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Hi there

Just picked this up a few days ago and am very impressed, really looking forward to where the game will go.

One idea that I would like to see that I'm sure will have been mentioned many times before (if so, sorry) is sub missions. What I mean by this is that when you are out dealing with the last UFO you blasted out of the sky. Someone comes to you and tells you that that if you where to "accidently" leave with some items from the crash site, and hand them over you might find one countries funding looking a bit better next time.

It should only happen now and again, but I think it might add something. Also this could be used to help the storyline along in places. And as a mechanic to make the game easier on lower difficulty settings.

At the far end of the scale it could see you having to kill civilians from one country to complete a mission for another, with global ramifications.

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Hi Whelan,

What if the items you sell to the countries actually increases the chance of decreased funding?

If the Xnauts are unsuccessful generally, funding decreases as countries are out for themselves/ infiltrated/ prome to signing pacts. Countries that you have just given plasma rifles to, are just as likely to put more cash into their own projects/ defence as give it to Xnauts.

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Hi there

Just picked this up a few days ago and am very impressed, really looking forward to where the game will go.

One idea that I would like to see that I'm sure will have been mentioned many times before (if so, sorry) is sub missions. What I mean by this is that when you are out dealing with the last UFO you blasted out of the sky. Someone comes to you and tells you that that if you where to "accidently" leave with some items from the crash site, and hand them over you might find one countries funding looking a bit better next time.

It should only happen now and again, but I think it might add something. Also this could be used to help the storyline along in places. And as a mechanic to make the game easier on lower difficulty settings.

At the far end of the scale it could see you having to kill civilians from one country to complete a mission for another, with global ramifications.

It would introduce another random element in funding balanceing, but what would the purose of this be? I'm not sure I spot what it would bring to the game. How would this mechanic be fun?

Would it be automatic or would you get a dialogue box with options?

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I wasn't really thinking of alien tech to be honest, more like if a UFO was to go down near a power station in the USSR the USA might mention it would be no bad thing if a few reactors got blown up. I think given the setting this wouldn't to far of a jump in the imagination to what might happen.

You would be able to chose if you wished to conduct the mission or not by simply doing what they ask or not during the mission. I was only really thinking of very small changes in your score with countries, ie if you blow up the reactors it takes out some civs and ruins your score for that map, but if you do it you see a extra 5% on your money that year. I wouldn't want it to be a massive part of the game, just something to add more depth and give a feeling of affecting the landscape of the world. It also gives you a way of having some control over the places you can't defend or reach in the early stages of the game.

Edited by Whelan
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I wasn't really thinking of alien tech to be honest, more like if a UFO was to go down near a power station in the USSR the USA mention it would be no bad thing if a few reactors got blown up. I think given the setting this wouldn't to far of a jump in the imagination to what might happen .

You would be able to chose if you wished to conduct the mission or not by simply doing what they ask or not during the mission. I was only really thinking of very small changes in your score with countries, ie if you blow the reactors it takes out some civs and ruins your score for that map, but if you do it you see a extra 5% on your money that year. I wouldn't what it to be a massive part of the game, just something to add more depth and give a feeling of changing landscape of the world. It also give you a way of having some control over the places you can't defend or reach in the early stages of the game.

While I personally find it hard to believe that nations would deliberately sabotage each other while uniting against a common and overwhelming enemy I guess I could accept the premis. Political leaders often do stupid shit so why not.

I have larger issues with the Xenonaut organisation accepting such missions. It's baisically shooting youself in the foot.

I wouldn't want it to be a massive part of the game, just something to add more depth and give a feeling of changing landscape of the world. It also give you a way of having some control over the places you can't defend or reach in the early stages of the game
I'm not really seeing how it gives a feeling of changeing landscape, and I dont understand what you mean by the last sentance. Do you mean it would lessen the impact not being able to defend them has on the funding? Maybe for USA, Soviet and China, but how will you include South America, Africa, Middle eastern and Australia? I'm worried that this mechanic will feel more contrived then simply balanceing the impact early game has on the funding.
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Welcome to the boards. I'm kind of resisting complicating the funding system any further because I don't personally think that's the part of the game that should be deep and involving. My concern is that adding much more detail to it will simply lead to players having no idea what's going on, rather than concentrating on the core parts of the game (the combat / research axis).

Plus, I'm a bit unconvinced that the Xenonauts should be acting as terrorists when they're trying to save the world. It's a bit unpalatable even if it would be optional.

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but if you have just sold your weapons to China, and China has local forces that it's training itself, then the only reason they need you is because of their involvement in the global response.

If they feel that isn't going well, they may drop funding even faster as they already have the best of XNaut tech. They may feel that a global response is too thinly stretched and decide to put their funding to better use locally.

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