, come out of the ufo, and hunt down xcom troops, perhaps try to blow up the chinook or kill all hunams. From other posts, I believe this is also very much in the minds of the devs. 5. Lots of customization for players. Allow developer mapset tools, weapons packs, aliens packs, ect.... this will keep the game alive and going for years. An eye for midding was pitched in the stretch goals threads. I'm not entirely sure how that turned out. Hopefully the Devs will do everything they can to make this happen. It certainly gave games like Extraterrestrials a huge help. You can make a stab at maps. Gauddlike put up a good post about this earlier. Also check out the Mapping part of the forums. Quote Link to comment Share on other sites More sharing options...
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