NastyNative Posted April 13, 2012 Share Posted April 13, 2012 X-COM didn’t change the world. In fact, even if you were a gamer through the early 90's, its possible the game flew under your radar. However this science fiction strategy title quickly developed a cult following and is widely considered one of the best turn-based strategy tittles of its era. With upcoming series reboot, this is the perfect time to look back at this innovative game that almost didn't see the light of day. Julian Gollop Born in Ludhiana, India was the grand creator of X-COM. He grew a passion for board games and he saw computers as a huge potential for making board games that had artificial intelligence. Gallop couldn’t receive any type of formalized computer programming training since it didn’t exist in the 80's. He purchased a book on assembly language and was essentially his only source of reference. He first programmed a game called "Laser Squad". Which is basically the turned bases soldier vs alien part of the game. He managed to incorporate destructible environments, hidden line of sight and the opportunity to fire. Laser Squad was so successful that he decided to start working on his sequel and his brother Nick Gollop helped port Laser Squad to the Commodore 64. They didn’t realize but the result of their labor would leave an undeniable mark on the industry. Microprose-UK gave them the deal and 4 people started working on X-COM. Julian and his brother Nick did all the programming and a few artists rotated through the project and near the end a sound designer added all the effects, but Julian estimates that only about 4 people worked on the project at a time. The original design was going to incorporate these suited government agents that would be featured in the game as members of X-COM. Players could base these characters in a city and collect information about alien activity (like spies) unfortunately Micropose had julian remove them since they were doing their own game based on men in black. Whatever that game was never saw the light of day. No one really remembers how the name came to be, but it’s likely a shortened version of Extraterrestrial Combat Unit. X-COM was nearly 3 years in production and about 3 months before it was finished Micropose-UK was purchased by Spectrum Holobyte and they were interested in Micropose-UK for its simulation games. The only reason Spectrum Holobyte didn’t kick the project was because their own testers petitioned for the game to release. X-COM released in 1994 for the PC and the PSone the following year. It had strong sales in Europe , but it was amazing that it sold well in the US. They rushed Terror from the Deep and then in 1997 they released 3rd version X-COM Apocalypse. It’s amazing how close we came to never seeing this game. I still remember Summer of 1996 , I walked into K-B toys and walked to the bargain bin and pulled out X-COM looked at it and it didn’t look interesting , but it was on sale for like 10 bucks. I purchased the game and my life has never been the same. I have been hoping for a remake ( a good remake ) since I finished playing Terror from the Deep. Only to have to play Apocalypse and another really bad version. Jullian and Nick Gallop still design strategy titles, They recently release Ghost Recon : Future Soldier for the 3Ds, which was not only a solid turn based strategy title, but ended up being one of the 3Ds' best launch game. I found out about this Xenonauts about 3 days ago and Im a Die Hard X-COM fan. With 2K's reimagining of X-COM it could put a hurting on sales for this project. One thing that 2K are not adding; underwater mission which were by far the coolest part of TFTD ( Terror From the Deep ). Of course it would be alot of work to add such a massive part to a game. I would highly sugges the addition of under water missions and keep it Original the way TFTD went about it. Nothing more nothing less. I will wait untill the BETA releases before purchasing. Quote Link to comment Share on other sites More sharing options...
Gorlom Posted April 13, 2012 Share Posted April 13, 2012 This whole post was a plug for underwater misssions? And to have the underwater misssions be a completly seperate game from the missions above the surface? Or did you mean something else by "keeping it like the original"? The programming would be ALOT of work. Too much really to get the game out within the timeframe Chris wants to release it. But the balanceing of the game would be absolutely horrendous. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted April 13, 2012 Share Posted April 13, 2012 I see the other versions as great advertising for Xenonauts. The amount of people who have ended up on this forum because they saw those games and went looking for something a little more original is fairly significant. Personally the 2K games don't really appeal to me but I will look into them closer to release to make sure I am not missing out on something I would enjoy. Underwater missions would be good but the sheer amount of work to add underwater weapons, vehicles and terrain tilesets would delay the game well into the next year. I would like to see the two games combined at some point though to make both land and sea missions possible Quote Link to comment Share on other sites More sharing options...
Hellstormer Posted April 13, 2012 Share Posted April 13, 2012 It is possible for 2K to add in underwater stuff in an expansion or DLC I'm sure. I don't know how Chris feels about that with this project however as what I've seen has all been based on the original Xcom with little mention of the others beyond "We aren't looking at that stuff right now". At least... IIRC Quote Link to comment Share on other sites More sharing options...
Moonshine Fox Posted April 13, 2012 Share Posted April 13, 2012 I played Laser Squad Nemesis a lot. Also made by Gollop. Quote Link to comment Share on other sites More sharing options...
Moonshine Fox Posted April 13, 2012 Share Posted April 13, 2012 (edited) Also, regarding underwater missions: They're cool, I'll admit, but they are still just another scenery to fight in. They don't add anything cool gameplay-wise. TFTD was, for all intents and purposes, just UFO underwater. Heck, most of the weapons were even carbon copies of the UFO weapons, but with new graphics and names. Xenonauts is already strained just getting the proper stuff in before release. Adding underwater scenarios will blow that timeframe completely out of the water (no pun intended). Maybe as a kickstarter project. But stock? Nope, can't see it happening, and I'll definitely not want to sacrifice anything to put it in. I'd sooner see female soldiers than underwater missions. Sorry EDIT: Also 100th post, yay! Edited April 13, 2012 by Moonshine Fox I'm awesome that way. Quote Link to comment Share on other sites More sharing options...
thothkins Posted April 13, 2012 Share Posted April 13, 2012 While I'd love to see a game where you have the option of fighting in a variety of environments, it really doesn't look feasible for this one. As already posted there must be a fair number of updates to the land based game that the developers want to do without having to create a whole new game to go along side it. Quote Link to comment Share on other sites More sharing options...
Gorlom Posted April 13, 2012 Share Posted April 13, 2012 tothkins we are already going to have a lot of enviroments. Beyond the farm and industrial we are getting artic/tundra, desert and (I think) a town tileset? Or are you talking about something else and I am completly missunderstanding your intent? Quote Link to comment Share on other sites More sharing options...
NastyNative Posted April 14, 2012 Author Share Posted April 14, 2012 This whole post was a plug for underwater misssions? And to have the underwater misssions be a completly seperate game from the missions above the surface? Or did you mean something else by "keeping it like the original"?The programming would be ALOT of work. Too much really to get the game out within the timeframe Chris wants to release it. But the balanceing of the game would be absolutely horrendous. Actually this post is called OG (Original Ganster) Jullion Gallop being that person. If you read the post you can see how its about how close we came to never seeing an X-COM game period. Meaning that Xenanouts would most likely NOT exist. Also you can say it was a homage to the original XCOM! In addition, the underwater missions would give this game a serious edge. Your view of the game is not the only view! Just because something is HARD to accomplish, doesnt mean its not BADASS! Quote Link to comment Share on other sites More sharing options...
JonVanCaneghem Posted April 14, 2012 Share Posted April 14, 2012 Actually this post is called OG (Original Ganster) Jullion Gallop being that person.If you read the post you can see how its about how close we came to never seeing an X-COM game period. Meaning that Xenanouts would most likely NOT exist. Also you can say it was a homage to the original XCOM! In addition, the underwater missions would give this game a serious edge. Your view of the game is not the only view! Just because something is HARD to accomplish, doesnt mean its not BADASS! Well, there are a lot of things that would be badass, but if you're going to dream, dream big. Bigger than terror from the deep anyway. Leave that for some hard-working modders who don't mind churning out all the re-skinning work that is necessary for such a project. Quote Link to comment Share on other sites More sharing options...
NastyNative Posted April 14, 2012 Author Share Posted April 14, 2012 Well its easy to say dream big! What do you suggest? Quote Link to comment Share on other sites More sharing options...
thothkins Posted April 14, 2012 Share Posted April 14, 2012 When I typed "environments" I was thinking sea and then space for some reason. But rather than type"sea", which would have been shorter, I went with the confusing "environments." :-) I think everyone would be delighted with underwater missions. But I'd be very, very happy just to have a complete version of the main EU type game in the bag first. Anyway, it wasn't that TFTD was hard. It was that bits of it were dull. Even the OG thought as much. Although he did say that looking back he should have gone with the 6 months to turn TFTD around (which took 12 anyway) and then gone on to Apocalypse. Glad to hear about the different tilesets. What did the original have - Farm, terror town, jungle (darn mutons), desert, polar, their base, your base, cydonia. I seem to remember the sound of gravel or rock, but I didn't see any in my last game so could have been imagining that. Quote Link to comment Share on other sites More sharing options...
pack.wolf Posted April 14, 2012 Share Posted April 14, 2012 (edited) The only thing TFTD added gameplay-wise was "right click to open door". That's it. Other than that it was just new textures and names for all the stuff in EU. Sure, it was a lot of fun at the time, but let's not let nostalgia cloud our judgment to much. Adding underwater missions to Xenonauts might sound like a nice idea at first, but I think it would be rather annoying when you actually get to play the game. You'd have to do twice the research to get the underwater-equivalents of everything. You'd have to manufacture twice as much stuff to get the underwater-equivalents of everything. You'd have to have twice as many bases so you can park your subs somewhere. And for what added value? One additional tileset? Not worth it imo. I'll rather take a jungle tileset or an airport/trainstation/harbor/nuclear powerplant/hoover dam (or other dam ) for terror missions. Or, if you want to dream big, bases managed by allied states that can run missions of there own. Damage to these bases and reduction of their capabilities the longer the war drags on. More and more desolate and partially destroyed battlefields (on arrival, not after sb went berserk with the rocket launcher ;D ) the longer the war drags on. A dwarf-fortress like history for each of my soldiers. Rebellions by indoctrinated humans fighting alongside the aliens. Additional mission types (rescue of civilians/VIPs, infrastructure defense, ...) I could go on. But underwater missions? Naah... Edited April 14, 2012 by pack.wolf Quote Link to comment Share on other sites More sharing options...
thothkins Posted April 14, 2012 Share Posted April 14, 2012 To bring a little flavour of TFTD you could have missions on Oil Rigs, tropical resorts/islands, military or cruise ships (smaller versions such as clear aliens from the bridge) without having to alter the mechanics. Possibly for modders to play with. As for the r&d side, you'd probably want to merge some of it. Such as sonic weapons for both land and sea use (possibly in place of laser technology), Amphibian vehicles instead of just land tanks, that sort of thing. Of marginal interest:- The Skydiver (that EU's Skyranger was lifted from) was an amphibious interceptor. Quote Link to comment Share on other sites More sharing options...
Gorlom Posted April 14, 2012 Share Posted April 14, 2012 Actually this post is called OG (Original Ganster) Jullion Gallop being that person.If you read the post you can see how its about how close we came to never seeing an X-COM game period. Meaning that Xenanouts would most likely NOT exist. Also you can say it was a homage to the original XCOM! Ok, so it's a homage. What is the point of that homage? Where is the discussion going? I'm still not following what you wanted to say with explaining how close it was we didnt get x-com. In addition, the underwater missions would give this game a serious edge. Your view of the game is not the only view! Just because something is HARD to accomplish, doesnt mean its not BADASS! And why are you derailing your own thread about the homage to talk about underwater missions when you already decided to make a thread in the suggestions forum? And you still haven't explained HOW adding underwater missions would give this game an edge. It's just another tileset, with the drawback that it needs it's own set of transportation, armor, equipment, aliens and UFO/UMO (unidentified marine object) Frankly just slapping on underwater missions onto the rest of the game would suck. At this point its too late to properly intergrate into the concept and gameplay as I see it. I hope to see in your suggestions thread that you can motivate it better then "I think it would be cool". Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted April 14, 2012 Share Posted April 14, 2012 There was also a mountain tileset that didn't get used very often if I recall, that could be the one you were thinking of. Quote Link to comment Share on other sites More sharing options...
thothkins Posted April 14, 2012 Share Posted April 14, 2012 Thanks Gauddlike! that must have been it. I guess the aliens feared hiking in my last couple of games. I don't remember that tileset coming up once. Was there a hills & valleys type of thing or was that supposed to be forest? Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted April 14, 2012 Share Posted April 14, 2012 (edited) From the wiki site http://www.ufopaedia.org/index.php?title=GEODATA.DAT A list of terrain types. UFO 0: Jungle 1: Farm 2: Forest 3: X-COM Base 4: Alien Base 5: Urban 6: Desert 7: Mountains 8: Polar 9: Mars TFTD 0: Seabed 1: Pipes 2: Crashed Plane 3: Atlantis 4: Mu 5: Sunken Galleon 6: Sunken Liner 7: Volcanic 8: Coral 9: Artefact Site Stage 1 10: Artefact Site Stage 2 11: Cargo Ship Stage 1 & 2 (Check MISDATA[20-21] for which) 12: Port Attack 13: Island Attack 14: Colony Stage 2 15: T'leth Stage 1 16: T'leth Stage 2 17: T'leth Stage 3 18: X-COM Base 19: Passenger Ship Stage 1 20: Passenger Ship Stage 2 21: Colony Stage 1 Edited April 14, 2012 by Gauddlike Quote Link to comment Share on other sites More sharing options...
thothkins Posted April 14, 2012 Share Posted April 14, 2012 Thanks for that. I hadn't seen that page in the huge wiki. I liked the atlantis and Mu terrain references. Nice touch. How about adapting the volcanic tileset from TFTD and giving your little guys a time limit for rescuing the civilians sort of mission? Quote Link to comment Share on other sites More sharing options...
NastyNative Posted April 14, 2012 Author Share Posted April 14, 2012 Ok, so it's a homage. What is the point of that homage? Where is the discussion going? I'm still not following what you wanted to say with explaining how close it was we didnt get x-com.And why are you derailing your own thread about the homage to talk about underwater missions when you already decided to make a thread in the suggestions forum? And you still haven't explained HOW adding underwater missions would give this game an edge. It's just another tileset, with the drawback that it needs it's own set of transportation, armor, equipment, aliens and UFO/UMO (unidentified marine object) Frankly just slapping on underwater missions onto the rest of the game would suck. At this point its too late to properly intergrate into the concept and gameplay as I see it. I hope to see in your suggestions thread that you can motivate it better then "I think it would be cool". Here is your 1st replay to my homage! This whole post was a plug for underwater misssions? And to have the underwater misssions be a completly seperate game from the missions above the surface? Or did you mean something else by "keeping it like the original"?The programming would be ALOT of work. Too much really to get the game out within the timeframe Chris wants to release it. But the balanceing of the game would be absolutely horrendous. Who derailed it? I'll do ahead and post about underwater missions in the suggestion thread. Keep this thread about my post. Thanks! Quote Link to comment Share on other sites More sharing options...
Gorlom Posted April 14, 2012 Share Posted April 14, 2012 The reason I asssumed it was a plug for underwater misssions was because I couldnt decern a purpose of the post other then you wanting to have underwater missions. Your homage loked like a buildup and the wish for water missions it's purpose. Now you are telling me that isn't the case. So the comment of underwater missions is distracting form the homage, and thereby derailing the post. I should have said post rather then thread, my mistake. Again. What is it you want to discuss with the homage? Is there anything to discuss or is this more of an article? I'd very much appriciate if that was cleared up. Also you might benefit from not reading my posts in the tone you are reading them. I get the feeling you feel they are very aggressive even when I do not intend them as such. This puts you on the defensive and you dont answer or want to clear up my missunderstandings. If you indeed have felt that my posts have been hostile I have to apologize. Quote Link to comment Share on other sites More sharing options...
NastyNative Posted April 14, 2012 Author Share Posted April 14, 2012 It is what it is Gorlom I dont have to explain a post, its a forum posting should be fun not an explanation of every word I type. Yes, you attack almost every post on here! Apology accepted. Quote Link to comment Share on other sites More sharing options...
licker Posted April 16, 2012 Share Posted April 16, 2012 I hate underwater missions, they are totally freaking stupid. That's my homage to UFO: UWM. Quote Link to comment Share on other sites More sharing options...
NastyNative Posted April 17, 2012 Author Share Posted April 17, 2012 Well I love them! What you gonna do about it. Lick me to death.... Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted April 17, 2012 Share Posted April 17, 2012 No wonder you are a nasty native Quote Link to comment Share on other sites More sharing options...
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