Moonie Posted November 10, 2011 Share Posted November 10, 2011 I have aliens go blue on me, and I cannot shoot them once they have gone blue. Is this a bug or is there a explanation? Quote Link to comment Share on other sites More sharing options...
iamkyon Posted November 10, 2011 Share Posted November 10, 2011 (edited) Congratulations on capturing a real live Caesan! Stunned aliens turn blue in the V7 builds. Edited to add: Alas, there's no alien containment yet, so you can't keep it. Perhaps in Build V8? Edited November 11, 2011 by iamkyon Containment, even. Quote Link to comment Share on other sites More sharing options...
Moonie Posted November 11, 2011 Author Share Posted November 11, 2011 Congratulations on capturing a real live Caesan! Stunned aliens turn blue in the V7 builds.Edited to add: Alas, there's no alien contaiment yet, so you can't keep it. Perhaps in Build V8? Thanks. It would have been obvious if the alien was lying down, but being on his feet and blue, I was thinking 'BUG' In game, has anyone ever come across THIS MAP? http://www.politicalmachine.com/article/408587/Upcoming_Xcom_clone_Xenonauts Quote Link to comment Share on other sites More sharing options...
Lokik Posted November 11, 2011 Share Posted November 11, 2011 In game, has anyone ever come across THIS MAP? http://www.politicalmachine.com/article/408587/Upcoming_Xcom_clone_Xenonauts I believe this map was on an earlier build sent to the press for testing or something like that. Quote Link to comment Share on other sites More sharing options...
Moonie Posted November 11, 2011 Author Share Posted November 11, 2011 Well that's not good enough. I have seen it now and I wants it. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted November 11, 2011 Share Posted November 11, 2011 The current builds only have the newer industrial tileset to test. The farm set was a little less well polished but very X-Com. Quote Link to comment Share on other sites More sharing options...
Moonie Posted November 11, 2011 Author Share Posted November 11, 2011 The current builds only have the newer industrial tileset to test.The farm set was a little less well polished but very X-Com. Fair enough.......But I still wants it. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted November 11, 2011 Share Posted November 11, 2011 Have to see if Chris will add them back for V8. Quote Link to comment Share on other sites More sharing options...
Chris Posted November 11, 2011 Share Posted November 11, 2011 No. We need to redo that tileset I'm afraid. There will be one in the game but the style isn't consistent with the other ones and the tiles aren't pixel perfect in there. I imagine the replacement one will be fairly similar but it won't be quite the same. Or maybe we'll be lazy and just repaint a few of the tiles. I dunno, we'll have to see. Quote Link to comment Share on other sites More sharing options...
Moonie Posted November 11, 2011 Author Share Posted November 11, 2011 Yeah!!! whoop whoop. It looks really nice, just like ufo/xcom but miles better. Quote Link to comment Share on other sites More sharing options...
Sathra Posted November 11, 2011 Share Posted November 11, 2011 The Xenonauts summarily execute any live alien that isn't useful to them. So you might keep it (well, the first one), but later ones look like they'd be executed unless they're officer types. Quote Link to comment Share on other sites More sharing options...
iamkyon Posted November 11, 2011 Share Posted November 11, 2011 Thanks. It would have been obvious if the alien was lying down, but being on his feet and blue, I was thinking 'BUG' Well, it's a debugging feature, after all! Quote Link to comment Share on other sites More sharing options...
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