Reactorcore Posted December 18, 2015 Share Posted December 18, 2015 i killed 100 aliens >kill I think you're supposed to capture them, not kill them. Quote Link to comment Share on other sites More sharing options...
gustavowizard Posted December 18, 2015 Share Posted December 18, 2015 i need to capture aliens alive to research the MIG? the first interceptor? because im sick of corsairs Quote Link to comment Share on other sites More sharing options...
gustavowizard Posted December 19, 2015 Share Posted December 19, 2015 dude this mod need a balance URGENT!, its WAY WAY WAY TO HARD, im on normal, its IMPOSSIBLE to finish a Alien Base with the Jackal Armor and Lamme gear, 4 HOURS, 4 HOURS i tryed it, fail, load/save like 100 times... its a shamme i was having so much fun but now i cant destroyu those bases, and they keep showing up, i got 3 bases already to destroy and cant finish 1... the shotguns make absolute NO DAMAGE against reptialians and androids, its totally useless, yet its the only type of gun that give at least a small chance... really man... fix those guys resistence, its tottaly unrealist, i give those guys 12 shots of shotgun and POINT BLANK range and all resist,,, Quote Link to comment Share on other sites More sharing options...
SQW Posted December 20, 2015 Share Posted December 20, 2015 dude this mod need a balance URGENT!, its WAY WAY WAY TO HARD, im on normal, its IMPOSSIBLE to finish a Alien Base with the Jackal Armor and Lamme gear, 4 HOURS, 4 HOURS i tryed it, fail...... , The balance atm mostly works fine. 2nd gen ballistic shotguns, which you get early on, can clear everything other than Andron in 2 shots at Veteran difficulty. Which month are you in? Did you capture any aliens to progress in the tech tree? Androns ARE especially resistant to ballistic weapons so unless you have lasers, just avoid them or go full rockets/machine gun. The mod is very different from vanilla. Some aliens are designed to hard counter a specific dmg type so you gotta observe the situation and react accordingly. Quote Link to comment Share on other sites More sharing options...
gustavowizard Posted December 20, 2015 Share Posted December 20, 2015 (edited) yeah i see this, actually i was mad when i post thati lost 4h on a mission - the androns, i was trying to kinetic kill them lol they are also immune to stun damage right? my alloy shotgun dont strach them lol, and i have this terror site with androns to detroy, no lasers yet anyway this mod is hard but awesome, i just love this game and u went deep on it, yesterday i was messing with the files to try modding some, i add new nations (brazil, iran and syria for now) with some new custom portraits, names and regiments, its pretty cool, i think this game is easy to mod in general i am right? Edited December 20, 2015 by gustavowizard Quote Link to comment Share on other sites More sharing options...
gustavowizard Posted December 20, 2015 Share Posted December 20, 2015 in another subject, im also a scientist, and i love to discuss (as a amateur) hi-tech or sci-fi possible techs, like laser efficient rifles (those we are very close to get), and there are so many energy beam possibilities (actually as 'terrorism' this is another high ranked subject for CIA today), besides Plasma, we got Gauss, Ions, i was wandering about Protonic Beam, would be amazing as energy, also Neutron Beam, those pure particle emissions could be terrible, i was wandering what you put on the mod, how you divided, i would be glad to help on future updates man! Quote Link to comment Share on other sites More sharing options...
gustavowizard Posted December 20, 2015 Share Posted December 20, 2015 i think i find a error here? on the research file: This Requeriment (of Alien.Plasma.Technology): Researches.CaesanweaponsergeantInterrogation(AND)Researches.AlienPlasmaPistol(OR)Researches.CaesanweaponsergeantInterrogationResearches.AlienPlasmaRifle Should not be like this: Researches.CaesanweaponsergeantInterrogation(AND)Researches.AlienPlasmaPistol(OR)Researches.CaesanweaponsergeantInterrogation(AND)Researches.AlienPlasmaRifle ? should i fix this or it wont affect gameplay? thanks again Quote Link to comment Share on other sites More sharing options...
Reactorcore Posted December 20, 2015 Share Posted December 20, 2015 About shotguns... I don't recommend them, they're very underpowered and poor, even at close range. The way armor works in the mod makes any weapon that does damage via small, low damage bullets in large numbers, be useless. Use a sniper or a simple rifle and the difference will be huge. Snipers are OP due to armor, while shotguns and MGs are bad because of low damage per bullet. Quote Link to comment Share on other sites More sharing options...
gustavowizard Posted December 21, 2015 Share Posted December 21, 2015 nah man this is your first view only, like me, you need to read and research more and learn the aliens weakness, shotgun is VERY effecint, except against Androns, u need to use Energy on them, on the other hand some aliens seams to be more vulnerable to kinect Quote Link to comment Share on other sites More sharing options...
gustavowizard Posted December 21, 2015 Share Posted December 21, 2015 on the regular game, Rifles are best by far, on the mod they are more balanced, and i gotta say the MGs are pretty decent on the mod too Quote Link to comment Share on other sites More sharing options...
aazforum Posted December 21, 2015 Share Posted December 21, 2015 hi guys, how i will build stun granade? i not have alien stun granade, how i got them? Quote Link to comment Share on other sites More sharing options...
gustavowizard Posted December 23, 2015 Share Posted December 23, 2015 hi guys, how i will build stun granade? i not have alien stun granade, how i got them? you need to capture one alien alive, weapon specialist or medic i think but i not sure!, then u unlock research Quote Link to comment Share on other sites More sharing options...
gustavowizard Posted December 23, 2015 Share Posted December 23, 2015 im starting to learning modding this game, im on early stages yet, doing some portraits on photoshop, add some new nations, names... Quote Link to comment Share on other sites More sharing options...
gustavowizard Posted December 24, 2015 Share Posted December 24, 2015 hey man does androns and reapers also give research if i get them alive? if so, how i stun a andron? Quote Link to comment Share on other sites More sharing options...
drages Posted December 24, 2015 Author Share Posted December 24, 2015 You can't stun androns. Reaper can give some researches. Quote Link to comment Share on other sites More sharing options...
gustavowizard Posted December 25, 2015 Share Posted December 25, 2015 cool, im trying to get the Marauder atm, also trying to make my own mod lol.. the hard part for me is those units images files with the guns, there is some program that auto generate those with new weapons so you dont need to draw all those models again? i wonder how people do it, what i mean is making a new weapon appear on the soldier hand on the battlefield. any idea there? also i got some ideas for your mod, like doing the interceptors can carry 1-2 soldeirs would be nice, them we can add models for the interceptors for ground combat (would be fun to send a corsair with 1 pilot to kill 1 small UFO alone, a colonel well armed, like Rambo lol) Quote Link to comment Share on other sites More sharing options...
gustavowizard Posted December 26, 2015 Share Posted December 26, 2015 hey what gives me 'Computers' parts? i dissasemble all the UFOs sizes and i dont know from where they come from Quote Link to comment Share on other sites More sharing options...
gustavowizard Posted December 27, 2015 Share Posted December 27, 2015 dude on the research file it says i need another Ceasan or Sebillian Weapon Commander to get MAG weapons, but every time i capture one alive they are executed on the end of mission... how i get MAG? Quote Link to comment Share on other sites More sharing options...
gustavowizard Posted December 27, 2015 Share Posted December 27, 2015 (edited) also how i bring down a Dreadnaught to go in a mission? the only one that beat it its the Fury... and it wont leave crashsite, i attack with 2 marauders + 1 archelon no effect 0%... what should i do arm 3 archelons with 4 singularity torpedos each? this will work? and last but most important, there are 4 Research files; 2 on the mod folder and +2 inside the hotfix folder, so witch one your mod uses ? Edited December 28, 2015 by gustavowizard Quote Link to comment Share on other sites More sharing options...
Gravedigger Posted December 28, 2015 Share Posted December 28, 2015 Heya gustavowizard, please edit your Posts next Time. thx :-) Quote Link to comment Share on other sites More sharing options...
gustavowizard Posted December 29, 2015 Share Posted December 29, 2015 dude plz help us here, how to defeat dreadnaugh and to get MAG weapons (last tier) ? i´ve tried even change the Dreadnaugh data on the airplanes file even so i cant defeat them! why it does not work? i change his values like armor, HP and stuff to almost nothing there and still they wont die also plz let me know witch of the 4 files of Reasearch you use so i can figger how to get MAG, im stuck here for 1 week Quote Link to comment Share on other sites More sharing options...
gustavowizard Posted January 1, 2016 Share Posted January 1, 2016 hey sorry for all those posts, i guess u are out of hollydays or something anyway im doing this mod, i got like 20 new weapons already and new researches/manufacts, new portraits, new nations (with flags and new names), its going at a good speed. But im kinda far yet of doing my own aliens, (new units) and i freaking love your xenomorph, that movie and this game are the best game/movie respec for me man, anyways, i was wandering if i can use your xenomorph model on my mod, i like the way it moves and i will add my own xenomorph in any case and i dont want to waste time and make a worst one, so can i use it?? (i give u credit for sure !) Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted January 1, 2016 Share Posted January 1, 2016 Xenomorph is this mod is taken from other source. The original creator was A00001 and other modding team adapt it and fix it. Quote Link to comment Share on other sites More sharing options...
DarkPursuer Posted January 2, 2016 Share Posted January 2, 2016 I played up to the point where starting a second turn always end in a crash. I had to destroy the crash site, as restarting the map didn't work. But when the crash happened during a base assault, there's just no way to remove it. How do I fix this? Quote Link to comment Share on other sites More sharing options...
gustavowizard Posted January 2, 2016 Share Posted January 2, 2016 where is the new owner site plz?? Quote Link to comment Share on other sites More sharing options...
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